用C语言如何实现聊天室登录、注册、退出、添加好友、私聊、群聊的代码,分客户端和服务器,并注释给我

时间: 2023-10-20 10:10:26 浏览: 77
这是一个比较复杂的问题,需要很多的代码实现。 以下是一个简单的示例,仅供参考: ### 服务器端代码 ```c // 服务器端代码 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #include <pthread.h> #define MAX_CLIENTS 100 #define BUFFER_SIZE 1024 #define PORT 8888 struct client { int socket; char username[50]; }; struct client clients[MAX_CLIENTS]; int num_clients = 0; pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; void handle_client(int socket); void send_message(char *message, int sender_socket); void send_private_message(char *message, char *recipient, int sender_socket); void add_client(int socket); void remove_client(int socket); void broadcast(char *message, int sender_socket); void list_clients(int socket); void *client_thread(void *arg); int main() { int server_socket, client_socket; struct sockaddr_in server, client; // 创建 socket server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket < 0) { perror("Error creating socket"); exit(EXIT_FAILURE); } // 设置服务器地址 server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons(PORT); // 绑定 socket if (bind(server_socket, (struct sockaddr *)&server, sizeof(server)) < 0) { perror("Error binding socket"); exit(EXIT_FAILURE); } // 开始监听 if (listen(server_socket, MAX_CLIENTS) < 0) { perror("Error listening"); exit(EXIT_FAILURE); } printf("Server started on port %d\n", PORT); // 处理客户端连接 while (1) { // 接受客户端连接 int client_socket = accept(server_socket, (struct sockaddr *)&client, (socklen_t *)&client); if (client_socket < 0) { perror("Error accepting client"); continue; } // 创建线程处理客户端 pthread_t thread; int *arg = malloc(sizeof(*arg)); *arg = client_socket; pthread_create(&thread, NULL, client_thread, arg); } return 0; } void handle_client(int socket) { char buffer[BUFFER_SIZE]; char username[50]; int logged_in = 0; // 循环处理客户端消息 while (1) { memset(buffer, 0, BUFFER_SIZE); // 接受消息 int bytes_received = recv(socket, buffer, BUFFER_SIZE, 0); if (bytes_received < 0) { perror("Error receiving message"); break; } else if (bytes_received == 0) { // 客户端已关闭连接 printf("Client %d disconnected\n", socket); break; } // 处理消息 if (!logged_in) { // 处理登录请求 if (strncmp(buffer, "login ", 6) == 0) { // 获取用户名 char *username_start = buffer + 6; char *username_end = strchr(buffer, ' '); if (username_end == NULL || username_end - username_start > 50) { send_message("Invalid username\n", socket); continue; } strncpy(username, username_start, username_end - username_start); username[username_end - username_start] = '\0'; // 判断用户名是否已存在 int i; for (i = 0; i < num_clients; i++) { if (strcmp(clients[i].username, username) == 0) { send_message("Username already taken\n", socket); break; } } if (i < num_clients) { continue; } // 添加客户端 add_client(socket); strcpy(clients[num_clients - 1].username, username); logged_in = 1; sprintf(buffer, "Welcome, %s!\n", username); send_message(buffer, socket); broadcast(buffer, socket); } else { send_message("Please login first\n", socket); } } else { // 处理其他命令 if (strncmp(buffer, "logout", 6) == 0) { remove_client(socket); sprintf(buffer, "%s has logged out\n", username); broadcast(buffer, socket); break; } else if (strncmp(buffer, "add ", 4) == 0) { char *friend_start = buffer + 4; char *friend_end = strchr(buffer, ' '); if (friend_end == NULL || friend_end - friend_start > 50) { send_message("Invalid username\n", socket); continue; } char friend_username[50]; strncpy(friend_username, friend_start, friend_end - friend_start); friend_username[friend_end - friend_start] = '\0'; int i, found = 0; for (i = 0; i < num_clients; i++) { if (strcmp(clients[i].username, friend_username) == 0) { found = 1; break; } } if (!found) { send_message("User not found\n", socket); continue; } sprintf(buffer, "%s has added you as a friend. Type 'accept %s' to accept the friend request\n", username, username); send_message(buffer, clients[i].socket); sprintf(buffer, "Friend request sent to %s\n", friend_username); send_message(buffer, socket); } else if (strncmp(buffer, "accept ", 7) == 0) { char *friend_start = buffer + 7; char *friend_end = strchr(buffer, ' '); if (friend_end == NULL || friend_end - friend_start > 50) { send_message("Invalid username\n", socket); continue; } char friend_username[50]; strncpy(friend_username, friend_start, friend_end - friend_start); friend_username[friend_end - friend_start] = '\0'; int i, found = 0; for (i = 0; i < num_clients; i++) { if (strcmp(clients[i].username, friend_username) == 0) { found = 1; break; } } if (!found) { send_message("User not found\n", socket); continue; } sprintf(buffer, "%s has accepted your friend request\n", username); send_message(buffer, clients[i].socket); sprintf(buffer, "You are now friends with %s\n", friend_username); send_message(buffer, socket); } else if (strncmp(buffer, "list", 4) == 0) { list_clients(socket); } else if (strncmp(buffer, "private ", 8) == 0) { char *recipient_start = buffer + 8; char *recipient_end = strchr(buffer, ' '); if (recipient_end == NULL || recipient_end - recipient_start > 50) { send_message("Invalid username\n", socket); continue; } char recipient[50]; strncpy(recipient, recipient_start, recipient_end - recipient_start); recipient[recipient_end - recipient_start] = '\0'; char *message_start = recipient_end + 1; if (strlen(message_start) == 0) { send_message("Please enter a message\n", socket); continue; } int i, found = 0; for (i = 0; i < num_clients; i++) { if (strcmp(clients[i].username, recipient) == 0) { found = 1; break; } } if (!found) { send_message("User not found\n", socket); continue; } sprintf(buffer, "%s (private): %s\n", username, message_start); send_private_message(buffer, recipient, socket); } else { sprintf(buffer, "%s: %s", username, buffer); broadcast(buffer, socket); } } } } void send_message(char *message, int sender_socket) { pthread_mutex_lock(&mutex); send(sender_socket, message, strlen(message), 0); pthread_mutex_unlock(&mutex); } void send_private_message(char *message, char *recipient, int sender_socket) { int i; for (i = 0; i < num_clients; i++) { if (strcmp(clients[i].username, recipient) == 0) { send_message(message, clients[i].socket); break; } } if (i == num_clients) { send_message("User not found\n", sender_socket); } } void add_client(int socket) { pthread_mutex_lock(&mutex); clients[num_clients].socket = socket; num_clients++; pthread_mutex_unlock(&mutex); } void remove_client(int socket) { pthread_mutex_lock(&mutex); int i; for (i = 0; i < num_clients; i++) { if (clients[i].socket == socket) { break; } } if (i < num_clients - 1) { clients[i] = clients[num_clients - 1]; } num_clients--; pthread_mutex_unlock(&mutex); } void broadcast(char *message, int sender_socket) { pthread_mutex_lock(&mutex); int i; for (i = 0; i < num_clients; i++) { if (clients[i].socket != sender_socket) { send_message(message, clients[i].socket); } } pthread_mutex_unlock(&mutex); } void list_clients(int socket) { pthread_mutex_lock(&mutex); char buffer[BUFFER_SIZE]; int i; sprintf(buffer, "Current clients (%d):\n", num_clients); send_message(buffer, socket); for (i = 0; i < num_clients; i++) { sprintf(buffer, "- %s\n", clients[i].username); send_message(buffer, socket); } pthread_mutex_unlock(&mutex); } void *client_thread(void *arg) { int socket = *(int *)arg; free(arg); handle_client(socket); close(socket); return NULL; } ``` ### 客户端代码 ```c // 客户端代码 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #include <pthread.h> #define BUFFER_SIZE 1024 #define SERVER_ADDRESS "127.0.0.1" #define PORT 8888 void *receive_thread(void *arg); int main() { int socket_fd; struct sockaddr_in server; // 创建 socket socket_fd = socket(AF_INET, SOCK_STREAM, 0); if (socket_fd < 0) { perror("Error creating socket"); exit(EXIT_FAILURE); } // 设置服务器地址 server.sin_family = AF_INET; server.sin_addr.s_addr = inet_addr(SERVER_ADDRESS); server.sin_port = htons(PORT); // 连接服务器 if (connect(socket_fd, (struct sockaddr *)&server, sizeof(server)) < 0) { perror("Error connecting to server"); exit(EXIT_FAILURE); } printf("Connected to server\n"); // 创建接收线程 pthread_t thread; int *arg = malloc(sizeof(*arg)); *arg = socket_fd; pthread_create(&thread, NULL, receive_thread, arg); // 循环处理用户输入 char buffer[BUFFER_SIZE]; while (1) { // 读取用户输入 fgets(buffer, BUFFER_SIZE, stdin); buffer[strcspn(buffer, "\r\n")] = '\0'; // 发送消息 if (send(socket_fd, buffer, strlen(buffer), 0) < 0) { perror("Error sending message"); exit(EXIT_FAILURE); } // 处理退出命令 if (strncmp(buffer, "logout", 6) == 0) { break; } } // 关闭连接 close(socket_fd); return 0; } void *receive_thread(void *arg) { int socket_fd = *(int *)arg; free(arg); char buffer[BUFFER_SIZE]; int bytes_received; while (1) { memset(buffer, 0, BUFFER_SIZE); // 接收消息 bytes_received = recv(socket_fd, buffer, BUFFER_SIZE, 0); if (bytes_received < 0) { perror("Error receiving message"); break; } else if (bytes_received == 0) { // 服务器已关闭连接 printf("Disconnected from server\n"); break; } // 输出消息 printf("%s", buffer); } return NULL; } ``` 以上代码仅供参考,实际上还有很多细节需要处理,例如: - 用户名、密码的加密存储 - 好友关系的存储和管理 - 群聊的实现 - 多线程并发处理和同步等 如果您需要一个完整的聊天室系统,建议使用现成的开源软件或框架。

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