使用C++实现俄罗斯方块
时间: 2023-09-22 16:10:29 浏览: 155
俄罗斯方块是一款经典的游戏,使用C++实现它可以帮助我们更好地理解游戏开发的基本原理。下面是一个简单的俄罗斯方块的实现示例:
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <windows.h>
using namespace std;
const int BOARD_WIDTH = 20; // 游戏区域宽度
const int BOARD_HEIGHT = 20; // 游戏区域高度
const int BLOCK_SIZE = 2; // 方块大小
const char BLOCK_CHAR = '#'; // 方块字符
const char BORDER_CHAR = '*'; // 边框字符
const char BLANK_CHAR = ' '; // 空白字符
// 游戏区域
char board[BOARD_HEIGHT][BOARD_WIDTH];
// 当前方块
int currentBlock[4][4];
// 当前方块位置
int currentX = 0;
int currentY = 0;
// 随机生成下一个方块
void generateNextBlock() {
srand(time(NULL));
int type = rand() % 7;
switch(type) {
case 0:
currentBlock[0][0] = 1;
currentBlock[0][1] = 1;
currentBlock[1][0] = 1;
currentBlock[1][1] = 1;
break;
case 1:
currentBlock[0][0] = 1;
currentBlock[1][0] = 1;
currentBlock[2][0] = 1;
currentBlock[3][0] = 1;
break;
case 2:
currentBlock[0][1] = 1;
currentBlock[1][1] = 1;
currentBlock[2][0] = 1;
currentBlock[2][1] = 1;
break;
case 3:
currentBlock[0][0] = 1;
currentBlock[1][0] = 1;
currentBlock[1][1] = 1;
currentBlock[2][1] = 1;
break;
case 4:
currentBlock[0][1] = 1;
currentBlock[1][0] = 1;
currentBlock[1][1] = 1;
currentBlock[2][0] = 1;
break;
case 5:
currentBlock[0][0] = 1;
currentBlock[1][0] = 1;
currentBlock[1][1] = 1;
currentBlock[2][0] = 1;
break;
case 6:
currentBlock[0][0] = 1;
currentBlock[1][0] = 1;
currentBlock[2][0] = 1;
currentBlock[2][1] = 1;
break;
}
}
// 检查当前方块是否可以放置在指定位置
bool checkBlock(int x, int y) {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
if (currentBlock[i][j] == 1) {
if (y + j >= BOARD_WIDTH || y + j < 0 || x + i >= BOARD_HEIGHT || x + i < 0 || board[x + i][y + j] == BLOCK_CHAR) {
return false;
}
}
}
}
return true;
}
// 将当前方块放置在指定位置
void placeBlock(int x, int y) {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
if (currentBlock[i][j] == 1) {
board[x + i][y + j] = BLOCK_CHAR;
}
}
}
}
// 移除当前方块
void removeBlock(int x, int y) {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
if (currentBlock[i][j] == 1) {
board[x + i][y + j] = BLANK_CHAR;
}
}
}
}
// 清除整行
void clearLine(int line) {
for (int i = line; i > 0; i--) {
for (int j = 0; j < BOARD_WIDTH; j++) {
board[i][j] = board[i - 1][j];
}
}
for (int j = 0; j < BOARD_WIDTH; j++) {
board[0][j] = BLANK_CHAR;
}
}
// 检查是否有可以清除的行
void checkLines() {
for (int i = 0; i < BOARD_HEIGHT; i++) {
bool full = true;
for (int j = 0; j < BOARD_WIDTH; j++) {
if (board[i][j] == BLANK_CHAR) {
full = false;
break;
}
}
if (full) {
clearLine(i);
}
}
}
// 绘制游戏区域
void drawBoard() {
system("cls");
for (int i = 0; i < BOARD_HEIGHT; i++) {
for (int j = 0; j < BOARD_WIDTH; j++) {
if (i == 0 || i == BOARD_HEIGHT - 1 || j == 0 || j == BOARD_WIDTH - 1) {
cout << BORDER_CHAR;
} else {
cout << board[i][j];
}
}
cout << endl;
}
}
// 游戏循环
void gameLoop() {
generateNextBlock();
while (true) {
if (_kbhit()) {
char ch = _getch();
if (ch == 'a') {
if (checkBlock(currentX, currentY - 1)) {
removeBlock(currentX, currentY);
currentY--;
placeBlock(currentX, currentY);
}
} else if (ch == 'd') {
if (checkBlock(currentX, currentY + 1)) {
removeBlock(currentX, currentY);
currentY++;
placeBlock(currentX, currentY);
}
} else if (ch == 's') {
if (checkBlock(currentX + 1, currentY)) {
removeBlock(currentX, currentY);
currentX++;
placeBlock(currentX, currentY);
}
} else if (ch == 'w') {
int temp[4][4];
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
temp[i][j] = currentBlock[BLOCK_SIZE - j - 1][i];
}
}
int x = currentX;
int y = currentY;
removeBlock(x, y);
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
currentBlock[i][j] = temp[i][j];
}
}
if (!checkBlock(x, y)) {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
currentBlock[i][j] = temp[BLOCK_SIZE - j - 1][i];
}
}
}
placeBlock(currentX, currentY);
}
}
if (!checkBlock(currentX + 1, currentY)) {
placeBlock(currentX, currentY);
checkLines();
generateNextBlock();
if (!checkBlock(currentX, currentY)) {
break;
}
} else {
removeBlock(currentX, currentY);
currentX++;
placeBlock(currentX, currentY);
}
drawBoard();
Sleep(100);
}
cout << "Game Over!" << endl;
}
int main() {
// 初始化游戏区域
for (int i = 0; i < BOARD_HEIGHT; i++) {
for (int j = 0; j < BOARD_WIDTH; j++) {
if (i == 0 || i == BOARD_HEIGHT - 1 || j == 0 || j == BOARD_WIDTH - 1) {
board[i][j] = BORDER_CHAR;
} else {
board[i][j] = BLANK_CHAR;
}
}
}
gameLoop();
return 0;
}
```
这个程序使用了`conio.h`和`windows.h`头文件,其中`_kbhit`函数用于检查是否有键盘输入,`_getch`函数用于获取键盘输入。`Sleep`函数用于暂停一段时间,以控制游戏速度。`generateNextBlock`函数用于随机生成下一个方块,`checkBlock`函数用于检查当前方块是否可以放置在指定位置,`placeBlock`函数用于将当前方块放置在指定位置,`removeBlock`函数用于移除当前方块,`clearLine`函数用于清除整行,`checkLines`函数用于检查是否有可以清除的行,`drawBoard`函数用于绘制游戏区域,`gameLoop`函数用于游戏循环。在游戏循环中,我们先检查是否有键盘输入,并根据输入调整当前方块的位置或旋转方向。如果当前方块不能再向下移动,就将其放置在指定位置,并检查是否有可以清除的行。如果有可以清除的行,就清除它们。然后我们随机生成下一个方块,并检查是否还能放置当前方块,如果不能就结束游戏。最后我们绘制游戏区域,并暂停一段时间,以控制游戏速度。
这只是一个简单的俄罗斯方块的实现示例,还有很多可以改进的地方。例如可以添加分数、等级、音效等元素,以增加游戏体验。
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