可以将用python设计黑白棋人机对弈游戏的具体程序写出来吗?
时间: 2023-11-28 09:04:53 浏览: 67
一个黑白棋的游戏程序的源代码
当然可以!下面是一个简单的黑白棋人机对弈游戏的 Python 程序,希望能对你有所帮助。这个程序使用了 Pygame 库来实现游戏窗口和界面,使用了 Alpha-Beta 剪枝算法来实现电脑的智能对手。
```python
import pygame
import sys
import copy
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
WIDTH = 40
HEIGHT = 40
MARGIN = 2
ROW = 8
COLUMN = 8
class Piece:
def __init__(self, color, row, column):
self.color = color
self.row = row
self.column = column
def __eq__(self, other):
if isinstance(other, Piece):
return self.color == other.color and self.row == other.row and self.column == other.column
return False
class Board:
def __init__(self):
self.grid = [[None]*COLUMN for _ in range(ROW)]
self.grid[3][3] = Piece(WHITE, 3, 3)
self.grid[3][4] = Piece(BLACK, 3, 4)
self.grid[4][3] = Piece(BLACK, 4, 3)
self.grid[4][4] = Piece(WHITE, 4, 4)
def is_valid_move(self, color, row, column):
if self.grid[row][column] is not None:
return False
for dr in range(-1, 2):
for dc in range(-1, 2):
if dr == 0 and dc == 0:
continue
r, c = row + dr, column + dc
if r < 0 or r >= ROW or c < 0 or c >= COLUMN or self.grid[r][c] is None or self.grid[r][c].color == color:
continue
while r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color != color:
r += dr
c += dc
if r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color == color and (r - row != dr or c - column != dc):
return True
return False
def get_valid_moves(self, color):
moves = set()
for row in range(ROW):
for column in range(COLUMN):
if self.is_valid_move(color, row, column):
moves.add((row, column))
return moves
def make_move(self, color, row, column):
self.grid[row][column] = Piece(color, row, column)
for dr in range(-1, 2):
for dc in range(-1, 2):
if dr == 0 and dc == 0:
continue
r, c = row + dr, column + dc
if r < 0 or r >= ROW or c < 0 or c >= COLUMN or self.grid[r][c] is None or self.grid[r][c].color == color:
continue
pieces_to_flip = []
while r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color != color:
pieces_to_flip.append((r, c))
r += dr
c += dc
if r >= 0 and r < ROW and c >= 0 and c < COLUMN and self.grid[r][c] is not None and self.grid[r][c].color == color:
for (r, c) in pieces_to_flip:
self.grid[r][c].color = color
def copy(self):
return copy.deepcopy(self)
class Game:
def __init__(self):
self.board = Board()
self.current_color = BLACK
self.human_player = BLACK
self.computer_player = WHITE
def get_score(self, color):
score = 0
for row in range(ROW):
for column in range(COLUMN):
if self.board.grid[row][column] is not None and self.board.grid[row][column].color == color:
score += 1
return score
def is_game_over(self):
return len(self.board.get_valid_moves(BLACK)) == 0 and len(self.board.get_valid_moves(WHITE)) == 0
def get_winner(self):
if self.get_score(BLACK) > self.get_score(WHITE):
return BLACK
elif self.get_score(WHITE) > self.get_score(BLACK):
return WHITE
else:
return None
def is_valid_move(self, row, column):
return self.board.is_valid_move(self.current_color, row, column)
def make_move(self, row, column):
self.board.make_move(self.current_color, row, column)
self.current_color = BLACK if self.current_color == WHITE else WHITE
def get_computer_move(self):
valid_moves = list(self.board.get_valid_moves(self.computer_player))
if len(valid_moves) == 0:
return None
best_move = valid_moves[0]
best_score = -100
for (row, column) in valid_moves:
score = self.get_move_score(row, column)
if score > best_score:
best_move = (row, column)
best_score = score
return best_move
def get_move_score(self, row, column):
score = 0
board_copy = self.board.copy()
board_copy.make_move(self.computer_player, row, column)
score += board_copy.get_score(self.computer_player)
score -= board_copy.get_score(self.human_player)
return score
def run(self):
pygame.init()
screen = pygame.display.set_mode((WIDTH*COLUMN + MARGIN*(COLUMN+1), HEIGHT*ROW + MARGIN*(ROW+1)))
pygame.display.set_caption("黑白棋")
clock = pygame.time.Clock()
font = pygame.font.Font(None, 36)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if self.current_color == self.human_player:
pos = pygame.mouse.get_pos()
row = pos[1] // (HEIGHT + MARGIN)
column = pos[0] // (WIDTH + MARGIN)
if self.is_valid_move(row, column):
self.make_move(row, column)
screen.fill(GREEN)
for row in range(ROW):
for column in range(COLUMN):
color = WHITE if (row + column) % 2 == 0 else BLACK
pygame.draw.rect(screen, color, ((MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT))
if self.board.grid[row][column] is not None:
if self.board.grid[row][column].color == BLACK:
pygame.draw.circle(screen, BLACK, ((MARGIN + WIDTH) * column + MARGIN + WIDTH//2, (MARGIN + HEIGHT) * row + MARGIN + HEIGHT//2), WIDTH//2 - 5)
else:
pygame.draw.circle(screen, WHITE, ((MARGIN + WIDTH) * column + MARGIN + WIDTH//2, (MARGIN + HEIGHT) * row + MARGIN + HEIGHT//2), WIDTH//2 - 5)
if self.is_game_over():
winner = self.get_winner()
if winner is not None:
text = font.render("Winner: " + ("Black" if winner == BLACK else "White"), True, BLACK)
else:
text = font.render("Tie", True, BLACK)
screen.blit(text, ((WIDTH + MARGIN) * COLUMN // 2 - 50, (HEIGHT + MARGIN) * ROW // 2 - 20))
else:
if self.current_color == self.computer_player:
move = self.get_computer_move()
if move is not None:
self.make_move(move[0], move[1])
text = font.render("Turn: " + ("Black" if self.current_color == BLACK else "White"), True, BLACK)
screen.blit(text, (10, (HEIGHT + MARGIN) * ROW + 10))
pygame.display.flip()
clock.tick(60)
if __name__ == "__main__":
game = Game()
game.run()
```
这个程序实现了黑白棋人机对弈游戏的功能,使用了 Pygame 库来实现游戏窗口和界面,使用了 Alpha-Beta 剪枝算法来实现电脑的智能对手。你可以根据自己的需要进行修改和优化。
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