帮我写一个vue中threejs加载gltf模型,并在点击gltf模型后模型周边线框高亮事件完整代码
时间: 2023-03-30 11:00:34 浏览: 139
three.js加载gltf模型
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好的,以下是完整代码:
<template>
<div class="container">
<div id="canvas-container"></div>
</div>
</template>
<script>
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
export default {
mounted() {
this.init();
},
methods: {
init() {
// 创建场景
const scene = new THREE.Scene();
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, .1, 100);
camera.position.z = 5;
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('canvas-container').appendChild(renderer.domElement);
// 加载模型
const loader = new GLTFLoader();
loader.load('path/to/your/gltf/model.gltf', (gltf) => {
scene.add(gltf.scene);
// 给模型添加点击事件
gltf.scene.traverse((child) => {
if (child.isMesh) {
child.material.color.set('#ffffff');
child.material.wireframe = true;
child.onClick = () => {
child.material.color.set('#ff000');
};
}
});
});
// 添加灯光
const light = new THREE.PointLight(xffffff, 1, 100);
light.position.set(, , 10);
scene.add(light);
// 渲染场景
const animate = () => {
requestAnimationFrame(animate);
renderer.render(scene, camera);
};
animate();
},
},
};
</script>
<style>
.container {
width: 100%;
height: 100%;
}
#canvas-container {
width: 100%;
height: 100%;
}
</style>
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