unity导入AssetBundle
时间: 2023-10-04 15:11:38 浏览: 196
以下是在Unity中导入AssetBundle的步骤:
首先,创建一个包含您想要打包的资源(例如场景、模型、纹理等)的文件夹。
在Unity中选择“Assets”菜单,然后选择“Build AssetBundles”。
在“Build AssetBundles”对话框中,选择要打包的平台(例如Windows、Android或iOS)和输出文件夹。
点击“Build”按钮生成AssetBundle。
在您的项目中使用AssetBundle,您需要在代码中加载它们。您可以使用“WWW”类从网络或本地文件加载AssetBundle。
例如:
IEnumerator LoadAssetBundle()
{
// Load the AssetBundle file from disk.
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myassetbundle"));
// Load the object asynchronously from the AssetBundle.
AssetBundleRequest request = bundle.LoadAssetAsync<GameObject>("myobject");
// Wait for completion of the load request.
yield return request;
// Get the loaded object.
GameObject obj = request.asset as GameObject;
// Instantiate the object.
Instantiate(obj);
// Unload the AssetBundle.
bundle.Unload(false);
}
在上面的示例中,我们从本地文件系统加载一个名为“myassetbundle”的AssetBundle文件,并异步加载名为“myobject”的游戏对象。一旦对象加载完成,我们将其实例化并卸载AssetBundle。
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