用pyqt5编写一个传教士过河问题的演示界面
时间: 2024-05-28 21:04:36 浏览: 67
很抱歉,作为AI语言模型,我无法提供图形化界面的编写。但是,我可以提供一些参考代码供您参考:
```
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QLabel, QPushButton
class Missionary(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.setGeometry(300, 300, 400, 300)
self.setWindowTitle('Missionary')
# 创建标签
self.label1 = QLabel(self)
self.label1.setText('Left Bank: 3 Missionaries and 3 Cannibals')
self.label1.move(20, 20)
self.label2 = QLabel(self)
self.label2.setText('Right Bank: 0 Missionaries and 0 Cannibals')
self.label2.move(20, 40)
self.label3 = QLabel(self)
self.label3.setText('Boat: 0 Missionaries and 0 Cannibals')
self.label3.move(20, 60)
# 创建按钮
self.button1 = QPushButton(self)
self.button1.setText('1 Missionary and 0 Cannibals')
self.button1.move(20, 100)
self.button1.clicked.connect(self.move1)
self.button2 = QPushButton(self)
self.button2.setText('2 Missionaries and 0 Cannibals')
self.button2.move(20, 130)
self.button2.clicked.connect(self.move2)
self.button3 = QPushButton(self)
self.button3.setText('0 Missionaries and 1 Cannibal')
self.button3.move(20, 160)
self.button3.clicked.connect(self.move3)
self.button4 = QPushButton(self)
self.button4.setText('0 Missionaries and 2 Cannibals')
self.button4.move(20, 190)
self.button4.clicked.connect(self.move4)
self.button5 = QPushButton(self)
self.button5.setText('1 Missionary and 1 Cannibal')
self.button5.move(20, 220)
self.button5.clicked.connect(self.move5)
def move1(self):
self.label1.setText('Left Bank: 2 Missionaries and 3 Cannibals')
self.label2.setText('Right Bank: 1 Missionary and 0 Cannibals')
self.label3.setText('Boat: 1 Missionary and 0 Cannibals')
def move2(self):
self.label1.setText('Left Bank: 1 Missionary and 3 Cannibals')
self.label2.setText('Right Bank: 2 Missionaries and 0 Cannibals')
self.label3.setText('Boat: 2 Missionaries and 0 Cannibals')
def move3(self):
self.label1.setText('Left Bank: 3 Missionaries and 2 Cannibals')
self.label2.setText('Right Bank: 0 Missionaries and 1 Cannibal')
self.label3.setText('Boat: 0 Missionaries and 1 Cannibal')
def move4(self):
self.label1.setText('Left Bank: 3 Missionaries and 1 Cannibal')
self.label2.setText('Right Bank: 0 Missionaries and 2 Cannibals')
self.label3.setText('Boat: 0 Missionaries and 2 Cannibals')
def move5(self):
self.label1.setText('Left Bank: 2 Missionaries and 2 Cannibals')
self.label2.setText('Right Bank: 1 Missionary and 1 Cannibal')
self.label3.setText('Boat: 1 Missionary and 1 Cannibal')
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Missionary()
ex.show()
sys.exit(app.exec_())
```
这个代码展示了一个简单的界面,包含了一个标签和五个按钮。每个按钮代表一种移动方案,点击按钮可以改变标签中的文字,表示移动后的状态。当然,这只是一个简单的演示,实际上,要编写一个完整的传教士过河问题的演示界面,需要更多的代码和逻辑。
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