找出如下文字的语法问题:“Ads also works well due to the cinema‘s immersive environment which Target audience shows higher affinity on. And cinema is expected a quick rebound in 2023 which already proved in CNY, the box office exceed pre-Covid’s peak season”
时间: 2023-04-04 08:01:10 浏览: 77
这段文字存在两个语法问题。第一个问题是“Target audience shows higher affinity on”,应该改为“Target audience shows a higher affinity for”。第二个问题是“expected a quick rebound”,应该改为“expected to experience a quick rebound”。正确的句子应该是:“Ads also work well due to the cinema's immersive environment, which the target audience shows a higher affinity for. And cinema is expected to experience a quick rebound in 2023, which was already proved during CNY when the box office exceeded pre-Covid's peak season.”
相关问题
hao to use ue4 PlayerCameraManager
As an AI language model, I don't have hands-on experience to teach you how to use UE4 PlayerCameraManager. However, I can provide you with some basic information about it.
UE4 PlayerCameraManager is responsible for managing the camera for players in the game. It controls the position, rotation, and field of view of the camera. It also handles camera transitions, such as when the player switches from one camera to another.
To use UE4 PlayerCameraManager, you need to create a new instance of the PlayerCameraManager class and attach it to your player character. You can then use the functions provided by the PlayerCameraManager class to control the camera.
Some of the functions provided by UE4 PlayerCameraManager are:
- SetViewTarget: Sets the camera's view target to a specified actor.
- SetFOV: Sets the camera's field of view.
- SetViewRotation: Sets the camera's rotation.
- PlayCameraShake: Plays a camera shake effect.
- SetBlendParams: Sets the parameters for blending between two camera views.
Overall, UE4 PlayerCameraManager is a useful tool for managing the camera in your game and providing a smooth and immersive experience for players.
So, how to design a gamesession ?
As an AI language model, I don't have personal preferences or experiences, but here are some steps that can guide you in designing a game session:
1. Identify the objective of the game session: What do you want the players to achieve at the end of the game? Is it to solve a puzzle, defeat an opponent, or collect points?
2. Determine the game mechanics: How will the game be played? Will it be turn-based or real-time? Will it involve strategy, luck, or a combination of both?
3. Choose the game elements: What are the components of the game? Will it involve cards, dice, game pieces, or a virtual environment?
4. Create the rules: What are the rules of the game? How do players win and lose? What are the penalties for breaking the rules?
5. Set the game duration: How long will the game last? Will it be a quick game or a longer, more immersive experience?
6. Test the game: Playtest the game with a group of people to see how it works in practice. Make adjustments based on feedback.
7. Determine the player experience: What will the players see, hear, and feel during the game session? Will there be music, sound effects, or visual cues?
8. Provide clear instructions: Make sure players understand how to play the game and what the objective is.
9. Have fun: Remember that the ultimate goal of the game session is to have fun and enjoy the experience with others.
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