写一个unity加载off格式的模型并绘制出来的脚本
时间: 2024-03-13 11:48:08 浏览: 186
以下是一个Unity中加载.off格式模型并绘制出来的脚本示例:
```csharp
using UnityEngine;
using System.IO;
public class LoadOffModel : MonoBehaviour
{
public string fileName; // 模型文件名
public Material material; // 模型材质
void Start()
{
LoadModel(fileName);
}
// 加载.off格式模型
void LoadModel(string fileName)
{
string path = Application.dataPath + "/" + fileName;
if (!File.Exists(path))
{
Debug.LogError("File does not exist: " + path);
return;
}
int numVertices = 0;
int numFaces = 0;
// 读取文件
using (StreamReader reader = new StreamReader(path))
{
string line = reader.ReadLine();
if (line != "OFF")
{
Debug.LogError("Invalid OFF file");
return;
}
// 读取顶点数、面数、边数
line = reader.ReadLine();
string[] tokens = line.Split(' ');
numVertices = int.Parse(tokens[0]);
numFaces = int.Parse(tokens[1]);
// 读取顶点
for (int i = 0; i < numVertices; i++)
{
line = reader.ReadLine();
tokens = line.Split(' ');
Vector3 vertex = new Vector3(float.Parse(tokens[0]), float.Parse(tokens[1]), float.Parse(tokens[2]));
// 在Unity中绘制顶点
GameObject point = GameObject.CreatePrimitive(PrimitiveType.Sphere);
point.transform.position = vertex;
point.transform.localScale = Vector3.one * 0.1f;
point.GetComponent<MeshRenderer>().material = material;
}
// 读取面
for (int i = 0; i < numFaces; i++)
{
line = reader.ReadLine();
tokens = line.Split(' ');
int numIndices = int.Parse(tokens[0]);
int[] indices = new int[numIndices];
for (int j = 0; j < numIndices; j++)
{
indices[j] = int.Parse(tokens[j + 1]);
}
// 在Unity中绘制面
GameObject face = new GameObject("Face " + i);
MeshFilter meshFilter = face.AddComponent<MeshFilter>();
MeshRenderer meshRenderer = face.AddComponent<MeshRenderer>();
meshRenderer.material = material;
Mesh mesh = new Mesh();
mesh.vertices = new Vector3[] { };
mesh.triangles = new int[] { };
mesh.vertices = new Vector3[numIndices];
mesh.triangles = new int[numIndices];
for (int j = 0; j < numIndices; j++)
{
mesh.vertices[j] = new Vector3(float.Parse(tokens[(j + 1) * 3]), float.Parse(tokens[(j + 1) * 3 + 1]), float.Parse(tokens[(j + 1) * 3 + 2]));
mesh.triangles[j] = j;
}
meshFilter.mesh = mesh;
}
}
}
}
```
使用方法:将该脚本挂载到一个空对象上,将模型文件名和材质赋值给对应的变量,运行程序即可加载并绘制出模型。
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