protected void onDraw(Canvas canvas) { canvas.save(); canvas.rotate(120, mWheelRect.centerX(), mWheelRect.centerY()); canvas.drawArc(mWheelRect, 0, 300, false, mDefaultWheelPaint); canvas.drawArc(mWheelRect, 0, 300, false, mCenterWheelPaint); canvas.drawText(mCurrStepNum + "", mWheelRect.centerX() - (mStepPaint.measureText(String.valueOf(mCurrStepNum)) / 2), mStepY, mStepPaint); canvas.drawText("今日步数", mWheelRect.centerX() - (mTitlePaint.measureText("今日步数") / 2), mTitleY, mTitlePaint); @SuppressLint("DrawAllocation") SweepGradient sweepGradient = new SweepGradient(mWheelRect.centerX(), mWheelRect.centerY(), new int[]{Color.GREEN, Color.BLUE, Color.YELLOW, Color.RED}, new float[]{0f * 300 / 360, 0.25f * 300 / 360, 0.75f * 300 / 360, 1f * 300 / 360}); mShowDataWheelPaint.setShader(sweepGradient); canvas.drawArc(mWheelRect, 0, mSweepAnglePer, false, mShowDataWheelPaint); canvas.restore(); // 恢复画布状态 }我这开头应该是Green颜色,但是开头有一点red颜色,怎么解决啊
时间: 2024-03-27 07:38:59 浏览: 126
根据你提供的代码,可以看到在SweepGradient的定义中,第一个颜色是绿色,最后一个颜色是红色,因此你会看到开头有一点红色。如果你想要从绿色开始,可以将颜色数组中的顺序调整一下,例如将第一个颜色设为绿色,最后一个颜色设为红色,这样开头就会是绿色了。具体修改如下:
```
SweepGradient sweepGradient = new SweepGradient(mWheelRect.centerX(), mWheelRect.centerY(),
new int[]{Color.GREEN, Color.YELLOW, Color.BLUE, Color.RED},
new float[]{0f * 300 / 360, 0.25f * 300 / 360, 0.75f * 300 / 360, 1f * 300 / 360});
```
另外,如果你想要更加精细的控制渐变的颜色变化,可以调整颜色数组和对应的颜色位置数组,使得颜色的过渡更加平滑。
相关问题
class JoystickControl(context: Context, attrs: AttributeSet?) : View(context, attrs) { private val paint = Paint(Paint.ANTI_ALIAS_FLAG) private var centerX = 0f private var centerY = 0f private var radius = 0f private var thumbX = 0f private var thumbY = 0f private var onJoystickChangeListener: OnJoystickChangeListener? = null interface OnJoystickChangeListener { fun onJoystickChanged(thumbX: Float, thumbY: Float) } fun setOnJoystickChangeListener(listener: OnJoystickChangeListener) { onJoystickChangeListener = listener } override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { centerX = w / 2f centerY = h / 2f radius = min(w, h) / 2f * 0.8f } override fun onDraw(canvas: Canvas) { paint.color = Color.GRAY canvas.drawCircle(centerX, centerY, radius, paint) paint.color = Color.RED val thumbRadius = radius / 5f canvas.drawCircle(thumbX + centerX, thumbY + centerY, thumbRadius, paint) } override fun onTouchEvent(event: MotionEvent): Boolean { when (event.action) { MotionEvent.ACTION_DOWN, MotionEvent.ACTION_MOVE -> { val distance = sqrt((event.x - centerX) * (event.x - centerX) +(event.y - centerY) * (event.y - centerY)) if (distance < radius) { thumbX = event.x - centerX thumbY = event.y - centerY invalidate() onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY) } else { val angle = atan2(event.y - centerY, event.x - centerX) thumbX = cos(angle) * radius thumbY = sin(angle) * radius invalidate() onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY) } } MotionEvent.ACTION_UP -> { thumbX = 0f thumbY = 0f invalidate() onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY) } } return true } }我想加入传递游戏手柄参数的代码
你可以在OnJoystickChangeListener接口中添加一个新的方法,用于传递手柄参数,如下所示:
```kotlin
interface OnJoystickChangeListener {
fun onJoystickChanged(thumbX: Float, thumbY: Float)
fun onJoystickParamsChanged(params: String)
}
```
然后,你可以在onTouchEvent方法中获取手柄参数,并且在onJoystickParamsChanged方法中将其传递给监听器:
```kotlin
override fun onTouchEvent(event: MotionEvent): Boolean {
when (event.action) {
MotionEvent.ACTION_DOWN, MotionEvent.ACTION_MOVE -> {
val distance = sqrt((event.x - centerX) * (event.x - centerX) +
(event.y - centerY) * (event.y - centerY))
if (distance < radius) {
thumbX = event.x - centerX
thumbY = event.y - centerY
invalidate()
// Pass joystick position and parameters to listener
onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY)
onJoystickChangeListener?.onJoystickParamsChanged("PARAMS")
} else {
val angle = atan2(event.y - centerY, event.x - centerX)
thumbX = cos(angle) * radius
thumbY = sin(angle) * radius
invalidate()
// Pass joystick position and parameters to listener
onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY)
onJoystickChangeListener?.onJoystickParamsChanged("PARAMS")
}
}
MotionEvent.ACTION_UP -> {
thumbX = 0f
thumbY = 0f
invalidate()
// Pass joystick position and parameters to listener
onJoystickChangeListener?.onJoystickChanged(thumbX, thumbY)
onJoystickChangeListener?.onJoystickParamsChanged("PARAMS")
}
}
return true
}
```
请注意,我在此处将参数设置为“PARAMS”,你需要将其替换为你想要传递的实际参数。
Android Canvas画布相对位置
在 Android 中,Canvas 画布的相对位置指的是绘制的起点的坐标相对于 View 的坐标系的位置。Canvas 的默认坐标系原点在 View 的左上角,x 轴正方向向右,y 轴正方向向下。因此,如果你需要在 View 的中心绘制一个图形,你需要先获取 View 的宽和高,然后将画布的起点设置为 View 宽高的一半。具体代码如下:
```
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
// 将画布的起点设置为 View 的中心
canvas.translate(centerX, centerY);
// 在中心绘制一个圆形
canvas.drawCircle(0, 0, 100, mPaint);
}
```
在上面的代码中,我们先获取了 View 的宽和高,并计算出了 View 的中心点的坐标。然后通过 `canvas.translate(centerX, centerY)` 将画布的起点移动到了 View 的中心点,最后绘制了一个半径为 100 的圆形。这样就可以在 View 的中心绘制图形了。
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