怎么用ABAP语言 实现 纸牌游戏
时间: 2024-05-16 13:18:02 浏览: 8
在ABAP语言中实现一个纸牌游戏可以分成以下几个步骤:
1. 定义卡牌类型和卡牌组合类型
首先,我们需要定义卡牌的类型,包括花色和点数。我们可以使用ENUM类型来定义花色和点数。然后我们可以定义一个卡牌类型,包括花色和点数字段。接着,我们可以定义一个卡牌组合类型,它包括一组卡牌。
2. 实现洗牌和发牌
接下来,我们需要实现洗牌和发牌的功能。我们可以创建一个洗牌函数来打乱卡牌组合中的顺序。然后,我们可以创建一个发牌函数来将卡牌组合分发给玩家。
3. 实现游戏逻辑
最后,我们需要实现游戏的逻辑。这包括玩家对卡牌的选择和判断胜利的规则。我们可以创建一个函数来判断一组卡牌是否符合规则,例如同花顺或三条等。
下面是一个简单的纸牌游戏的 ABAP 代码示例:
```
TYPES: BEGIN OF ty_card,
suit TYPE ENUM suits,
rank TYPE ENUM ranks,
END OF ty_card.
TYPES: ty_card_set TYPE STANDARD TABLE OF ty_card.
DATA: card_set TYPE ty_card_set.
TYPES: suits TYPE ENUM ('Spades', 'Hearts', 'Diamonds', 'Clubs'),
ranks TYPE ENUM ('Ace', 'Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King').
DATA: player1 TYPE ty_card_set,
player2 TYPE ty_card_set.
* 洗牌函数
FORM shuffle_cards CHANGING cards TYPE ty_card_set.
DATA: i TYPE i,
j TYPE i,
temp TYPE ty_card.
DO 100 TIMES.
i = sy-index.
j = trunc(sy-fdpos(1) * rand( ) + 1 ).
temp = cards[ i ].
cards[ i ] = cards[ j ].
cards[ j ] = temp.
ENDDO.
ENDFORM.
* 发牌函数
FORM deal_cards CHANGING cards TYPE ty_card_set
player1 TYPE ty_card_set
player2 TYPE ty_card_set.
DATA: i TYPE i.
LOOP AT cards INTO DATA(card) WHERE mod( sy-index, 2 ) = 1.
APPEND card TO player1.
ENDLOOP.
LOOP AT cards INTO DATA(card) WHERE mod( sy-index, 2 ) = 0.
APPEND card TO player2.
ENDLOOP.
ENDFORM.
* 判断是否同花顺
FORM is_straight_flush CHANGING cards TYPE ty_card_set RETURNING VALUE(result) TYPE abap_bool.
" TODO: 实现判断同花顺的逻辑
ENDFORM.
* 判断是否三条
FORM is_three_of_a_kind CHANGING cards TYPE ty_card_set RETURNING VALUE(result) TYPE abap_bool.
" TODO: 实现判断三条的逻辑
ENDFORM.
* 主函数
START-OF-SELECTION.
card_set = VALUE #( ( suit = 'Spades' rank = 'Ace' )
( suit = 'Spades' rank = 'Two' )
( suit = 'Spades' rank = 'Three' )
( suit = 'Spades' rank = 'Four' )
( suit = 'Spades' rank = 'Five' )
( suit = 'Spades' rank = 'Six' )
( suit = 'Spades' rank = 'Seven' )
( suit = 'Spades' rank = 'Eight' )
( suit = 'Spades' rank = 'Nine' )
( suit = 'Spades' rank = 'Ten' )
( suit = 'Spades' rank = 'Jack' )
( suit = 'Spades' rank = 'Queen' )
( suit = 'Spades' rank = 'King' )
( suit = 'Hearts' rank = 'Ace' )
( suit = 'Hearts' rank = 'Two' )
( suit = 'Hearts' rank = 'Three' )
( suit = 'Hearts' rank = 'Four' )
( suit = 'Hearts' rank = 'Five' )
( suit = 'Hearts' rank = 'Six' )
( suit = 'Hearts' rank = 'Seven' )
( suit = 'Hearts' rank = 'Eight' )
( suit = 'Hearts' rank = 'Nine' )
( suit = 'Hearts' rank = 'Ten' )
( suit = 'Hearts' rank = 'Jack' )
( suit = 'Hearts' rank = 'Queen' )
( suit = 'Hearts' rank = 'King' )
( suit = 'Diamonds' rank = 'Ace' )
( suit = 'Diamonds' rank = 'Two' )
( suit = 'Diamonds' rank = 'Three' )
( suit = 'Diamonds' rank = 'Four' )
( suit = 'Diamonds' rank = 'Five' )
( suit = 'Diamonds' rank = 'Six' )
( suit = 'Diamonds' rank = 'Seven' )
( suit = 'Diamonds' rank = 'Eight' )
( suit = 'Diamonds' rank = 'Nine' )
( suit = 'Diamonds' rank = 'Ten' )
( suit = 'Diamonds' rank = 'Jack' )
( suit = 'Diamonds' rank = 'Queen' )
( suit = 'Diamonds' rank = 'King' )
( suit = 'Clubs' rank = 'Ace' )
( suit = 'Clubs' rank = 'Two' )
( suit = 'Clubs' rank = 'Three' )
( suit = 'Clubs' rank = 'Four' )
( suit = 'Clubs' rank = 'Five' )
( suit = 'Clubs' rank = 'Six' )
( suit = 'Clubs' rank = 'Seven' )
( suit = 'Clubs' rank = 'Eight' )
( suit = 'Clubs' rank = 'Nine' )
( suit = 'Clubs' rank = 'Ten' )
( suit = 'Clubs' rank = 'Jack' )
( suit = 'Clubs' rank = 'Queen' )
( suit = 'Clubs' rank = 'King' ) ).
" 洗牌
CALL FUNCTION 'shuffle_cards'
CHANGING
cards = card_set.
" 发牌
CALL FUNCTION 'deal_cards'
CHANGING
cards = card_set
player1 = player1
player2 = player2.
" 判断胜利
IF is_straight_flush( player1 ) = abap_true.
WRITE: / 'Player 1 wins with a straight flush!'.
ELSEIF is_three_of_a_kind( player1 ) = abap_true.
WRITE: / 'Player 1 wins with three of a kind!'.
ELSEIF is_straight_flush( player2 ) = abap_true.
WRITE: / 'Player 2 wins with a straight flush!'.
ELSEIF is_three_of_a_kind( player2 ) = abap_true.
WRITE: / 'Player 2 wins with three of a kind!'.
ELSE.
WRITE: / 'It is a tie!'.
ENDIF.
```
以上代码只是一个简单的示例,更复杂的纸牌游戏需要更多的代码和逻辑。