建立服务器端和客户端,服务器端负责处理玩家之间的联机对战请求,客户端则负责显示游戏界面和与服务器进行通信。 实现登录注册界面,包括玩家账号、密码等信息的录入和验证,将注册的账号信息保存在服务器端的数据库中。 实现交互式界面,包括五子棋棋盘的显示、游戏规则的说明、玩家信息的显示等。 实现五子棋算法,包括落子、判断胜负等功能。python代码
时间: 2024-03-23 10:39:35 浏览: 87
以下是一个简单的五子棋游戏的实现,包括了服务器端和客户端的代码,以及五子棋算法的实现。由于篇幅限制,仅提供代码框架,需要您根据自己的需求进行修改和完善。
服务器端代码:
```python
import socket
import threading
class Server:
def __init__(self):
self.host = 'localhost'
self.port = 8888
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server.bind((self.host, self.port))
self.server.listen(2)
self.players = []
self.player_nicks = {}
def start(self):
print('Server started')
while True:
conn, addr = self.server.accept()
print('Connected by', addr)
player = threading.Thread(target=self.handle_player, args=(conn,))
player.start()
def handle_player(self, conn):
while True:
data = conn.recv(1024)
# 处理玩家连接请求
if data == b'CONNECT':
self.players.append(conn)
conn.sendall(b'OK')
# 处理玩家注册请求
elif data.startswith(b'REGISTER'):
nick = data.split(b' ')[1]
password = data.split(b' ')[2]
# 将账号信息保存到数据库中
self.player_nicks[conn] = nick
conn.sendall(b'REGISTERED')
# 处理玩家落子请求
elif data.startswith(b'MOVE'):
x = data.split(b' ')[1]
y = data.split(b' ')[2]
# 处理落子逻辑
self.broadcast_moves(conn, x, y)
def broadcast_moves(self, player, x, y):
for p in self.players:
if p != player:
p.sendall(b'MOVE ' + self.player_nicks[player] + b' ' + x + b' ' + y)
if __name__ == '__main__':
server = Server()
server.start()
```
客户端代码:
```python
import socket
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton, QLineEdit, QLabel, QMessageBox
from PyQt5.QtCore import Qt, pyqtSignal, QObject
class Client(QObject):
message_received = pyqtSignal(str)
def __init__(self, host, port):
super().__init__()
self.host = host
self.port = port
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.connect((self.host, self.port))
def send_message(self, message):
self.socket.sendall(message.encode())
def receive_message(self):
while True:
data = self.socket.recv(1024)
if not data:
break
message = data.decode()
self.message_received.emit(message)
class LoginWidget(QWidget):
def __init__(self):
super().__init__()
self.init_ui()
self.client = None
def init_ui(self):
self.setWindowTitle('五子棋登录')
self.setFixedSize(400, 300)
self.nick_label = QLabel('昵称:', self)
self.nick_label.move(50, 50)
self.nick_edit = QLineEdit(self)
self.nick_edit.move(100, 50)
self.password_label = QLabel('密码:', self)
self.password_label.move(50, 100)
self.password_edit = QLineEdit(self)
self.password_edit.setEchoMode(QLineEdit.Password)
self.password_edit.move(100, 100)
self.login_button = QPushButton('登录', self)
self.login_button.move(50, 150)
self.login_button.clicked.connect(self.login)
self.register_button = QPushButton('注册', self)
self.register_button.move(150, 150)
self.register_button.clicked.connect(self.register)
self.status_label = QLabel('未登录', self)
self.status_label.move(50, 200)
def login(self):
if not self.nick_edit.text() or not self.password_edit.text():
QMessageBox.warning(self, '错误', '请输入昵称和密码')
return
if not self.client:
self.client = Client('localhost', 8888)
self.client.message_received.connect(self.handle_message)
message = 'CONNECT\n'
self.client.send_message(message)
def register(self):
if not self.nick_edit.text() or not self.password_edit.text():
QMessageBox.warning(self, '错误', '请输入昵称和密码')
return
if not self.client:
self.client = Client('localhost', 8888)
self.client.message_received.connect(self.handle_message)
message = 'REGISTER ' + self.nick_edit.text() + ' ' + self.password_edit.text() + '\n'
self.client.send_message(message)
def handle_message(self, message):
if message == 'OK':
self.status_label.setText('已连接')
elif message == 'REGISTERED':
self.status_label.setText('已注册')
elif message.startswith('MOVE'):
# 处理落子逻辑
pass
class GameWidget(QWidget):
def __init__(self):
super().__init__()
self.init_ui()
self.client = None
def init_ui(self):
self.setWindowTitle('五子棋')
self.setFixedSize(600, 600)
# 初始化棋盘
pass
self.status_label = QLabel('等待对手落子', self)
self.status_label.move(50, 550)
def handle_message(self, message):
if message.startswith('MOVE'):
# 处理对手落子逻辑
pass
if __name__ == '__main__':
app = QApplication(sys.argv)
login_widget = LoginWidget()
login_widget.show()
sys.exit(app.exec_())
```
五子棋算法的实现:
```python
class ChessBoard:
def __init__(self):
self.board = [[0 for i in range(15)] for j in range(15)]
self.current_player = 1
def move(self, x, y):
if self.board[x][y] == 0:
self.board[x][y] = self.current_player
self.current_player = 3 - self.current_player
return True
else:
return False
def check_win(self):
for i in range(15):
for j in range(15):
if self.board[i][j] != 0:
if i < 11 and self.board[i][j] == self.board[i+1][j] == self.board[i+2][j] == self.board[i+3][j] == self.board[i+4][j]:
return self.board[i][j]
if j < 11 and self.board[i][j] == self.board[i][j+1] == self.board[i][j+2] == self.board[i][j+3] == self.board[i][j+4]:
return self.board[i][j]
if i < 11 and j < 11 and self.board[i][j] == self.board[i+1][j+1] == self.board[i+2][j+2] == self.board[i+3][j+3] == self.board[i+4][j+4]:
return self.board[i][j]
if i < 11 and j > 3 and self.board[i][j] == self.board[i+1][j-1] == self.board[i+2][j-2] == self.board[i+3][j-3] == self.board[i+4][j-4]:
return self.board[i][j]
return 0
```
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