WPF Thumb rectangle移动改变大小,旋转 mvvmlight 方式实现
时间: 2024-04-22 12:22:31 浏览: 279
好的,针对您的问题,我提供如下实现思路:
1. 在 WPF 中,可以使用 Thumb 控件来实现拖动操作。您可以将 Thumb 控件放置在矩形的角落或边缘,通过 Thumb 控件的 DragDelta 事件来获取鼠标拖动的偏移量,然后将该偏移量应用到您要移动的矩形上。
2. 对于改变大小操作,您可以使用 Thumb 控件的 ResizeThumb 模板来实现。在 ResizeThumb 模板中,可以设置鼠标拖动事件,获取鼠标拖动的偏移量,然后将该偏移量应用到矩形的宽度和高度上。
3. 对于旋转操作,您可以使用 Thumb 控件的 RotateThumb 模板来实现。在 RotateThumb 模板中,可以设置鼠标拖动事件,获取鼠标拖动的偏移量,然后将该偏移量应用到矩形的旋转角度上。
4. 在 MVVMLight 中,您可以使用 ViewModel 来实现矩形的属性绑定。可以在 ViewModel 中定义矩形的位置、大小和旋转角度等属性,然后在 UI 中将这些属性与矩形的实际属性进行绑定。在鼠标拖动事件中,您可以修改 ViewModel 中的属性值,然后通知 UI 更新矩形的属性。
以上是一些实现思路,具体的代码实现需要根据您的需求进行调整。希望能对您有所帮助!
相关问题
WPF Thumb rectangle移动缩放旋转 mvvmlight
WPF Thumb和Rectangle都可以用于实现用户界面中的交互功能,例如移动、缩放、旋转等。在使用mvvmlight框架时,可以将Thumb或Rectangle控件与ViewModel绑定,实现更加优雅的MVVM架构。以下是实现移动、缩放、旋转功能的示例代码:
1. 首先,定义一个Thumb或Rectangle控件,并将其与ViewModel绑定:
```xml
<Thumb Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"
Canvas.ZIndex="{Binding ZIndex}"
RenderTransformOrigin="0.5,0.5"
RenderTransform="{Binding Transform}">
<!-- 控件内容 -->
</Thumb>
<Rectangle Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"
Canvas.ZIndex="{Binding ZIndex}"
RenderTransformOrigin="0.5,0.5"
RenderTransform="{Binding Transform}">
<!-- 控件内容 -->
</Rectangle>
```
2. 在ViewModel中,定义X、Y、ZIndex、Transform等属性,并在构造函数中初始化:
```csharp
public class MyViewModel : ViewModelBase
{
private double x;
public double X
{
get { return x; }
set { Set(ref x, value); }
}
private double y;
public double Y
{
get { return y; }
set { Set(ref y, value); }
}
private int zIndex;
public int ZIndex
{
get { return zIndex; }
set { Set(ref zIndex, value); }
}
private Transform transform;
public Transform Transform
{
get { return transform; }
set { Set(ref transform, value); }
}
public MyViewModel()
{
X = 100;
Y = 100;
ZIndex = 1;
Transform = new RotateTransform(0);
}
}
```
3. 实现移动功能:
```csharp
private Point startPoint;
public void OnThumbDragStarted(object sender, DragStartedEventArgs e)
{
startPoint = e.GetPosition(null);
}
public void OnThumbDragDelta(object sender, DragDeltaEventArgs e)
{
double left = X + e.HorizontalChange;
double top = Y + e.VerticalChange;
X = left;
Y = top;
}
```
4. 实现缩放功能:
```csharp
public void OnThumbResizeStarted(object sender, DragStartedEventArgs e)
{
startPoint = e.GetPosition(null);
}
public void OnThumbResizeDelta(object sender, DragDeltaEventArgs e)
{
double scaleX = 1 + e.HorizontalChange / Width;
double scaleY = 1 + e.VerticalChange / Height;
Transform = new ScaleTransform(scaleX * Transform.Value.M11, scaleY * Transform.Value.M22);
}
```
5. 实现旋转功能:
```csharp
public void OnThumbRotateStarted(object sender, DragStartedEventArgs e)
{
startPoint = e.GetPosition(null);
}
public void OnThumbRotateDelta(object sender, DragDeltaEventArgs e)
{
Point currentPoint = e.GetPosition(null);
Vector vector = startPoint - currentPoint;
double angle = Math.Atan2(vector.Y, vector.X) * 180 / Math.PI;
Transform = new RotateTransform(angle + Transform.Value.Angle);
}
```
通过以上代码实现Thumb或Rectangle控件的移动、缩放、旋转功能,可以在WPF应用程序中实现更加优雅的用户界面交互。
WPF Thumb 移动rectangle改变rectangle大小,旋转 rectangle mvvmlight提供实现代码
好的,下面是一个简单的代码示例,演示了如何使用 WPF Thumb 控件实现拖动、改变大小和旋转矩形,以及如何使用 MVVMLight 框架来实现数据绑定。该示例中,我们使用了一个名为 RectangleViewModel 的 ViewModel 类来管理矩形的属性。
XAML 代码:
```
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApp1"
Title="MainWindow" Height="450" Width="800">
<Window.DataContext>
<local:RectangleViewModel/>
</Window.DataContext>
<Canvas>
<!-- 矩形 -->
<Rectangle Width="{Binding Width}"
Height="{Binding Height}"
Fill="LightBlue"
Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}">
<Rectangle.RenderTransform>
<RotateTransform Angle="{Binding Angle}" CenterX="0.5" CenterY="0.5"/>
</Rectangle.RenderTransform>
</Rectangle>
<!-- 拖动 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
DragDelta="Thumb_DragDelta"/>
<!-- 上边缘改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNS"
DragDelta="ResizeTop_DragDelta"/>
<!-- 下边缘改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNS"
DragDelta="ResizeBottom_DragDelta"/>
<!-- 左边缘改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeWE"
DragDelta="ResizeLeft_DragDelta"/>
<!-- 右边缘改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeWE"
DragDelta="ResizeRight_DragDelta"/>
<!-- 左上角改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNWSE"
DragDelta="ResizeTopLeft_DragDelta"/>
<!-- 右上角改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNESW"
DragDelta="ResizeTopRight_DragDelta"/>
<!-- 左下角改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNESW"
DragDelta="ResizeBottomLeft_DragDelta"/>
<!-- 右下角改变大小 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="SizeNWSE"
DragDelta="ResizeBottomRight_DragDelta"/>
<!-- 旋转 Thumb -->
<Thumb Canvas.Left="{Binding X}"
Canvas.Top="{Binding Y}"
Width="10" Height="10"
Cursor="Hand"
DragDelta="Rotate_DragDelta"/>
</Canvas>
</Window>
```
C# 代码:
```
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace WpfApp1
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Thumb_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.X += e.HorizontalChange;
viewModel.Y += e.VerticalChange;
}
private void ResizeTop_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.Y += e.VerticalChange;
viewModel.Height -= e.VerticalChange;
}
private void ResizeBottom_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.Height += e.VerticalChange;
}
private void ResizeLeft_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.X += e.HorizontalChange;
viewModel.Width -= e.HorizontalChange;
}
private void ResizeRight_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.Width += e.HorizontalChange;
}
private void ResizeTopLeft_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.X += e.HorizontalChange;
viewModel.Width -= e.HorizontalChange;
viewModel.Y += e.VerticalChange;
viewModel.Height -= e.VerticalChange;
}
private void ResizeTopRight_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.Width += e.HorizontalChange;
viewModel.Y += e.VerticalChange;
viewModel.Height -= e.VerticalChange;
}
private void ResizeBottomLeft_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.X += e.HorizontalChange;
viewModel.Width -= e.HorizontalChange;
viewModel.Height += e.VerticalChange;
}
private void ResizeBottomRight_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
viewModel.Width += e.HorizontalChange;
viewModel.Height += e.VerticalChange;
}
private void Rotate_DragDelta(object sender, DragDeltaEventArgs e)
{
RectangleViewModel viewModel = DataContext as RectangleViewModel;
double centerX = viewModel.X + viewModel.Width / 2;
double centerY = viewModel.Y + viewModel.Height / 2;
Point mousePoint = Mouse.GetPosition(this);
Point centerPoint = new Point(centerX, centerY);
double angle = Math.Atan2(mousePoint.Y - centerPoint.Y, mousePoint.X - centerPoint.X) * 180 / Math.PI;
viewModel.Angle = angle;
}
}
public class RectangleViewModel : ViewModelBase
{
private double _x;
public double X
{
get { return _x; }
set
{
if (_x != value)
{
_x = value;
RaisePropertyChanged("X");
}
}
}
private double _y;
public double Y
{
get { return _y; }
set
{
if (_y != value)
{
_y = value;
RaisePropertyChanged("Y");
}
}
}
private double _width = 100;
public double Width
{
get { return _width; }
set
{
if (_width != value)
{
_width = value;
RaisePropertyChanged("Width");
}
}
}
private double _height = 100;
public double Height
{
get { return _height; }
set
{
if (_height != value)
{
_height = value;
RaisePropertyChanged("Height");
}
}
}
private double _angle;
public double Angle
{
get { return _angle; }
set
{
if (_angle != value)
{
_angle = value;
RaisePropertyChanged("Angle");
}
}
}
}
public class ViewModelBase : System.ComponentModel.INotifyPropertyChanged
{
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
protected void RaisePropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new System.ComponentModel.PropertyChangedEventArgs(propertyName));
}
}
}
```
这个示例演示了如何使用 WPF Thumb 控件实现矩形的拖动、改变大小和旋转,以及如何使用 MVVMLight 框架实现数据绑定。请注意,这只是一个简单的示例,可以根据您的需要进行修改和扩展。
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