利用electron框架结合canvas画波形图的全部过程以及代码
时间: 2023-10-01 13:06:49 浏览: 176
以下是利用electron框架结合canvas画波形图的全部过程以及代码:
1. 创建一个新的electron项目,安装必要的依赖项(electron、canvas)。
2. 在项目中创建一个HTML文件,添加一个canvas元素用于绘制波形图。例如:
```
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Waveform</title>
</head>
<body>
<canvas id="waveform"></canvas>
</body>
</html>
```
3. 在项目中创建一个JavaScript文件,用于绘制波形图。首先,获取canvas元素和其上下文:
```
const canvas = document.getElementById('waveform');
const ctx = canvas.getContext('2d');
```
4. 创建一个AudioContext对象,用于加载音频并解码:
```
const audioCtx = new AudioContext();
```
5. 加载音频文件并解码:
```
const audioElement = document.getElementById('audio');
const audioSource = audioCtx.createMediaElementSource(audioElement);
const analyser = audioCtx.createAnalyser();
audioSource.connect(analyser);
analyser.connect(audioCtx.destination);
```
6. 设置analyser的参数,包括FFT大小、频域数据长度等:
```
analyser.fftSize = 2048;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
```
7. 在requestAnimationFrame函数中周期性地更新波形图:
```
function draw() {
requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
ctx.fillStyle = 'rgb(200, 200, 200)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.lineWidth = 2;
ctx.strokeStyle = 'rgb(0, 0, 0)';
ctx.beginPath();
const sliceWidth = canvas.width * 1.0 / bufferLength;
let x = 0;
for(let i = 0; i < bufferLength; i++) {
const v = dataArray[i] / 128.0;
const y = v * canvas.height / 2;
if(i === 0) {
ctx.moveTo(x, y);
} else {
ctx.lineTo(x, y);
}
x += sliceWidth;
}
ctx.lineTo(canvas.width, canvas.height / 2);
ctx.stroke();
};
draw();
```
完整的JavaScript代码如下:
```
const canvas = document.getElementById('waveform');
const ctx = canvas.getContext('2d');
const audioCtx = new AudioContext();
const audioElement = document.getElementById('audio');
const audioSource = audioCtx.createMediaElementSource(audioElement);
const analyser = audioCtx.createAnalyser();
audioSource.connect(analyser);
analyser.connect(audioCtx.destination);
analyser.fftSize = 2048;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
function draw() {
requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
ctx.fillStyle = 'rgb(200, 200, 200)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.lineWidth = 2;
ctx.strokeStyle = 'rgb(0, 0, 0)';
ctx.beginPath();
const sliceWidth = canvas.width * 1.0 / bufferLength;
let x = 0;
for(let i = 0; i < bufferLength; i++) {
const v = dataArray[i] / 128.0;
const y = v * canvas.height / 2;
if(i === 0) {
ctx.moveTo(x, y);
} else {
ctx.lineTo(x, y);
}
x += sliceWidth;
}
ctx.lineTo(canvas.width, canvas.height / 2);
ctx.stroke();
};
draw();
```
阅读全文