STM32实现按键有限状态机程序
时间: 2023-07-13 16:24:34 浏览: 219
下面是一个简单的示例代码,用于实现 STM32 的按键有限状态机程序:
```c
#include "stm32f4xx.h"
#define KEY_DELAY 100000
typedef enum {
KEY_STATE_IDLE = 0,
KEY_STATE_PRESS,
KEY_STATE_RELEASE,
KEY_STATE_LONG_PRESS,
KEY_STATE_NUM
} key_state_t;
typedef struct {
GPIO_TypeDef* port;
uint16_t pin;
key_state_t state;
uint32_t delay;
} key_t;
key_t keys[] = {
{GPIOA, GPIO_Pin_0, KEY_STATE_IDLE, 0},
{GPIOA, GPIO_Pin_1, KEY_STATE_IDLE, 0},
{GPIOA, GPIO_Pin_2, KEY_STATE_IDLE, 0},
{GPIOA, GPIO_Pin_3, KEY_STATE_IDLE, 0}
};
void init_key_gpio(void) {
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA, ENABLE);
GPIO_InitTypeDef GPIO_InitStructure;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN;
GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0 | GPIO_Pin_1 | GPIO_Pin_2 | GPIO_Pin_3;
GPIO_Init(GPIOA, &GPIO_InitStructure);
}
void update_key_state(key_t* key) {
GPIO_TypeDef* port = key->port;
uint16_t pin = key->pin;
GPIO_PinState state = GPIO_ReadInputDataBit(port, pin);
switch (key->state) {
case KEY_STATE_IDLE:
if (state == GPIO_PIN_RESET) {
key->state = KEY_STATE_PRESS;
key->delay = 0;
}
break;
case KEY_STATE_PRESS:
if (state == GPIO_PIN_SET) {
key->state = KEY_STATE_RELEASE;
key->delay = 0;
} else {
key->delay++;
if (key->delay > KEY_DELAY) {
key->state = KEY_STATE_LONG_PRESS;
}
}
break;
case KEY_STATE_RELEASE:
if (state == GPIO_PIN_RESET) {
key->state = KEY_STATE_PRESS;
key->delay = 0;
} else {
key->delay++;
if (key->delay > KEY_DELAY) {
key->state = KEY_STATE_IDLE;
}
}
break;
case KEY_STATE_LONG_PRESS:
if (state == GPIO_PIN_SET) {
key->state = KEY_STATE_RELEASE;
key->delay = 0;
}
break;
default:
break;
}
}
int main(void) {
init_key_gpio();
while (1) {
for (int i = 0; i < sizeof(keys)/sizeof(key_t); i++) {
update_key_state(&keys[i]);
switch (keys[i].state) {
case KEY_STATE_PRESS:
// do something when the key is pressed
break;
case KEY_STATE_LONG_PRESS:
// do something when the key is pressed for a long time
break;
default:
break;
}
}
}
}
```
在这个示例代码中,我们定义了一个 `key_t` 结构体,用于存储每个按键的状态和相关信息。在 `init_key_gpio` 函数中,我们初始化了按键对应的 GPIO 引脚,并将其配置为上拉输入模式。在 `update_key_state` 函数中,我们根据按键当前的状态和输入状态,更新按键的状态。在 `main` 函数中,我们不断地遍历按键数组,调用 `update_key_state` 函数来更新按键状态。根据按键的状态,我们执行相应的操作,例如触发一个事件或者修改某个变量的值。
需要注意的是,在实际使用中,我们还需要根据具体的硬件和应用需求,对代码进行一定的修改和优化。
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