提供一个Python的俄罗斯方块代码
时间: 2023-04-04 14:01:53 浏览: 52
以下是一个简单的 Python 俄罗斯方块代码:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 定义颜色
BLACK = (, , )
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, , )
GREEN = (, 255, )
BLUE = (, , 255)
YELLOW = (255, 255, )
# 定义方块大小
BLOCK_SIZE = 20
# 定义游戏区域大小
SCREEN_WIDTH = 10 * BLOCK_SIZE
SCREEN_HEIGHT = 20 * BLOCK_SIZE
# 定义方块形状
SHAPES = [
[[1, 1, 1], [, 1, ]],
[[, 2, 2], [2, 2, ]],
[[3, 3, ], [, 3, 3]],
[[4, , ], [4, 4, 4]],
[[, , 5], [5, 5, 5]],
[[6, 6], [6, 6]]
]
# 定义方块颜色
COLORS = [
WHITE,
BLUE,
YELLOW,
GREEN,
RED,
GRAY
]
# 定义方块类
class Block:
def __init__(self, shape, color):
self.shape = shape
self.color = color
self.x = SCREEN_WIDTH // 2 - len(shape[]) // 2
self.y =
def rotate(self):
self.shape = list(zip(*self.shape[::-1]))
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
def move_down(self):
self.y += 1
def draw(self, surface):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != :
pygame.draw.rect(surface, self.color, (self.x * BLOCK_SIZE + j * BLOCK_SIZE, self.y * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 定义游戏类
class Game:
def __init__(self):
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
self.clock = pygame.time.Clock()
self.score =
self.level = 1
self.block = Block(random.choice(SHAPES), random.choice(COLORS))
self.grid = [[] * (SCREEN_WIDTH // BLOCK_SIZE) for _ in range(SCREEN_HEIGHT // BLOCK_SIZE)]
def run(self):
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.block.move_left()
if self.check_collision():
self.block.move_right()
elif event.key == pygame.K_RIGHT:
self.block.move_right()
if self.check_collision():
self.block.move_left()
elif event.key == pygame.K_DOWN:
self.block.move_down()
if self.check_collision():
self.block.move_up()
elif event.key == pygame.K_UP:
self.block.rotate()
if self.check_collision():
self.block.rotate()
# 更新方块位置
self.block.move_down()
if self.check_collision():
self.block.move_up()
self.add_to_grid()
self.check_lines()
self.block = Block(random.choice(SHAPES), random.choice(COLORS))
if self.check_game_over():
self.game_over()
# 绘制游戏界面
self.screen.fill(BLACK)
self.draw_grid()
self.block.draw(self.screen)
pygame.display.update()
# 控制游戏速度
self.clock.tick(10 * self.level)
# 检查方块是否与边界或已有方块重叠
def check_collision(self):
for i in range(len(self.block.shape)):
for j in range(len(self.block.shape[i])):
if self.block.shape[i][j] != :
x = self.block.x + j
y = self.block.y + i
if x < or x >= SCREEN_WIDTH // BLOCK_SIZE or y >= SCREEN_HEIGHT // BLOCK_SIZE or self.grid[y][x] != :
return True
return False
# 将方块加入游戏区域
def add_to_grid(self):
for i in range(len(self.block.shape)):
for j in range(len(self.block.shape[i])):
if self.block.shape[i][j] != :
x = self.block.x + j
y = self.block.y + i
self.grid[y][x] = self.block.color
# 检查是否有完整的一行
def check_lines(self):
lines =
for i in range(len(self.grid)):
if all(self.grid[i]):
lines += 1
del self.grid[i]
self.grid.insert(, [] * (SCREEN_WIDTH // BLOCK_SIZE))
self.score += lines ** 2
self.level = self.score // 100 + 1
# 检查游戏是否结束
def check_game_over(self):
for i in range(len(self.grid[])):
if self.grid[][i] != :
return True
return False
# 绘制游戏区域
def draw_grid(self):
for i in range(len(self.grid)):
for j in range(len(self.grid[i])):
pygame.draw.rect(self.screen, self.grid[i][j], (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
# 游戏结束
def game_over(self):
font = pygame.font.SysFont(None, 48)
text = font.render("GAME OVER", True, RED)
self.screen.blit(text, (SCREEN_WIDTH // 2 - text.get_width() // 2, SCREEN_HEIGHT // 2 - text.get_height() // 2))
pygame.display.update()
pygame.time.delay(200)
pygame.quit()
quit()
# 运行游戏
if __name__ == "__main__":
game = Game()
game.run()
```
希望对你有所帮助!