房间周围有4个房间,你有一个老师(不同类)请编写房间里表达图中的房间关系。同时给房间类型一个方法,从贸易出口出来进入对应的今后可以一次为基础,实现一个简单的城堡游戏程序Java。
时间: 2024-11-03 16:21:55 浏览: 4
在Java中,我们可以使用类(class)来表示每个房间以及它们之间的关系。首先,我们定义一个基础的`Room`类,包含一个表示门的引用和描述,然后为特定类型的房间如`TeacherRoom`扩展。接着,我们可以创建一个`Castle`类来管理整个城堡,包括四个相邻的房间。
```java
// 基础房间类
class Room {
private String description;
// 存储相邻房间的列表或邻接矩阵
private List<Room> adjacentRooms;
public Room(String description) {
this.description = description;
this.adjacentRooms = new ArrayList<>();
}
public void addAdjacent(Room room) {
adjacentRooms.add(room);
}
public String getDescription() {
return description;
}
}
// 老师房间类,继承自Room
class TeacherRoom extends Room {
public TeacherRoom(String description) {
super(description);
}
// 可能需要的一个方法,例如展示老师正在进行的教学活动
public void displayLesson() {
System.out.println("老师正在这里进行教学...");
}
}
// 城堡类
class Castle {
private Room[] rooms;
public Castle(Room... rooms) {
this.rooms = rooms;
for (int i = 0; i < rooms.length; i++) {
if (rooms[i] instanceof TeacherRoom) {
// 找到老师房间并添加特殊处理
TeacherRoom teacherRoom = (TeacherRoom) rooms[i];
// 连接相邻房间
for (Room r : rooms) {
if (r != teacherRoom && !teacherRoom.adjacentRooms.contains(r)) {
teacherRoom.addAdjacent(r);
}
}
}
}
}
// 示例方法:通过贸易出口移动
public void moveThroughTradeExit(Room start, Room destination) {
if (start == null || destination == null) {
throw new IllegalArgumentException("Invalid room");
}
if (start.equals(destination)) {
System.out.println("你已经在目标房间了!");
} else if (start.adjacentRooms.contains(destination)) {
System.out.println("你从" + start.getDescription() + "通过出口进入了" + destination.getDescription());
start.adjacentRooms.remove(destination); // 更新房间连接
} else {
System.out.println("无法直接从这个房间到达");
}
}
}
// 游戏主入口
public class Main {
public static void main(String[] args) {
Room room1 = new Room("起居室");
Room room2 = new Room("书房");
Room room3 = new Room("卧室");
TeacherRoom teacherRoom = new TeacherRoom("教师办公室");
// 创建城堡,并将房间连接起来
Castle castle = new Castle(room1, room2, room3, teacherRoom);
// 开始游戏
castle.moveThroughTradeExit(room1, teacherRoom);
}
}
```
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