生成一段用threejs加载mmd模型和导入外部动作的html文件的代码
时间: 2023-03-30 17:03:00 浏览: 368
以下是生成用threejs加载mmd模型和导入外部动作的html文件的代码:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js MMD Model</title>
<style>
body {
margin: ;
overflow: hidden;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/plugins/MMDLoader.js"></script>
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/plugins/MMDAnimationHelper.js"></script>
<script>
var renderer, scene, camera, loader, model, animationHelper, mixer;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 200);
camera.position.set(, 10, 30);
loader = new THREE.MMDLoader();
loader.load('model.pmx', function (object) {
model = object;
model.position.set(, -10, );
scene.add(model);
animationHelper = new THREE.MMDAnimationHelper({
mesh: model
});
loader.loadAnimation('motion.vmd', model, function (animation) {
animationHelper.add(animation, {
name: 'dance',
clampWhenFinished: false
});
mixer = animationHelper.mixer;
animationHelper.unPauseAll();
});
});
window.addEventListener('resize', onWindowResize, false);
}
function animate() {
requestAnimationFrame(animate);
if (mixer) {
mixer.update(.01);
}
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
</script>
</body>
</html>
```
希望能对你有所帮助!
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