3D可视化推荐学习资料
时间: 2023-09-14 14:05:32 浏览: 123
1. 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body (by Nikos Sarris) - This book provides a comprehensive overview of 3D modeling and animation techniques for the human body, including the use of different software tools and techniques for creating realistic and expressive animations.
2. 3D Game Programming for Kids: Create Interactive Worlds with JavaScript (by Chris Strom) - This book is a great resource for learning how to use JavaScript and Three.js to create interactive 3D worlds and games.
3. Blender 3D: Noob to Pro (by Wikibooks contributors) - This is a complete guide to using Blender, a popular open-source 3D modeling and animation software. The book covers everything from basic modeling to advanced animation techniques.
4. Learning Three.js: The JavaScript 3D Library for WebGL (by Jos Dirksen) - This book teaches how to use Three.js, a popular JavaScript library for creating 3D graphics on the web. It covers basic concepts and advanced techniques, including creating 3D objects, lighting, and animation.
5. Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox (by Michael Ingrassia) - This book covers the use of Maya and Mudbox for creating 3D models and textures for use in games. It covers topics such as polygonal modeling, UV mapping, and texture creation.
6. Real-Time Rendering, Third Edition (by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman) - This book provides a comprehensive overview of real-time rendering techniques for 3D graphics. It covers topics such as shading, lighting, and optimization techniques for real-time applications.
7. Unity in Action: Multiplatform Game Development in C# (by Joe Hocking) - This book teaches how to use Unity, a popular game engine, to create 3D games. It covers topics such as game physics, AI, and networking.
8. ZBrush Character Creation: Advanced Digital Sculpting, Second Edition (by Scott Spencer) - This book provides a comprehensive guide to using ZBrush for digital sculpting and character creation. It covers topics such as sculpting techniques, texturing, and rendering.
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