MFC使用多线程实现动画效果代码
时间: 2024-03-18 15:38:34 浏览: 172
以下是一个简单的MFC多线程实现动画效果的示例代码:
```c++
// MyThread.h
class MyThread : public CWinThread
{
DECLARE_DYNCREATE(MyThread)
protected:
MyThread(); // protected constructor used by dynamic creation
virtual ~MyThread();
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
protected:
DECLARE_MESSAGE_MAP()
afx_msg void OnUpdateAnimation(WPARAM wParam, LPARAM lParam);
};
// MyThread.cpp
IMPLEMENT_DYNCREATE(MyThread, CWinThread)
MyThread::MyThread()
{
}
MyThread::~MyThread()
{
}
BOOL MyThread::InitInstance()
{
// 初始化线程
return TRUE;
}
int MyThread::ExitInstance()
{
// 结束线程
return CWinThread::ExitInstance();
}
int MyThread::Run()
{
// 动画循环
while (true)
{
// 执行动画逻辑
Sleep(100); // 模拟动画效果
// 发送消息通知主线程更新画面
PostMessage(AfxGetMainWnd()->m_hWnd, WM_USER_UPDATE_ANIMATION, 0, 0);
}
return 0;
}
BEGIN_MESSAGE_MAP(MyThread, CWinThread)
ON_MESSAGE(WM_USER_UPDATE_ANIMATION, OnUpdateAnimation)
END_MESSAGE_MAP()
void MyThread::OnUpdateAnimation(WPARAM wParam, LPARAM lParam)
{
// 更新画面
// ...
CWinThread::OnUpdateAnimation(wParam, lParam);
}
// MainFrame.h
class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
protected:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT_PTR nIDEvent);
DECLARE_MESSAGE_MAP()
private:
MyThread* m_pThread;
};
// MainFrame.cpp
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
CMainFrame::CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// 创建线程
m_pThread = (MyThread*)AfxBeginThread(RUNTIME_CLASS(MyThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
m_pThread->m_bAutoDelete = FALSE;
m_pThread->ResumeThread();
// 设置定时器
SetTimer(1, 100, NULL);
return 0;
}
void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == 1)
{
// 发送更新消息
m_pThread->PostThreadMessage(WM_USER_UPDATE_ANIMATION, 0, 0);
}
CFrameWnd::OnTimer(nIDEvent);
}
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_CREATE()
ON_WM_TIMER()
END_MESSAGE_MAP()
```
以上代码中,MyThread类是自定义的线程类,负责执行动画逻辑并更新画面。CMainFrame类是主窗口类,负责创建和管理线程,并定时向线程发送更新消息。在MyThread类中使用PostMessage函数向主线程发送更新消息,在CMainFrame类中使用PostThreadMessage函数向线程发送更新消息。在更新画面时需要注意线程同步问题,可以使用PostMessage函数向主线程发送更新消息,由主线程负责更新画面。
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