vue3中实现canvas 图片 拖动,并写出详细的代码
时间: 2024-03-21 11:39:49 浏览: 154
要实现canvas图片拖动,可以通过以下步骤完成:
1. 在Vue3中使用canvas元素,并在mounted钩子函数中获取canvas上下文对象。
2. 加载图片,并在图片加载完成后绘制到canvas上。
3. 监听mousedown、mousemove和mouseup事件,并在事件回调函数中实现图片的拖动效果。
下面是详细的代码实现:
```
<template>
<canvas ref="canvas"></canvas>
</template>
<script>
export default {
mounted() {
this.canvas = this.$refs.canvas;
this.ctx = this.canvas.getContext('2d');
this.img = new Image();
this.img.src = 'your_image_url';
this.img.onload = () => {
this.canvas.width = this.img.width;
this.canvas.height = this.img.height;
this.ctx.drawImage(this.img, 0, 0);
};
this.canvas.addEventListener('mousedown', this.onMouseDown);
this.canvas.addEventListener('mousemove', this.onMouseMove);
this.canvas.addEventListener('mouseup', this.onMouseUp);
},
data() {
return {
isDragging: false,
startX: 0,
startY: 0,
translateX: 0,
translateY: 0
};
},
methods: {
onMouseDown(event) {
this.isDragging = true;
this.startX = event.clientX - this.translateX;
this.startY = event.clientY - this.translateY;
},
onMouseMove(event) {
if (this.isDragging) {
this.translateX = event.clientX - this.startX;
this.translateY = event.clientY - this.startY;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.translate(this.translateX, this.translateY);
this.ctx.drawImage(this.img, 0, 0);
this.ctx.translate(-this.translateX, -this.translateY);
}
},
onMouseUp() {
this.isDragging = false;
}
}
}
</script>
```
在这个例子中,我们使用canvas元素来显示一张图片,然后监听mousedown、mousemove和mouseup事件来实现图片的拖动效果。具体来说,当用户按下鼠标左键时,我们设置isDragging为true,并记录下鼠标当前的位置,当用户移动鼠标时,我们计算出鼠标从按下开始到移动时的偏移量,并将画布的坐标系移动相应的距离,然后重新绘制图片。最后,当用户松开鼠标左键时,我们将isDragging设为false,停止拖动。
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