使用Python语言实现愤怒的小鸟
时间: 2023-11-05 18:19:39 浏览: 180
完善制作的愤怒的小鸟Python小游戏。.zip
实现愤怒的小鸟游戏需要用到 Pygame 和 PyBox2D 两个 Python 库。下面是一个简单的愤怒的小鸟游戏实现示例:
```python
import pygame
from Box2D import *
import random
pygame.init()
# 游戏窗口尺寸
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("愤怒的小鸟")
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
# PyBox2D 世界物理环境
world = b2World(gravity=(0, -10), doSleep=True)
# 地面
ground = world.CreateStaticBody(
position=(0, 0),
shapes=b2PolygonShape(box=(50, 1)),
)
# 猪
pig = world.CreateDynamicBody(
position=(15, 5),
angularDamping=1,
linearDamping=1,
fixtures=b2FixtureDef(
shape=b2CircleShape(radius=0.5),
density=1,
friction=0.3,
restitution=0.5,
),
)
pig.color = GREEN
# 小鸟
bird = world.CreateDynamicBody(
position=(5, 5),
fixtures=b2FixtureDef(
shape=b2CircleShape(radius=0.5),
density=1,
friction=0.3,
restitution=0.5,
),
)
bird.color = WHITE
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONUP:
# 点击鼠标,小鸟飞出去
bird.ApplyForceToCenter((1000, 1000), True)
# 模拟 PyBox2D 世界
timeStep = 1.0 / 60
vel_iters, pos_iters = 6, 2
world.Step(timeStep, vel_iters, pos_iters)
# 绘制游戏场景
screen.fill(BLACK)
for body in [ground, pig, bird]:
for fixture in body.fixtures:
shape = fixture.shape
if isinstance(shape, b2CircleShape):
# 绘制圆形
pos = body.transform * shape.pos
pygame.draw.circle(
screen,
body.color,
(int(pos.x * 20), int(HEIGHT - pos.y * 20)),
int(shape.radius * 20),
)
elif isinstance(shape, b2PolygonShape):
# 绘制多边形
vertices = [(body.transform * v) * 20 for v in shape.vertices]
pygame.draw.polygon(
screen,
body.color,
vertices,
)
pygame.display.flip()
clock.tick(60)
pygame.quit()
```
这个例子中,我们使用 Pygame 来绘制游戏场景,并使用 PyBox2D 来模拟游戏物理环境。我们创建了一个地面、一个猪和一个小鸟,并在游戏主循环中模拟 PyBox2D 世界,处理事件,并绘制游戏场景。当点击鼠标时,小鸟会飞出去。
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