如何在WPF中使用fft
时间: 2024-06-13 14:05:48 浏览: 126
使用FPGA来实现fft算法
WPF中使用FFT需要进行以下步骤:
1. 引用NAudio库,该库提供了处理音频的方法和类。
2. 读取音频文件并将其转换为PCM格式。
3. 将PCM数据传递给FFT算法进行处理。
4. 将处理后的数据绘制成图形。
下面是一个简单的示例代码,演示如何在WPF中使用FFT:
```csharp
using NAudio.Wave;
using System;
using System.Numerics;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
namespace WpfApp1
{
public partial class MainWindow : Window
{
private WaveIn waveIn;
private readonly int sampleRate = 40000;
private readonly int fftLength = 1024;
private readonly int binCount;
private readonly Complex[] fftBuffer;
private readonly double[] fftOutput;
private readonly double[] fftInput;
private readonly double[] window;
public MainWindow()
{
InitializeComponent();
binCount = fftLength / 2;
fftBuffer = new Complex[fftLength];
fftOutput = new double[binCount];
fftInput = new double[fftLength];
window = new double[fftLength];
// 初始化窗口函数
for (int i = 0; i < fftLength; i++)
{
window[i] = 0.54 - 0.46 * Math.Cos(2 * Math.PI * i / (fftLength - 1));
}
// 初始化WaveIn对象
waveIn = new WaveIn
{
DeviceNumber = 0,
WaveFormat = new WaveFormat(sampleRate, 16, 1),
BufferMilliseconds = (int)((double)fftLength / (double)sampleRate * 1000.0),
NumberOfBuffers = 1
};
waveIn.DataAvailable += WaveIn_DataAvailable;
waveIn.StartRecording();
}
private void WaveIn_DataAvailable(object sender, WaveInEventArgs e)
{
// 将音频数据转换为PCM格式
for (int i = 0; i < e.BytesRecorded / 2; i++)
{
short sample = (short)((e.Buffer[i * 2 + 1] << 8) | e.Buffer[i * 2]);
fftInput[i] = (double)sample / 32768.0;
}
// 应用窗口函数
for (int i = 0; i < fftLength; i++)
{
fftInput[i] *= window[i];
}
// 执行FFT
for (int i = 0; i < fftLength; i++)
{
fftBuffer[i] = new Complex(fftInput[i], 0);
}
MathNet.Numerics.IntegralTransforms.Fourier.Forward(fftBuffer, MathNet.Numerics.IntegralTransforms.FourierOptions.NoScaling);
// 计算幅度谱
for (int i = 0; i < binCount; i++)
{
fftOutput[i] = 20.0 * Math.Log10(fftBuffer[i].Magnitude / fftLength * 2);
}
// 绘制图形
Dispatcher.Invoke(() =>
{
canvas.Children.Clear();
for (int i = 0; i < binCount; i++)
{
double x = (double)i / (double)binCount * canvas.ActualWidth;
double y = (1.0 - fftOutput[i] / 100.0) * canvas.ActualHeight;
canvas.Children.Add(new Line
{
X1 = x,
Y1 = canvas.ActualHeight,
X2 = x,
Y2 = y,
Stroke = Brushes.Blue,
StrokeThickness = 1
});
}
});
}
}
}
```
在上面的代码中,我们使用NAudio库读取音频文件并将其转换为PCM格式。然后,我们将PCM数据传递给FFT算法进行处理,并计算幅度谱。最后,我们将幅度谱绘制成图形。
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