请基于pygame,设计以下游戏底层代码:一个吃豆人,在迷宫里不断吃豆豆,每次一颗豆豆都将获得一分,在迷宫内有一个大魔王追击吃豆人,吃豆人被追上后,游戏结束
时间: 2024-04-30 17:17:18 浏览: 269
好的,让我来回答你的问题。以下是基于pygame的游戏底层代码实现:
``` python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置游戏屏幕大小
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
# 设置游戏标题
pygame.display.set_caption("吃豆人游戏")
# 设置颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# 加载图片
player_img = pygame.image.load('player.png')
ghost_img = pygame.image.load('ghost.png')
bean_img = pygame.image.load('bean.png')
# 设置游戏参数
player = {'rect': player_img.get_rect(), 'dir': 'left'}
bean_list = []
ghost_x = WINDOW_WIDTH / 2
ghost_y = WINDOW_HEIGHT / 2
score = 0
# 创建迷宫地图
MAP_WIDTH = WINDOW_WIDTH // 20
MAP_HEIGHT = WINDOW_HEIGHT // 20
maze = [[0 for y in range(MAP_HEIGHT)] for x in range(MAP_WIDTH)]
# 定义迷宫对象
class Maze:
def __init__(self, maze):
self.maze = maze
# 画迷宫地图
def draw(self):
for x in range(MAP_WIDTH):
for y in range(MAP_HEIGHT):
if self.maze[x][y] == 1:
rect = pygame.Rect(x * 20, y * 20, 20, 20)
pygame.draw.rect(screen, WHITE, rect)
# 创建吃豆人对象
class Player:
def __init__(self, rect):
self.rect = rect
# 移动吃豆人
def move(self, dir):
if dir == 'left':
self.rect.left -= 20
elif dir == 'right':
self.rect.left += 20
elif dir == 'up':
self.rect.top -= 20
elif dir == 'down':
self.rect.top += 20
# 吃豆豆
def eat_bean(self, beans):
global score
for index, bean in enumerate(beans):
if self.rect.colliderect(bean['rect']):
score += 1
del beans[index]
# 判断是否碰到魔王
def is_collide_ghost(self, ghost_rect):
if self.rect.colliderect(ghost_rect):
return True
else:
return False
# 创建豆豆对象
class Bean:
def __init__(self, rect):
self.rect = rect
# 画豆豆
def draw(self):
screen.blit(bean_img, self.rect)
# 创建魔王对象
class Ghost:
def __init__(self, x, y):
self.rect = ghost_img.get_rect(center=(x, y))
self.dir = 'left'
# 移动魔王
def move(self):
if self.dir == 'left':
self.rect.left -= 10
if self.rect.left < 0:
self.dir = 'right'
elif self.dir == 'right':
self.rect.left += 10
if self.rect.right > WINDOW_WIDTH:
self.dir = 'left'
# 画魔王
def draw(self):
screen.blit(ghost_img, self.rect)
# 随机生成豆豆
def generate_beans():
global bean_list
for i in range(20):
x = random.randint(0, MAP_WIDTH - 1)
y = random.randint(0, MAP_HEIGHT - 1)
if maze[x][y] == 0:
rect = pygame.Rect(x * 20 + 5, y * 20 + 5, 10, 10)
bean_list.append({'bean': Bean(rect), 'rect': rect})
# 创建吃豆人对象
player = Player(player['rect'])
# 创建迷宫对象
maze_obj = Maze(maze)
# 创建魔王对象
ghost = Ghost(ghost_x, ghost_y)
# 随机生成豆豆
generate_beans()
# 游戏循环
running = True
while running:
# 将背景设为黑色
screen.fill(BLACK)
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT: # 点击关闭按钮
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT: # 吃豆人向左移动
player.move('left')
elif event.key == pygame.K_RIGHT: # 吃豆人向右移动
player.move('right')
elif event.key == pygame.K_UP: # 吃豆人向上移动
player.move('up')
elif event.key == pygame.K_DOWN: # 吃豆人向下移动
player.move('down')
# 画迷宫地图
maze_obj.draw()
# 移动魔王
ghost.move()
# 判断是否碰到魔王
if player.is_collide_ghost(ghost.rect):
running = False
# 画魔王
ghost.draw()
# 吃豆豆
player.eat_bean(bean_list)
# 画豆豆
for bean in bean_list:
bean['bean'].draw()
# 画吃豆人
screen.blit(player_img, player.rect)
# 显示得分
font = pygame.font.Font(None, 36)
score_text = font.render("Score: {}".format(score), True, GREEN)
screen.blit(score_text, (10, 10))
# 刷新屏幕
pygame.display.flip()
# 退出游戏
pygame.quit()
```
上述代码实现了一个基于pygame的吃豆人游戏,您可以根据需求进行修改和优化。
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