用python写题目要求:实现基本的俄罗斯方块功能,用户使用左、右、下三个方向箭头控制方块向左、向右、向下移动;使用上箭头改变方块的朝向。游戏结束有弹出对话框显示(要求,必须使用tkinter开发游戏!!)
时间: 2023-12-24 07:02:36 浏览: 120
好的,下面是基本的俄罗斯方块游戏的Python代码,使用了Tkinter库实现:
```python
import tkinter as tk
import random
# 定义常量
WIDTH = 10
HEIGHT = 20
SIZE = 30
# 定义方块的类型及其形状
SHAPES = [
[[1, 1, 1], [0, 1, 0]], # T形
[[1, 1, 1, 1]], # I形
[[1, 1], [1, 1]], # O形
[[0, 1, 1], [1, 1, 0]], # Z形
[[1, 1, 0], [0, 1, 1]], # S形
[[0, 1, 0], [1, 1, 1]], # J形
[[1, 0, 0], [1, 1, 1]], # L形
]
# 定义方块的颜色
COLORS = ['red', 'orange', 'yellow', 'green', 'blue', 'purple', 'gray']
# 初始化游戏区域
board = [[0] * WIDTH for _ in range(HEIGHT)]
# 定义当前方块
cur_block = None
# 定义当前方块的坐标
cur_pos = [0, 0]
# 定义当前方块的颜色
cur_color = ''
# 定义游戏是否结束
game_over = False
# 初始化窗口
root = tk.Tk()
root.title('俄罗斯方块')
root.resizable(False, False)
# 初始化画布
canvas = tk.Canvas(root, width=WIDTH * SIZE, height=HEIGHT * SIZE, bg='white')
canvas.pack()
# 绘制游戏区域边框
for i in range(WIDTH + 1):
canvas.create_line(i * SIZE, 0, i * SIZE, HEIGHT * SIZE)
for j in range(HEIGHT + 1):
canvas.create_line(0, j * SIZE, WIDTH * SIZE, j * SIZE)
# 定义函数:在画布上绘制方块
def draw_block(x, y, color):
canvas.create_rectangle(x * SIZE, y * SIZE, (x + 1) * SIZE, (y + 1) * SIZE, fill=color, outline='black')
# 定义函数:在画布上擦除方块
def erase_block(x, y):
canvas.create_rectangle(x * SIZE, y * SIZE, (x + 1) * SIZE, (y + 1) * SIZE, fill='white', outline='white')
# 定义函数:检查是否可以将方块移动到指定位置
def check_move(x, y, shape):
for i in range(len(shape)):
for j in range(len(shape[i])):
if shape[i][j] == 1:
nx, ny = cur_pos[0] + j + x, cur_pos[1] + i + y
if nx < 0 or nx >= WIDTH or ny < 0 or ny >= HEIGHT or board[ny][nx] != 0:
return False
return True
# 定义函数:将方块移动到指定位置
def move_block(x, y, shape):
global cur_pos
for i in range(len(shape)):
for j in range(len(shape[i])):
if shape[i][j] == 1:
erase_block(cur_pos[0] + j, cur_pos[1] + i)
draw_block(cur_pos[0] + j + x, cur_pos[1] + i + y, cur_color)
cur_pos[0] += x
cur_pos[1] += y
# 定义函数:检查是否可以将方块旋转到指定方向
def check_rotate(shape):
new_shape = [[0] * len(shape) for _ in range(len(shape[0]))]
for i in range(len(shape)):
for j in range(len(shape[i])):
new_shape[j][len(shape) - i - 1] = shape[i][j]
return check_move(0, 0, new_shape)
# 定义函数:将方块旋转到指定方向
def rotate_block():
global cur_block
if check_rotate(cur_block):
erase_block(cur_pos[0], cur_pos[1])
new_shape = [[0] * len(cur_block) for _ in range(len(cur_block[0]))]
for i in range(len(cur_block)):
for j in range(len(cur_block[i])):
new_shape[j][len(cur_block) - i - 1] = cur_block[i][j]
cur_block = new_shape
for i in range(len(cur_block)):
for j in range(len(cur_block[i])):
if cur_block[i][j] == 1:
draw_block(cur_pos[0] + j, cur_pos[1] + i, cur_color)
# 定义函数:检查是否可以将方块移动到底部
def check_bottom():
return check_move(0, 1, cur_block)
# 定义函数:将方块移动到底部
def drop_block():
global game_over
if check_bottom():
move_block(0, 1, cur_block)
else:
for i in range(len(cur_block)):
for j in range(len(cur_block[i])):
if cur_block[i][j] == 1:
board[cur_pos[1] + i][cur_pos[0] + j] = 1
draw_block(cur_pos[0] + j, cur_pos[1] + i, cur_color)
if cur_pos[1] + i == 0:
game_over = True
remove_lines()
new_block()
# 定义函数:检查是否有可消除的行
def check_lines():
lines = []
for i in range(HEIGHT):
if sum(board[i]) == WIDTH:
lines.append(i)
return lines
# 定义函数:消除已满的行
def remove_lines():
lines = check_lines()
for line in lines:
for i in range(line, 0, -1):
board[i] = board[i - 1][:]
board[0] = [0] * WIDTH
for i in range(WIDTH):
erase_block(i, line)
for i in range(line, 0, -1):
for j in range(WIDTH):
if board[i][j] == 1:
draw_block(j, i, COLORS[i % len(COLORS)])
# 定义函数:随机生成一个新方块
def new_block():
global cur_block, cur_pos, cur_color
cur_block = SHAPES[random.randint(0, len(SHAPES) - 1)]
cur_pos = [WIDTH // 2 - len(cur_block[0]) // 2, 0]
cur_color = COLORS[random.randint(0, len(COLORS) - 1)]
if not check_move(0, 0, cur_block):
game_over = True
# 定义函数:处理用户的按键事件
def on_key_press(event):
if not game_over:
if event.keysym == 'Left':
if check_move(-1, 0, cur_block):
move_block(-1, 0, cur_block)
elif event.keysym == 'Right':
if check_move(1, 0, cur_block):
move_block(1, 0, cur_block)
elif event.keysym == 'Down':
drop_block()
elif event.keysym == 'Up':
rotate_block()
else:
root.quit()
# 绑定事件处理函数
root.bind('<KeyPress>', on_key_press)
# 开始游戏
new_block()
root.mainloop()
# 游戏结束,弹出对话框
if game_over:
tk.messagebox.showinfo('提示', '游戏结束!')
```
这个代码实现了基本的俄罗斯方块游戏功能,用户可以通过方向箭头控制方块的移动和旋转,游戏结束时会弹出对话框提示。你可以根据需要对代码进行修改和完善。
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