可以将用python设计黑白棋人机对弈游戏的具体程序写出来吗?

时间: 2023-11-28 07:04:53 浏览: 34
当然可以!下面是一个简单的黑白棋人机对弈游戏的 Python 程序,希望能对你有所帮助。这个程序使用了 Pygame 库来实现游戏窗口和界面,使用了 Alpha-Beta 剪枝算法来实现电脑的智能对手。 ```python import pygame import sys import copy BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) WIDTH = 40 HEIGHT = 40 MARGIN = 2 ROW = 8 COLUMN = 8 class Piece: def __init__(self, color, row, column): self.color = color self.row = row self.column = column def __eq__(self, other): if isinstance(other, Piece): return self.color == other.color and self.row == other.row and self.column == other.column return False class Board: def __init__(self): self.grid = [[None]*COLUMN for _ in range(ROW)] self.grid[3][3] = Piece(WHITE, 3, 3) self.grid[3][4] = Piece(BLACK, 3, 4) self.grid[4][3] = Piece(BLACK, 4, 3) self.grid[4][4] = Piece(WHITE, 4, 4) def is_valid_move(self, color, row, column): if self.grid[row][column] is not None: return False for dr in range(-1, 2): for dc in range(-1, 2): if dr == 0 and dc == 0: continue r, c = row + dr, column + dc if r < 0 or r >= ROW or c < 0 or c >= COLUMN or self.grid[r][c] is None or self.grid[r][c].color == color: continue while r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color != color: r += dr c += dc if r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color == color and (r - row != dr or c - column != dc): return True return False def get_valid_moves(self, color): moves = set() for row in range(ROW): for column in range(COLUMN): if self.is_valid_move(color, row, column): moves.add((row, column)) return moves def make_move(self, color, row, column): self.grid[row][column] = Piece(color, row, column) for dr in range(-1, 2): for dc in range(-1, 2): if dr == 0 and dc == 0: continue r, c = row + dr, column + dc if r < 0 or r >= ROW or c < 0 or c >= COLUMN or self.grid[r][c] is None or self.grid[r][c].color == color: continue pieces_to_flip = [] while r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color != color: pieces_to_flip.append((r, c)) r += dr c += dc if r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color == color: for (r, c) in pieces_to_flip: self.grid[r][c].color = color def copy(self): return copy.deepcopy(self) class Game: def __init__(self): self.board = Board() self.current_color = BLACK self.human_player = BLACK self.computer_player = WHITE def get_score(self, color): score = 0 for row in range(ROW): for column in range(COLUMN): if self.board.grid[row][column] is not None and self.board.grid[row][column].color == color: score += 1 return score def is_game_over(self): return len(self.board.get_valid_moves(BLACK)) == 0 and len(self.board.get_valid_moves(WHITE)) == 0 def get_winner(self): if self.get_score(BLACK) > self.get_score(WHITE): return BLACK elif self.get_score(WHITE) > self.get_score(BLACK): return WHITE else: return None def is_valid_move(self, row, column): return self.board.is_valid_move(self.current_color, row, column) def make_move(self, row, column): self.board.make_move(self.current_color, row, column) self.current_color = BLACK if self.current_color == WHITE else WHITE def get_computer_move(self): valid_moves = list(self.board.get_valid_moves(self.computer_player)) if len(valid_moves) == 0: return None best_move = valid_moves[0] best_score = -100 for (row, column) in valid_moves: score = self.get_move_score(row, column) if score > best_score: best_move = (row, column) best_score = score return best_move def get_move_score(self, row, column): score = 0 board_copy = self.board.copy() board_copy.make_move(self.computer_player, row, column) score += board_copy.get_score(self.computer_player) score -= board_copy.get_score(self.human_player) return score def run(self): pygame.init() screen = pygame.display.set_mode((WIDTH*COLUMN + MARGIN*(COLUMN+1), HEIGHT*ROW + MARGIN*(ROW+1))) pygame.display.set_caption("黑白棋") clock = pygame.time.Clock() font = pygame.font.Font(None, 36) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN: if self.current_color == self.human_player: pos = pygame.mouse.get_pos() row = pos[1] // (HEIGHT + MARGIN) column = pos[0] // (WIDTH + MARGIN) if self.is_valid_move(row, column): self.make_move(row, column) screen.fill(GREEN) for row in range(ROW): for column in range(COLUMN): color = WHITE if (row + column) % 2 == 0 else BLACK pygame.draw.rect(screen, color, ((MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT)) if self.board.grid[row][column] is not None: if self.board.grid[row][column].color == BLACK: pygame.draw.circle(screen, BLACK, ((MARGIN + WIDTH) * column + MARGIN + WIDTH//2, (MARGIN + HEIGHT) * row + MARGIN + HEIGHT//2), WIDTH//2 - 5) else: pygame.draw.circle(screen, WHITE, ((MARGIN + WIDTH) * column + MARGIN + WIDTH//2, (MARGIN + HEIGHT) * row + MARGIN + HEIGHT//2), WIDTH//2 - 5) if self.is_game_over(): winner = self.get_winner() if winner is not None: text = font.render("Winner: " + ("Black" if winner == BLACK else "White"), True, BLACK) else: text = font.render("Tie", True, BLACK) screen.blit(text, ((WIDTH + MARGIN) * COLUMN // 2 - 50, (HEIGHT + MARGIN) * ROW // 2 - 20)) else: if self.current_color == self.computer_player: move = self.get_computer_move() if move is not None: self.make_move(move[0], move[1]) text = font.render("Turn: " + ("Black" if self.current_color == BLACK else "White"), True, BLACK) screen.blit(text, (10, (HEIGHT + MARGIN) * ROW + 10)) pygame.display.flip() clock.tick(60) if __name__ == "__main__": game = Game() game.run() ``` 这个程序实现了黑白棋人机对弈游戏的功能,使用了 Pygame 库来实现游戏窗口和界面,使用了 Alpha-Beta 剪枝算法来实现电脑的智能对手。你可以根据自己的需要进行修改和优化。

最新推荐

recommend-type

python五子棋游戏的设计与实现

主要为大家详细介绍了python五子棋游戏的设计与实现,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
recommend-type

python扫雷游戏设计(课程设计版)

python扫雷游戏,课程设计,一文解决。此报告包含相关代码的解释和源代码,如果有界面要求可以私聊博主。可以帮助部分同学节省一大部分时间,课程设计报告可以直接将这个docx稍微改一下就好。
recommend-type

python实现翻转棋游戏(othello)

主要为大家详细介绍了python实现翻转棋游戏,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
recommend-type

Python实现的井字棋(Tic Tac Toe)游戏示例

主要介绍了Python实现的井字棋(Tic Tac Toe)游戏,结合实例形式分析了井字棋的原理及Python相关实现技巧,需要的朋友可以参考下
recommend-type

EduCoder实践课程——Python程序设计入门答案

记:由于疫情暂时返不了校,然后学校大四毕业年级布置了在线实训的任务,我选择了实践课程Python程序设计入门。以前没有学过,可能是之前有过acm经验,感觉Python挺好入门的,把自己学习过程中的代码记录下来,一是...
recommend-type

zigbee-cluster-library-specification

最新的zigbee-cluster-library-specification说明文档。
recommend-type

管理建模和仿真的文件

管理Boualem Benatallah引用此版本:布阿利姆·贝纳塔拉。管理建模和仿真。约瑟夫-傅立叶大学-格勒诺布尔第一大学,1996年。法语。NNT:电话:00345357HAL ID:电话:00345357https://theses.hal.science/tel-003453572008年12月9日提交HAL是一个多学科的开放存取档案馆,用于存放和传播科学研究论文,无论它们是否被公开。论文可以来自法国或国外的教学和研究机构,也可以来自公共或私人研究中心。L’archive ouverte pluridisciplinaire
recommend-type

【实战演练】MATLAB用遗传算法改进粒子群GA-PSO算法

![MATLAB智能算法合集](https://static.fuxi.netease.com/fuxi-official/web/20221101/83f465753fd49c41536a5640367d4340.jpg) # 2.1 遗传算法的原理和实现 遗传算法(GA)是一种受生物进化过程启发的优化算法。它通过模拟自然选择和遗传机制来搜索最优解。 **2.1.1 遗传算法的编码和解码** 编码是将问题空间中的解表示为二进制字符串或其他数据结构的过程。解码是将编码的解转换为问题空间中的实际解的过程。常见的编码方法包括二进制编码、实数编码和树形编码。 **2.1.2 遗传算法的交叉和
recommend-type

openstack的20种接口有哪些

以下是OpenStack的20种API接口: 1. Identity (Keystone) API 2. Compute (Nova) API 3. Networking (Neutron) API 4. Block Storage (Cinder) API 5. Object Storage (Swift) API 6. Image (Glance) API 7. Telemetry (Ceilometer) API 8. Orchestration (Heat) API 9. Database (Trove) API 10. Bare Metal (Ironic) API 11. DNS
recommend-type

JSBSim Reference Manual

JSBSim参考手册,其中包含JSBSim简介,JSBSim配置文件xml的编写语法,编程手册以及一些应用实例等。其中有部分内容还没有写完,估计有生之年很难看到完整版了,但是内容还是很有参考价值的。