android 百度map 一个layout加载多个mapview,布局文件使用com.baidu.mapapi.map.MapView的问题...
时间: 2023-08-07 17:05:02 浏览: 124
在一个layout中加载多个MapView是不支持的,因为MapView占用了大量的系统资源。因此,如果您需要在同一界面中显示多个地图,则可以考虑使用一个MapView和多个TextureView,然后在TextureView中呈现不同的地图。以下是一个简单的示例:
在您的布局文件中,只需添加一个MapView和多个TextureView:
```
<com.baidu.mapapi.map.MapView
android:id="@+id/map_view"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<TextureView
android:id="@+id/texture_view1"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<TextureView
android:id="@+id/texture_view2"
android:layout_width="match_parent"
android:layout_height="match_parent" />
```
在您的活动中,您可以使用以下代码来获取MapView的纹理:
```
private TextureView mTextureView1;
private TextureView mTextureView2;
private MapView mMapView;
private BaiduMap mBaiduMap;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mMapView = (MapView) findViewById(R.id.map_view);
mBaiduMap = mMapView.getMap();
mTextureView1 = (TextureView) findViewById(R.id.texture_view1);
mTextureView2 = (TextureView) findViewById(R.id.texture_view2);
mMapView.getMapAsync(new OnMapReadyCallback() {
@Override
public void onMapReady(BaiduMap baiduMap) {
mBaiduMap = baiduMap;
mTextureView1.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i1) {
mMapView.setSurfaceTexture(surfaceTexture);
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {
}
});
mTextureView2.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i1) {
mMapView.setSurfaceTexture(surfaceTexture);
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {
}
});
}
});
}
```
在上面的代码中,我们首先获取了MapView和两个TextureView。然后,我们使用mMapView.getMapAsync()在MapView准备好后设置纹理视图的侦听器。在纹理视图的回调方法中,我们将纹理视图的表面纹理设置为MapView的表面纹理。
希望这可以帮助您解决问题。
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