Python语言编写坦克大战程序
时间: 2023-11-05 21:56:34 浏览: 41
坦克大战是一个经典的游戏,以下是一个使用 Python 语言编写的基础版坦克大战程序。
首先,需要导入 Pygame 库来实现游戏界面的绘制和事件处理。然后,定义一些常量,如屏幕宽度、高度、颜色等。接着,创建一个 Tank 类,表示游戏中的坦克,包含坦克的位置、方向、速度等属性及相关方法。再创建一个 Bullet 类,表示子弹,包含子弹的位置、方向、速度等属性及相关方法。最后,创建一个 Game 类,表示游戏本身,包含坦克、子弹、墙壁等对象的初始化、绘制、事件处理等方法。
以下是代码示例:
``` python
import pygame
import random
pygame.init()
pygame.display.set_caption("坦克大战")
screen_width, screen_height = 640, 480
screen = pygame.display.set_mode((screen_width, screen_height))
clock = pygame.time.Clock()
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 坦克方向定义
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
# 子弹方向定义
BULLET_UP = 0
BULLET_RIGHT = 1
BULLET_DOWN = 2
BULLET_LEFT = 3
# 坦克速度定义
TANK_SPEED = 3
# 子弹速度定义
BULLET_SPEED = 5
class Tank(pygame.sprite.Sprite):
def __init__(self, x, y, direction):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((20, 20))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.direction = direction
self.speed = TANK_SPEED
def update(self):
if self.direction == UP:
self.rect.y -= self.speed
elif self.direction == RIGHT:
self.rect.x += self.speed
elif self.direction == DOWN:
self.rect.y += self.speed
elif self.direction == LEFT:
self.rect.x -= self.speed
def fire(self):
bullet = Bullet(self.rect.centerx, self.rect.centery, self.direction)
all_sprites.add(bullet)
bullets.add(bullet)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y, direction):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10, 10))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
self.direction = direction
self.speed = BULLET_SPEED
def update(self):
if self.direction == BULLET_UP:
self.rect.y -= self.speed
elif self.direction == BULLET_RIGHT:
self.rect.x += self.speed
elif self.direction == BULLET_DOWN:
self.rect.y += self.speed
elif self.direction == BULLET_LEFT:
self.rect.x -= self.speed
class Game:
def __init__(self):
self.score = 0
self.game_over = False
self.tank = Tank(screen_width/2, screen_height/2, UP)
self.wall = pygame.Surface((50, 200))
self.wall.fill(WHITE)
self.wall_rect = self.wall.get_rect()
self.wall_rect.x = screen_width/2 - self.wall_rect.width/2
self.wall_rect.y = screen_height/2 - self.wall_rect.height/2
self.bullet_time = 0
def run(self):
while not self.game_over:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.tank.direction = UP
elif event.key == pygame.K_RIGHT:
self.tank.direction = RIGHT
elif event.key == pygame.K_DOWN:
self.tank.direction = DOWN
elif event.key == pygame.K_LEFT:
self.tank.direction = LEFT
elif event.key == pygame.K_SPACE:
now = pygame.time.get_ticks()
if now - self.bullet_time > 500:
self.bullet_time = now
self.tank.fire()
all_sprites.update()
hits = pygame.sprite.spritecollide(self.tank, bullets, True)
if hits:
self.game_over = True
screen.fill(BLACK)
screen.blit(self.wall, self.wall_rect)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
all_sprites = pygame.sprite.Group()
bullets = pygame.sprite.Group()
game = Game()
all_sprites.add(game.tank)
all_sprites.add(game.wall)
game.run()
```
运行程序后,可以使用上下左右键控制坦克的移动,使用空格键发射子弹。程序还包括了碰撞检测和游戏结束的处理,当坦克与子弹发生碰撞时,游戏会结束。
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