java做一个图案锁屏
时间: 2023-06-11 13:05:59 浏览: 70
要实现图案锁屏,需要以下步骤:
1. 创建一个画板,用于绘制图案锁屏的界面。
```java
public class LockPatternView extends View {
private Paint paint;
private int width, height;
private int radius;
private int cellSize;
private int paddingTop, paddingLeft;
private Point[][] cellPoints;
private boolean[][] cellChecked;
private List<Point> selectedPoints;
private OnPatternChangedListener listener;
// 构造函数
public LockPatternView(Context context) {
this(context, null);
}
public LockPatternView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public LockPatternView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
cellPoints = new Point[3][3];
cellChecked = new boolean[3][3];
selectedPoints = new ArrayList<>();
}
// 测量大小
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
width = height = Math.min(widthSize, heightSize);
radius = width / 10;
cellSize = radius * 2 + radius / 3;
paddingLeft = (width - cellSize * 3) / 2;
paddingTop = (height - cellSize * 3) / 2;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
int x = paddingLeft + j * cellSize + cellSize / 2;
int y = paddingTop + i * cellSize + cellSize / 2;
cellPoints[i][j] = new Point(x, y);
}
}
setMeasuredDimension(width, height);
}
// 绘制图案锁屏界面
@Override
protected void onDraw(Canvas canvas) {
// 绘制九个点
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.FILL);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
canvas.drawCircle(cellPoints[i][j].x, cellPoints[i][j].y, radius, paint);
}
}
// 绘制连线
if (selectedPoints.size() > 0) {
Path path = new Path();
Point startPoint = selectedPoints.get(0);
path.moveTo(startPoint.x, startPoint.y);
for (int i = 1; i < selectedPoints.size(); i++) {
Point endPoint = selectedPoints.get(i);
path.lineTo(endPoint.x, endPoint.y);
}
if (listener != null) {
listener.onPatternChanging(selectedPoints);
}
canvas.drawPath(path, paint);
}
}
}
```
2. 处理手势操作,响应用户的手势操作,并根据用户的操作更新界面。
```java
public class LockPatternView extends View {
// ...
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
reset();
Point point = checkPoint(x, y);
if (point != null) {
cellChecked[point.x][point.y] = true;
selectedPoints.add(point);
}
break;
case MotionEvent.ACTION_MOVE:
Point movePoint = checkPoint(x, y);
if (movePoint != null && !cellChecked[movePoint.x][movePoint.y]) {
cellChecked[movePoint.x][movePoint.y] = true;
selectedPoints.add(movePoint);
}
break;
case MotionEvent.ACTION_UP:
if (selectedPoints.size() >= 2) {
if (listener != null) {
listener.onPatternChanged(selectedPoints);
}
}
break;
}
invalidate();
return true;
}
private Point checkPoint(int x, int y) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (cellPoints[i][j].x - x < radius && cellPoints[i][j].y - y < radius
&& x - cellPoints[i][j].x < radius && y - cellPoints[i][j].y < radius
&& !cellChecked[i][j]) {
return new Point(i, j);
}
}
}
return null;
}
private void reset() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cellChecked[i][j] = false;
}
}
selectedPoints.clear();
}
}
```
3. 定义接口,用于监听图案锁屏的变化。
```java
public interface OnPatternChangedListener {
void onPatternChanging(List<Point> points);
void onPatternChanged(List<Point> points);
}
```
4. 在Activity中使用LockPatternView,处理图案锁屏的变化。
```java
public class MainActivity extends AppCompatActivity implements LockPatternView.OnPatternChangedListener {
private LockPatternView lockPatternView;
private TextView tvTips;
private List<Point> patternList;
private boolean isSetPattern;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
lockPatternView = findViewById(R.id.lock_pattern_view);
tvTips = findViewById(R.id.tv_tips);
lockPatternView.setOnPatternChangedListener(this);
patternList = new ArrayList<>();
isSetPattern = false;
}
@Override
public void onPatternChanging(List<Point> points) {
// 图案正在改变,可以更新界面提示用户
tvTips.setText("请继续输入手势");
}
@Override
public void onPatternChanged(List<Point> points) {
// 图案已经改变,可以根据业务逻辑进行处理
if (isSetPattern) {
// 设置图案锁屏
if (patternList.size() == 0) {
// 第一次设置图案锁屏
patternList.addAll(points);
tvTips.setText("请再次输入手势");
} else {
// 第二次设置图案锁屏
if (points.equals(patternList)) {
// 两次输入的图案相同,保存图案并提示用户设置成功
savePattern(points);
tvTips.setText("设置成功");
} else {
// 两次输入的图案不同,提示用户重新设置
tvTips.setText("两次输入不一致,请重新设置");
}
patternList.clear();
}
} else {
// 验证图案锁屏
if (verifyPattern(points)) {
// 验证通过,跳转到主界面
Intent intent = new Intent(this, HomeActivity.class);
startActivity(intent);
finish();
} else {
// 验证失败,提示用户重新输入
tvTips.setText("手势不正确,请重新输入");
}
}
}
private void savePattern(List<Point> points) {
// 保存图案
}
private boolean verifyPattern(List<Point> points) {
// 验证图案
return false;
}
}
```
这样,一个简单的图案锁屏就实现了。需要注意的是,这里只是实现了一个简单的图案锁屏,实际应用中还需要考虑诸如密码长度、密码强度等因素。
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