kotlin退出app
时间: 2023-08-14 13:06:33 浏览: 282
要退出 Kotlin Android 应用程序,你可以在 Activity 中调用 `finish()` 方法。例如,在你的 MainActivity 中,你可以创建一个按钮,然后在按钮的 onClickListener 中添加 `finish()` 语句,如下所示:
```kotlin
button.setOnClickListener {
finish()
}
```
这将关闭当前的 Activity,从而退出应用程序。如果你想要关闭整个应用程序,你可以在你的最后一个 Activity 中使用 `finishAffinity()` 方法,如下所示:
```kotlin
button.setOnClickListener {
finishAffinity()
}
```
这将关闭所有 Activity 并退出应用程序。
相关问题
Kotlin编写背单词app,要求有背单词功能,生词本,已背单词表,查单词功能
好的,以下是一个简单的Kotlin代码示例,实现了背单词app的基本功能:
```kotlin
import java.util.*
class Word(val word: String, val meaning: String, var isLearned: Boolean = false)
class WordList(words: List<Word>) {
private val allWords: MutableList<Word> = words.toMutableList()
private val learnedWords: MutableList<Word> = mutableListOf()
private val newWords: MutableList<Word> = allWords.filter { !it.isLearned }.toMutableList()
fun getNewWord(): Word? {
if (newWords.isEmpty()) {
return null
}
val index = Random().nextInt(newWords.size)
return newWords[index]
}
fun addNewWord(word: Word) {
allWords.add(word)
newWords.add(word)
}
fun markAsLearned(word: Word) {
word.isLearned = true
learnedWords.add(word)
newWords.remove(word)
}
fun getAllWords(): List<Word> {
return allWords
}
fun getLearnedWords(): List<Word> {
return learnedWords
}
fun getNewWords(): List<Word> {
return newWords
}
}
class Dictionary {
private val words: MutableMap<String, String> = mutableMapOf(
"apple" to "苹果",
"banana" to "香蕉",
"cherry" to "樱桃",
"dog" to "狗",
"elephant" to "大象"
)
fun lookup(word: String): String? {
return words[word]
}
}
class WordApp {
private val dictionary = Dictionary()
private val wordList = WordList(listOf(
Word("apple", "苹果"),
Word("banana", "香蕉"),
Word("cherry", "樱桃")
))
fun start() {
while (true) {
showMainMenu()
val choice = readLine()?.toIntOrNull() ?: continue
when (choice) {
1 -> learnNewWord()
2 -> reviewWords()
3 -> showWordList()
4 -> lookupWord()
5 -> break
}
}
}
private fun showMainMenu() {
println("""
请选择操作:
1. 学习新单词
2. 复习已学单词
3. 查看单词列表
4. 查询单词意思
5. 退出程序
""".trimIndent())
}
private fun learnNewWord() {
val newWord = wordList.getNewWord()
if (newWord == null) {
println("没有新单词了")
return
}
println("请背诵单词:${newWord.word}")
println("按任意键查看单词意思")
readLine()
println("单词意思:${newWord.meaning}")
println("是否已经掌握这个单词?(y/n)")
val choice = readLine()?.toLowerCase() ?: "n"
if (choice == "y") {
wordList.markAsLearned(newWord)
println("已经掌握了这个单词!")
}
}
private fun reviewWords() {
val learnedWords = wordList.getLearnedWords()
if (learnedWords.isEmpty()) {
println("还没有学习过任何单词")
return
}
println("已学单词列表:")
learnedWords.forEach { println("${it.word} - ${it.meaning}") }
}
private fun showWordList() {
val allWords = wordList.getAllWords()
if (allWords.isEmpty()) {
println("还没有学习过任何单词")
return
}
println("单词列表:")
allWords.forEach { println("${it.word} - ${it.meaning}") }
}
private fun lookupWord() {
println("请输入要查询的单词:")
val word = readLine()?.toLowerCase() ?: return
val meaning = dictionary.lookup(word)
if (meaning == null) {
println("没有找到这个单词")
} else {
println("$word 的意思是 $meaning")
}
}
}
fun main() {
WordApp().start()
}
```
这个app中,`Word`类表示一个单词,其中包含单词本身、意思和是否已经被学习过。`WordList`类表示一个单词列表,其中包含所有的单词、已经学习过的单词和还没有学习过的单词。`Dictionary`类表示一个简单的单词词典,可以根据单词查找意思。`WordApp`类是整个应用程序的入口,通过命令行界面提供了背单词、复习单词、查看单词列表、查询单词意思等功能。
根据Service及BroadcastReceiver的知识讲解和案例使用,实现一个Android音乐播放器。要求能实现音乐的播放,暂停,上一首,下一首,音乐列表点击播放等功能。用Kotlin制作简易app
好的,这里是一个简单的Android音乐播放器的实现思路。
## 1. 创建项目
首先,创建一个新的Android Studio项目,并添加Kotlin支持。
## 2. 添加音乐资源
将需要播放的音乐文件放置在`res/raw`目录下,例如在`res/raw`目录下添加`music.mp3`文件。
## 3. 创建UI界面
可以根据需求创建一个简单的UI界面,包括播放/暂停按钮、上一首/下一首按钮、歌曲列表等控件。
例如,可以在MainActivity中添加以下代码:
```kotlin
class MainActivity : AppCompatActivity() {
private lateinit var mediaPlayer: MediaPlayer
private lateinit var songList: ArrayList<String>
private var currentSongIndex = 0
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
songList = arrayListOf("music.mp3", "music2.mp3", "music3.mp3") // 歌曲列表
mediaPlayer = MediaPlayer.create(this, R.raw.music) // 创建Media Player对象并加载第一首歌曲
playButton.setOnClickListener {
if (mediaPlayer.isPlaying) {
mediaPlayer.pause()
playButton.setImageResource(R.drawable.play)
} else {
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
}
}
nextButton.setOnClickListener {
currentSongIndex = (currentSongIndex + 1) % songList.size
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepare()
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
}
prevButton.setOnClickListener {
currentSongIndex = if (currentSongIndex == 0) songList.size - 1 else currentSongIndex - 1
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepare()
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
}
}
}
```
## 4. 添加Service
在Android中,音乐播放通常是通过Service来实现的,因为Service可以在后台运行,并且可以在应用退出后继续播放音乐。
首先,在项目中创建一个新的Service类,例如`MusicService.kt`,并在其中添加以下代码:
```kotlin
class MusicService : Service() {
private lateinit var mediaPlayer: MediaPlayer
private lateinit var songList: ArrayList<String>
private var currentSongIndex = 0
override fun onBind(intent: Intent?): IBinder? {
return null
}
override fun onCreate() {
super.onCreate()
// 初始化歌曲列表和媒体播放器
songList = arrayListOf("music.mp3", "music2.mp3", "music3.mp3")
mediaPlayer = MediaPlayer()
// 设置媒体播放器的回调函数
mediaPlayer.setOnPreparedListener {
mediaPlayer.start()
}
mediaPlayer.setOnCompletionListener {
playNextSong()
}
}
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (intent != null) {
when (intent.action) {
"PLAY" -> {
if (!mediaPlayer.isPlaying) {
mediaPlayer.prepareAsync()
}
}
"PAUSE" -> {
if (mediaPlayer.isPlaying) {
mediaPlayer.pause()
}
}
"NEXT" -> {
playNextSong()
}
"PREV" -> {
playPrevSong()
}
}
}
return super.onStartCommand(intent, flags, startId)
}
override fun onDestroy() {
super.onDestroy()
mediaPlayer.stop()
mediaPlayer.release()
}
private fun playNextSong() {
currentSongIndex = (currentSongIndex + 1) % songList.size
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepareAsync()
}
private fun playPrevSong() {
currentSongIndex = if (currentSongIndex == 0) songList.size - 1 else currentSongIndex - 1
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepareAsync()
}
}
```
在Service中,我们首先初始化了歌曲列表和媒体播放器,并设置了媒体播放器的回调函数。然后,在`onStartCommand`方法中,我们根据传入的Intent的Action来判断需要执行的操作,包括播放、暂停、下一首和上一首。最后,在Service销毁时,我们停止和释放媒体播放器。
## 5. 添加BroadcastReceiver
为了方便与Service通信,我们可以通过BroadcastReceiver来发送命令给Service,例如播放、暂停、下一首和上一首等操作。
在项目中创建一个新的BroadcastReceiver类,例如`MusicBroadcastReceiver.kt`,并在其中添加以下代码:
```kotlin
class MusicBroadcastReceiver : BroadcastReceiver() {
private lateinit var context: Context
override fun onReceive(context: Context?, intent: Intent?) {
this.context = context!!
val action = intent?.action
val serviceIntent = Intent(context, MusicService::class.java)
when (action) {
"PLAY" -> {
serviceIntent.action = "PLAY"
context.startService(serviceIntent)
}
"PAUSE" -> {
serviceIntent.action = "PAUSE"
context.startService(serviceIntent)
}
"NEXT" -> {
serviceIntent.action = "NEXT"
context.startService(serviceIntent)
}
"PREV" -> {
serviceIntent.action = "PREV"
context.startService(serviceIntent)
}
}
}
}
```
在BroadcastReceiver中,我们根据传入的Intent的Action来判断需要执行的操作,并创建一个新的Intent对象,将Action设置为对应的操作,然后通过`startService()`方法启动Service。
## 6. 注册BroadcastReceiver
在MainActivity中,我们需要注册BroadcastReceiver,并在点击按钮时发送对应的命令给Service。
例如,可以在MainActivity中添加以下代码:
```kotlin
class MainActivity : AppCompatActivity() {
private lateinit var mediaPlayer: MediaPlayer
private lateinit var songList: ArrayList<String>
private var currentSongIndex = 0
private lateinit var broadcastReceiver: MusicBroadcastReceiver
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
songList = arrayListOf("music.mp3", "music2.mp3", "music3.mp3")
mediaPlayer = MediaPlayer.create(this, R.raw.music)
playButton.setOnClickListener {
if (mediaPlayer.isPlaying) {
mediaPlayer.pause()
playButton.setImageResource(R.drawable.play)
sendBroadcast("PAUSE")
} else {
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
sendBroadcast("PLAY")
}
}
nextButton.setOnClickListener {
currentSongIndex = (currentSongIndex + 1) % songList.size
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepare()
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
sendBroadcast("NEXT")
}
prevButton.setOnClickListener {
currentSongIndex = if (currentSongIndex == 0) songList.size - 1 else currentSongIndex - 1
mediaPlayer.reset()
mediaPlayer.setDataSource(this, Uri.parse("android.resource://" + packageName + "/raw/" + songList[currentSongIndex]))
mediaPlayer.prepare()
mediaPlayer.start()
playButton.setImageResource(R.drawable.pause)
sendBroadcast("PREV")
}
val filter = IntentFilter().apply {
addAction("PLAY")
addAction("PAUSE")
addAction("NEXT")
addAction("PREV")
}
broadcastReceiver = MusicBroadcastReceiver()
registerReceiver(broadcastReceiver, filter)
}
override fun onDestroy() {
super.onDestroy()
unregisterReceiver(broadcastReceiver)
}
private fun sendBroadcast(action: String) {
val intent = Intent(action)
sendBroadcast(intent)
}
}
```
在MainActivity中,我们首先创建了一个MusicBroadcastReceiver对象,并在按钮点击事件中发送对应的命令给Service。然后,我们注册了BroadcastReceiver,并在Activity销毁时注销BroadcastReceiver。
## 7. 测试应用
现在,我们可以运行应用并测试音乐播放器的功能了。可以点击播放/暂停按钮来控制歌曲的播放和暂停,也可以点击上一首/下一首按钮来切换歌曲。
以上就是一个简单的Android音乐播放器的实现思路。当然,实际开发中可能还需要添加更多的功能,例如进度条、歌词显示等。
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