编写一个19*19的围棋游戏
时间: 2023-07-23 18:31:00 浏览: 44
以下是一个基本的19*19围棋游戏的代码示例(使用Python语言):
```python
# 围棋游戏的主要逻辑
class GoGame:
def __init__(self):
self.board_size = 19
self.board = [[0]*self.board_size for i in range(self.board_size)]
self.current_player = 1
self.pass_count = 0
self.history = []
def get_board(self):
return self.board
def get_current_player(self):
return self.current_player
def play(self, x, y):
if self.board[x][y] != 0:
return False # 如果该位置已经被占据了,不能落子
self.board[x][y] = self.current_player
self.history.append((x, y, self.current_player))
# 检查是否有任何棋子被吃掉
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = x + dx, y + dy
if nx < 0 or ny < 0 or nx >= self.board_size or ny >= self.board_size:
continue
if self.board[nx][ny] == 3 - self.current_player:
if not self.check_liberty(nx, ny):
self.remove_group(nx, ny)
# 改变当前玩家
self.current_player = 3 - self.current_player
self.pass_count = 0
return True
def check_liberty(self, x, y):
checked = [[False]*self.board_size for i in range(self.board_size)]
return self._check_liberty(x, y, checked)
def _check_liberty(self, x, y, checked):
checked[x][y] = True
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = x + dx, y + dy
if nx < 0 or ny < 0 or nx >= self.board_size or ny >= self.board_size:
continue
if not checked[nx][ny]:
if self.board[nx][ny] == 0:
return True
elif self.board[nx][ny] == self.board[x][y]:
if self._check_liberty(nx, ny, checked):
return True
return False
def remove_group(self, x, y):
self.board[x][y] = 0
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = x + dx, y + dy
if nx < 0 or ny < 0 or nx >= self.board_size or ny >= self.board_size:
continue
if self.board[nx][ny] == 3 - self.current_player:
if not self.check_liberty(nx, ny):
self.remove_group(nx, ny)
def pass_turn(self):
self.current_player = 3 - self.current_player
self.pass_count += 1
if self.pass_count >= 2:
return False # 如果连续两次pass,游戏结束
return True
def undo(self):
if len(self.history) == 0:
return False
x, y, player = self.history.pop()
self.board[x][y] = 0
self.current_player = player
self.pass_count = 0
return True
```
该代码包含了围棋游戏的主要逻辑,包括棋盘的初始化、落子、检查落子是否合法、判断棋子的气等等。对于一个完整的围棋游戏来说,还需要编写界面交互等部分。