unity汽车可以飞跃一个斜坡的完整代码
时间: 2024-06-08 22:06:20 浏览: 111
以下是一个简单的Unity汽车飞跃斜坡的代码示例:
```csharp
public class CarController : MonoBehaviour
{
public WheelCollider[] wheelColliders;
public Transform[] tireMeshes;
public float motorTorque = 500f;
public float maxSteerAngle = 30f;
public float brakeTorque = 5000f;
public float jumpForce = 10000f;
public float jumpAngle = 45f;
private Rigidbody carRigidbody;
private float currentSteerAngle;
private float currentMotorTorque;
private bool isJumping;
private void Start()
{
carRigidbody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
currentSteerAngle = maxSteerAngle * horizontalInput;
currentMotorTorque = motorTorque * verticalInput;
ApplySteer();
ApplyMotorTorque();
UpdateTireMeshes();
if (Input.GetKeyDown(KeyCode.Space) && !isJumping)
{
Jump();
}
}
private void ApplySteer()
{
foreach (WheelCollider wheelCollider in wheelColliders)
{
if (wheelCollider.steerAngle != currentSteerAngle)
{
wheelCollider.steerAngle = currentSteerAngle;
}
}
}
private void ApplyMotorTorque()
{
foreach (WheelCollider wheelCollider in wheelColliders)
{
if (wheelCollider.motorTorque != currentMotorTorque)
{
wheelCollider.motorTorque = currentMotorTorque;
}
if (Mathf.Abs(currentMotorTorque) > 0 && wheelCollider.brakeTorque != 0)
{
wheelCollider.brakeTorque = 0;
}
else if (Mathf.Abs(currentMotorTorque) == 0 && wheelCollider.brakeTorque != brakeTorque)
{
wheelCollider.brakeTorque = brakeTorque;
}
}
}
private void UpdateTireMeshes()
{
for (int i = 0; i < tireMeshes.Length; i++)
{
Quaternion rotation;
Vector3 position;
wheelColliders[i].GetWorldPose(out position, out rotation);
tireMeshes[i].position = position;
tireMeshes[i].rotation = rotation;
}
}
private void Jump()
{
isJumping = true;
carRigidbody.AddForce(transform.up * jumpForce);
carRigidbody.AddForce(transform.forward * jumpForce * Mathf.Tan(jumpAngle * Mathf.Deg2Rad));
StartCoroutine(ResetJump());
}
private IEnumerator ResetJump()
{
yield return new WaitForSeconds(1f);
isJumping = false;
}
}
```
该脚本附加到汽车对象上,并使用WheelCollider和Rigidbody组件来控制汽车的运动。在FixedUpdate方法中,它根据输入调整汽车的转向和动力输出,并更新轮胎网格的位置和旋转。如果玩家按下空格键,它将调用Jump方法来使汽车跳跃。在Jump方法中,它使用AddForce方法来给汽车一个向上的力和一个向前的力,使其跳跃,并使用协程在一段时间后重置isJumping标志。
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