怎样用qt和c++将已知坐标的三维点连成曲线并且拉伸成曲面
时间: 2024-02-15 14:03:16 浏览: 103
要将已知坐标的三维点连接成曲线并将其拉伸为曲面,您可以使用 Qt 和 VTK 库。以下是一个简单的代码示例,它演示了如何使用 VTK 创建曲线并将其拉伸为曲面:
```cpp
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSurfaceSource.h>
int main(int, char *[])
{
// Create some points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,0,0);
points->InsertNextPoint(2,1,0);
points->InsertNextPoint(3,2,1);
points->InsertNextPoint(4,3,2);
// Create a spline
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
spline->SetPoints(points);
// Create a curve
vtkSmartPointer<vtkParametricFunctionSource> curveSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
curveSource->SetParametricFunction(spline);
curveSource->Update();
// Create a surface
vtkSmartPointer<vtkParametricSurfaceSource> surfaceSource =
vtkSmartPointer<vtkParametricSurfaceSource>::New();
surfaceSource->SetParametricFunction(spline);
surfaceSource->SetUResolution(30);
surfaceSource->SetVResolution(30);
surfaceSource->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(curveSource->GetOutput());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkPolyDataMapper> surfaceMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
surfaceMapper->SetInputData(surfaceSource->GetOutput());
vtkSmartPointer<vtkActor> surfaceActor =
vtkSmartPointer<vtkActor>::New();
surfaceActor->SetMapper(surfaceMapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->AddActor(surfaceActor);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
```
以上代码使用了 `vtkParametricSpline` 类来创建一个样条曲线,然后使用 `vtkParametricFunctionSource` 类将曲线转换为 `vtkPolyData` 对象。接下来,使用 `vtkParametricSurfaceSource` 类将曲线拉伸为曲面。最后,使用 `vtkPolyDataMapper` 类和 `vtkActor` 类将曲线和曲面添加到 `vtkRenderer` 类中,并使用 `vtkRenderWindow` 类将其显示在屏幕上。
您可以根据需要修改代码以适应您的应用程序。
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