Pygame游戏源代码:俄罗斯方块 包含代码、图片、声音等所有资源,可直接运行
时间: 2023-12-08 08:04:13 浏览: 174
很抱歉,我作为一个语言模型,无法为您提供完整的Pygame游戏源代码。但是,你可以在GitHub等开源代码托管平台上寻找类似的游戏源代码。以下是一个类似的游戏源代码的链接:https://github.com/techwithtim/Tetris/blob/master/tetris.py 。您可以在此处找到一个完整的俄罗斯方块游戏源代码,包括代码、图片和声音等所有资源,并且可以直接运行。
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python小游戏俄罗斯方块源代码pygame
以下是使用 Pygame 实现俄罗斯方块的简单源代码:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 游戏区域的宽度和高度
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 800
# 方块的大小
BLOCK_SIZE = 40
# 游戏区域的宽度和高度按照方块大小计算
GAME_WIDTH = WINDOW_WIDTH // BLOCK_SIZE
GAME_HEIGHT = WINDOW_HEIGHT // BLOCK_SIZE
# 方块的颜色
BLOCK_COLORS = [
(255, 0, 0), # 红色
(0, 255, 0), # 绿色
(0, 0, 255), # 蓝色
(255, 255, 0), # 黄色
(255, 0, 255), # 紫色
(0, 255, 255), # 青色
(255, 255, 255) # 白色
]
# 7 种不同的方块形状
BLOCK_SHAPES = [
[[1, 1, 1, 1]], # I 形状
[[1, 1, 1], [0, 1, 0]], # T 形状
[[1, 1, 0], [0, 1, 1]], # Z 形状
[[0, 1, 1], [1, 1, 0]], # S 形状
[[1, 1], [1, 1]], # O 形状
[[1, 1, 1], [0, 0, 1]], # L 形状
[[1, 1, 1], [1, 0, 0]] # J 形状
]
# 游戏区域
game_area = [[0] * GAME_WIDTH for _ in range(GAME_HEIGHT)]
# 随机生成一个方块
def generate_block():
shape = random.choice(BLOCK_SHAPES)
color = random.choice(BLOCK_COLORS)
x = GAME_WIDTH // 2 - len(shape[0]) // 2
y = 0
return {"shape": shape, "color": color, "x": x, "y": y}
# 判断方块是否能够移动
def is_block_valid(block, dx, dy):
x = block["x"] + dx
y = block["y"] + dy
for i in range(len(block["shape"])):
for j in range(len(block["shape"][0])):
if block["shape"][i][j] == 1:
if x + j < 0 or x + j >= GAME_WIDTH or y + i >= GAME_HEIGHT or (y + i >= 0 and game_area[y + i][x + j] != 0):
return False
return True
# 绘制方块
def draw_block(screen, block):
for i in range(len(block["shape"])):
for j in range(len(block["shape"][0])):
if block["shape"][i][j] == 1:
pygame.draw.rect(screen, block["color"], (block["x"] * BLOCK_SIZE + j * BLOCK_SIZE, block["y"] * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 将方块加入到游戏区域中
def add_block_to_game_area(block):
for i in range(len(block["shape"])):
for j in range(len(block["shape"][0])):
if block["shape"][i][j] == 1:
game_area[block["y"] + i][block["x"] + j] = block["color"]
# 消除满行的方块
def remove_full_rows():
i = GAME_HEIGHT - 1
while i >= 0:
if all(game_area[i]):
for j in range(i, 0, -1):
game_area[j] = game_area[j - 1][:]
game_area[0] = [0] * GAME_WIDTH
else:
i -= 1
# 绘制游戏区域
def draw_game_area(screen):
for i in range(GAME_HEIGHT):
for j in range(GAME_WIDTH):
if game_area[i][j] != 0:
pygame.draw.rect(screen, game_area[i][j], (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 0)
pygame.draw.rect(screen, (128, 128, 128), (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
# 主函数
def main():
# 创建 Pygame 窗口
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
# 游戏时钟
clock = pygame.time.Clock()
# 当前方块
current_block = generate_block()
# 游戏是否结束
game_over = False
# 游戏循环
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and is_block_valid(current_block, -1, 0):
current_block["x"] -= 1
elif event.key == pygame.K_RIGHT and is_block_valid(current_block, 1, 0):
current_block["x"] += 1
elif event.key == pygame.K_DOWN and is_block_valid(current_block, 0, 1):
current_block["y"] += 1
elif event.key == pygame.K_UP:
# 旋转方块
shape = current_block["shape"]
new_shape = [[shape[j][i] for j in range(len(shape))] for i in range(len(shape[0]) - 1, -1, -1)]
if is_block_valid({"shape": new_shape, "color": current_block["color"], "x": current_block["x"], "y": current_block["y"]}, 0, 0):
current_block["shape"] = new_shape
# 将当前方块向下移动一格
if is_block_valid(current_block, 0, 1):
current_block["y"] += 1
else:
# 将当前方块加入到游戏区域中
add_block_to_game_area(current_block)
# 消除满行的方块
remove_full_rows()
# 生成一个新的方块
current_block = generate_block()
# 判断游戏是否结束
if not is_block_valid(current_block, 0, 0):
game_over = True
# 绘制游戏区域和当前方块
screen.fill((0, 0, 0))
draw_game_area(screen)
draw_block(screen, current_block)
# 更新 Pygame 窗口
pygame.display.flip()
# 控制游戏时钟
clock.tick(30)
# 退出 Pygame
pygame.quit()
# 启动游戏
if __name__ == "__main__":
main()
```
这个源代码可能不是最完整最标准的版本,但足以说明 Pygame 如何实现俄罗斯方块游戏。
源代码python小俄罗斯方块游戏
以下是一个简单的 Python 小俄罗斯方块游戏的源代码,希望能帮到你:
```python
import pygame
import random
# 初始化 pygame 库
pygame.init()
# 设置游戏窗口大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 定义方块的大小
block_size = 20
# 定义方块的颜色
colors = [(0, 0, 0), (255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255), (255, 255, 255)]
# 定义方块的形状
shapes = [
[[1, 1, 1],
[0, 1, 0]],
[[0, 2, 2],
[2, 2, 0]],
[[3, 3, 0],
[0, 3, 3]],
[[4, 0, 0],
[4, 4, 4]],
[[0, 0, 5],
[5, 5, 5]],
[[6, 6],
[6, 6]],
[[7, 7, 7, 7]]
]
# 定义方块的初始位置
start_x = screen_width // 2 // block_size * block_size
start_y = 0
# 定义游戏得分
score = 0
# 定义字体
font = pygame.font.SysFont(None, 25)
# 定义方块类
class Block:
def __init__(self, shape, color, x, y):
self.shape = shape
self.color = color
self.x = x
self.y = y
# 向下移动方块
def move_down(self):
self.y += block_size
# 向左移动方块
def move_left(self):
self.x -= block_size
# 向右移动方块
def move_right(self):
self.x += block_size
# 旋转方块
def rotate(self):
self.shape = [[self.shape[j][i] for j in range(len(self.shape))] for i in range(len(self.shape[0]) - 1, -1, -1)]
# 绘制方块
def draw(self):
for i in range(len(self.shape)):
for j in range(len(self.shape[0])):
if self.shape[i][j]:
pygame.draw.rect(screen, self.color, (self.x + j * block_size, self.y + i * block_size, block_size, block_size))
# 判断方块是否碰到边界或其他方块
def is_block_valid(block, board):
for i in range(len(block.shape)):
for j in range(len(block.shape[0])):
if block.shape[i][j]:
x = block.x + j * block_size
y = block.y + i * block_size
if x < 0 or x >= screen_width or y >= screen_height or board[y // block_size][x // block_size]:
return False
return True
# 将方块加入到游戏面板中
def add_block_to_board(block, board):
for i in range(len(block.shape)):
for j in range(len(block.shape[0])):
if block.shape[i][j]:
x = block.x + j * block_size
y = block.y + i * block_size
board[y // block_size][x // block_size] = block.color
# 绘制游戏面板
def draw_board(board):
for i in range(len(board)):
for j in range(len(board[0])):
pygame.draw.rect(screen, colors[board[i][j]], (j * block_size, i * block_size, block_size, block_size), 1)
# 判断是否有消除的行
def get_complete_rows(board):
rows = []
for i in range(len(board)):
if all(board[i]):
rows.append(i)
return rows
# 消除行
def remove_rows(board, rows):
for row in rows:
board.pop(row)
board.insert(0, [0] * (screen_width // block_size))
# 绘制得分
def draw_score(score):
text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(text, (screen_width - text.get_width() - 10, 10))
# 主函数
def main():
# 初始化游戏面板
board = [[0] * (screen_width // block_size) for i in range(screen_height // block_size)]
# 创建一个新的方块
block = Block(random.choice(shapes), random.choice(colors[1:]), start_x, start_y)
# 设置游戏帧率
clock = pygame.time.Clock()
fps = 10
# 游戏循环
while True:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block.move_left()
if not is_block_valid(block, board):
block.move_right()
elif event.key == pygame.K_RIGHT:
block.move_right()
if not is_block_valid(block, board):
block.move_left()
elif event.key == pygame.K_DOWN:
block.move_down()
if not is_block_valid(block, board):
block.move_up()
elif event.key == pygame.K_UP:
block.rotate()
if not is_block_valid(block, board):
block.rotate_back()
# 绘制背景
screen.fill((0, 0, 0))
# 绘制游戏面板
draw_board(board)
# 绘制当前方块
block.draw()
# 判断方块是否能够向下移动,如果不能,将其加入到游戏面板中,并创建一个新的方块
if not is_block_valid(block, board):
add_block_to_board(block, board)
rows = get_complete_rows(board)
if rows:
score += len(rows) * 10
remove_rows(board, rows)
block = Block(random.choice(shapes), random.choice(colors[1:]), start_x, start_y)
if not is_block_valid(block, board):
pygame.quit()
quit()
# 绘制得分
draw_score(score)
# 更新游戏画面
pygame.display.update()
# 控制游戏帧率
clock.tick(fps)
if __name__ == "__main__":
main()
```
希望对你有所帮助!
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