c++ vtk创建100*100棋盘格
时间: 2023-11-26 19:03:13 浏览: 78
棋盘算法程序 c++
使用VTK库可以很方便地创建3D图形,以下是创建100*100棋盘格的示例代码:
```cpp
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
int main()
{
// 创建点坐标
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
points->InsertNextPoint(i, j, 0);
}
}
// 创建单元格
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
for (int i = 0; i < 99; i++)
{
for (int j = 0; j < 99; j++)
{
vtkIdType pts[4] = {i * 100 + j, (i + 1) * 100 + j, (i + 1) * 100 + j + 1, i * 100 + j + 1};
cells->InsertNextCell(4, pts);
}
}
// 创建多边形数据
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
polyData->SetPolys(cells);
// 创建映射器和演员
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polyData);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(0.8, 0.8, 0.8);
// 渲染器和窗口
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// 窗口交互器
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// 渲染并开始交互
renderWindow->Render();
interactor->Start();
return 0;
}
```
这段代码会创建一个100*100的棋盘格,并在窗口中显示。你可以根据自己的需求修改代码,并添加适当的交互功能。
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