unity激光点击人物播放动画代码
时间: 2023-10-15 10:07:19 浏览: 113
以下是一个简单的示例代码,可以在Unity中实现点击人物时播放动画的功能:
```csharp
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private Animator anim;
private bool isClicked = false;
void Start()
{
anim = GetComponent<Animator>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.gameObject == gameObject)
{
isClicked = true;
}
}
}
if (isClicked)
{
anim.Play("YourAnimationName");
isClicked = false;
}
}
}
```
在这个示例中,我们在Start()函数中获取了人物的Animator组件,然后在Update()函数中检测鼠标是否点击到了人物,如果点击到了,就将isClicked标志设置为true。然后在Update()函数中检测isClicked标志,如果为true,则播放动画,并将isClicked标志设置为false,以防止动画重复播放。
你需要将"YourAnimationName"替换为你要播放的动画的名称,且需要确保动画已经添加到Animator组件中。
阅读全文
相关推荐









