java小游戏项目源码
时间: 2023-11-13 17:56:57 浏览: 65
很抱歉,我无法提供您所需的源码。但是,您可以在网上搜索一些开源的Java小游戏项目,例如贪吃蛇、俄罗斯方块等等。同时,您也可以自己动手写一个小游戏,这样可以更好地锻炼编程能力。
相关问题:
1. 有哪些常见的Java小游戏项目?
2. 如何在Java中实现游戏界面?
3. 如何在Java中处理用户输入
相关问题
android project 贪吃蛇小项目源码
贪吃蛇小项目是一个经典的游戏,适合初学者来学习Android开发。下面是一个简单的贪吃蛇小项目源码:
```
MainActivity.java:
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 设置全屏
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// 设置游戏画面
setContentView(new GameView(this));
}
}
GameView.java:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import java.util.ArrayList;
import java.util.List;
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
private MainThread thread;
private Snake snake;
private Point food;
private int score;
public GameView(Context context) {
super(context);
getHolder().addCallback(this);
thread = new MainThread(getHolder(), this);
setFocusable(true);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
snake = new Snake();
food = new Point();
score = 0;
thread.setRunning(true);
thread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
while (retry) {
try {
thread.setRunning(false);
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
retry = false;
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
snake.updateDirection(event.getX(), event.getY());
}
return true;
}
public void update() {
snake.move();
checkCollision();
}
private void checkCollision() {
if (snake.checkSelfCollision() || snake.checkWallCollision(getWidth(), getHeight())) {
thread.setRunning(false);
}
if (snake.getHead().equals(food)) {
food = createFood();
snake.grow();
score += 10;
}
}
private Point createFood() {
List<Point> snakePositions = snake.getPositions();
Point newFood = new Point();
while (true) {
newFood.x = (int) Math.floor(Math.random() * (getWidth() - Snake.BLOCK_SIZE));
newFood.y = (int) Math.floor(Math.random() * (getHeight() - Snake.BLOCK_SIZE));
for (Point snakePosition : snakePositions) {
if (!newFood.equals(snakePosition)) {
return newFood;
}
}
}
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (canvas != null) {
// 清空画面
canvas.drawColor(Color.BLACK);
// 绘制蛇
snake.draw(canvas);
// 绘制食物
Paint paint = new Paint();
paint.setColor(Color.RED);
canvas.drawRect(food.x, food.y, food.x + Snake.BLOCK_SIZE, food.y + Snake.BLOCK_SIZE, paint);
// 绘制分数
Paint scorePaint = new Paint();
scorePaint.setColor(Color.WHITE);
scorePaint.setTextSize(40);
canvas.drawText("Score: " + score, 10, 50, scorePaint);
}
}
}
Snake.java:
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import java.util.ArrayList;
import java.util.List;
public class Snake {
public static final int BLOCK_SIZE = 40;
private static final int SPEED = 10;
private List<Point> positions;
private int direction;
public Snake() {
direction = 1;
positions = new ArrayList<>();
positions.add(new Point(0, 0));
positions.add(new Point(BLOCK_SIZE, 0));
positions.add(new Point(BLOCK_SIZE * 2, 0));
positions.add(new Point(BLOCK_SIZE * 3, 0));
positions.add(new Point(BLOCK_SIZE * 4, 0));
}
public void updateDirection(float x, float y) {
if (Math.abs(x - getHead().x) > Math.abs(y - getHead().y)) {
if (x < getHead().x) {
direction = 0;
} else {
direction = 2;
}
} else {
if (y < getHead().y) {
direction = 1;
} else {
direction = 3;
}
}
}
public void move() {
Point newHead = new Point(getHead().x, getHead().y);
switch (direction) {
case 0:
newHead.x -= BLOCK_SIZE;
break;
case 1:
newHead.y -= BLOCK_SIZE;
break;
case 2:
newHead.x += BLOCK_SIZE;
break;
case 3:
newHead.y += BLOCK_SIZE;
break;
}
positions.add(0, newHead);
positions.remove(positions.size() - 1);
}
public void grow() {
Point newTail = new Point(getTail().x, getTail().y);
positions.add(newTail);
}
public boolean checkSelfCollision() {
for (int i = 1; i < positions.size(); i++) {
if (getHead().equals(positions.get(i))) {
return true;
}
}
return false;
}
public boolean checkWallCollision(int screenWidth, int screenHeight) {
if (getHead().x < 0 || getHead().y < 0 || getHead().x >= screenWidth || getHead().y >= screenHeight) {
return true;
}
return false;
}
public Point getHead() {
return positions.get(0);
}
public Point getTail() {
return positions.get(positions.size() - 1);
}
public List<Point> getPositions() {
return positions;
}
public void draw(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.WHITE);
for (Point position : positions) {
canvas.drawRect(position.x, position.y, position.x + BLOCK_SIZE, position.y + BLOCK_SIZE, paint);
}
}
}
MainThread.java:
import android.graphics.Canvas;
import android.view.SurfaceHolder;
public class MainThread extends Thread {
private final SurfaceHolder surfaceHolder;
private GameView gameView;
private boolean running;
private Canvas canvas;
public MainThread(SurfaceHolder surfaceHolder, GameView gameView) {
this.surfaceHolder = surfaceHolder;
this.gameView = gameView;
this.running = false;
}
public void setRunning(boolean running) {
this.running = running;
}
@Override
public void run() {
while (running) {
canvas = null;
try {
// 锁定画布并更新游戏状态
canvas = this.surfaceHolder.lockCanvas();
synchronized (surfaceHolder) {
this.gameView.update();
this.gameView.draw(canvas);
}
} finally {
if (canvas != null) {
// 解锁画布并提交更改
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
```
这个源码中,主要的类是`MainActivity`、`GameView`、`Snake`和`MainThread`,其中`MainActivity`是整个游戏的入口类,`GameView`是游戏的主要视图类,`Snake`是贪吃蛇的逻辑实现类,`MainThread`是游戏的主线程类。
在`MainActivity`中,我们设置全屏并将游戏视图设置为`GameView`。`GameView`中,我们维护了贪吃蛇的状态和画面,并监听用户的触摸事件,更新游戏状态并绘制画面。`Snake`中,我们实现了贪吃蛇的逻辑,包括移动、吃食物和检测碰撞等操作。`MainThread`中,我们使用主线程循环更新游戏状态和绘制画面。
这个贪吃蛇小项目源码是一个简单的示例,供初学者参考学习。你可以根据自己的需求进行拓展和修改。希望对你有所帮助!
android 夹盲盒小游戏源码
对于"Android夹盲盒小游戏源码"的请求,目前市面上有许多开源的夹盲盒小游戏项目可供参考。这些项目通常使用Android平台的Java语言进行开发,以下是该项目的大致工作流程和一些关键功能:
1. 游戏界面:使用XML布局文件设计夹盲盒游戏的主界面,包含夹具、积分显示、倒计时等元素。
2. 点击事件和动画效果:为夹具设置点击事件,并通过Android动画效果实现夹具的上下移动。
3. 夹取逻辑:根据点击事件的触发位置判断是否夹取到盲盒,并实现相应的动画效果。若夹取到盲盒,则增加积分。
4. 积分累计和倒计时:使用计时器功能实现游戏的倒计时和积分的累计。
5. 游戏难度:根据设定的游戏规则,增加游戏难度,例如夹取盲盒的概率、夹具速度等。
6. 成绩排行榜:保存玩家的得分记录,并按照积分进行排行。
7. 触发音效:为夹取盲盒成功或失败等情况设置相应的音效,增加游戏的音效效果。
以上只是夹盲盒小游戏源码的基本要素,您可以在开源代码共享平台(如GitHub、Gitee等)上搜索相关项目,参考别人的代码和实现思路,在实际开发中根据自己的需求进行修改。当然,理解Java语言和Android开发基本知识,以及对游戏开发有一定了解,将会更有助于您项目的顺利实现。祝您顺利完成夹盲盒小游戏的开发!