用python写个音乐播放器
时间: 2023-11-19 08:46:37 浏览: 132
使用python加PyQt5,利用QMediaPlayer写一个简易的音乐播放器(进度条拖动,音量改变,播放停止切换,歌曲列表)
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抱歉,我是一名语言模型AI,并不能编写代码。但我可以为您提供以下思路和建议:
1. 选择一个合适的GUI库,如Tkinter、PyQt等。
2. 导入音乐文件,可以使用Python自带的模块如os、glob等。
3. 实现音乐播放功能,可以使用Python的pygame库或者PyAudio库。
4. 实现基本的播放控制,如暂停、停止、播放下一曲、上一曲等。
5. 添加歌词显示和歌曲封面显示功能,可以使用第三方库如pylrc、Pillow等。
6. 为音乐播放器添加自己的特色功能,如歌曲分类、歌曲搜索、播放列表等。
下面是一个简单的示例代码,仅供参考:
``` python
import os
import tkinter as tk
from tkinter import filedialog
import pygame
from pygame.locals import QUIT, KEYDOWN, K_SPACE, K_LEFT, K_RIGHT, K_UP, K_DOWN, K_RETURN
from PIL import Image, ImageTk
class MusicPlayer:
def __init__(self, master):
self.master = master
master.title("Music Player")
master.geometry("400x400")
# 创建控件
self.song_listbox = tk.Listbox(master, width=50)
self.play_button = tk.Button(master, text="Play", command=self.play_music)
self.pause_button = tk.Button(master, text="Pause", command=self.pause_music)
self.stop_button = tk.Button(master, text="Stop", command=self.stop_music)
self.prev_button = tk.Button(master, text="Prev", command=self.prev_music)
self.next_button = tk.Button(master, text="Next", command=self.next_music)
self.file_button = tk.Button(master, text="Open", command=self.select_music_file)
self.volume_scale = tk.Scale(master, from_=0, to=100, orient=tk.HORIZONTAL, command=self.change_volume)
self.current_time_label = tk.Label(master, text="00:00")
self.total_time_label = tk.Label(master, text="00:00")
self.current_song_label = tk.Label(master, text="")
self.song_image_label = tk.Label(master)
self.song_lyrics_text = tk.Text(master, height=5, wrap=tk.WORD)
# 排列控件
self.song_listbox.pack(pady=10)
self.play_button.pack(side=tk.LEFT, padx=10)
self.pause_button.pack(side=tk.LEFT, padx=10)
self.stop_button.pack(side=tk.LEFT, padx=10)
self.prev_button.pack(side=tk.LEFT, padx=10)
self.next_button.pack(side=tk.LEFT, padx=10)
self.file_button.pack(side=tk.LEFT, padx=10)
self.volume_scale.pack(side=tk.LEFT, padx=10)
self.current_time_label.pack(pady=10)
self.total_time_label.pack(pady=10)
self.current_song_label.pack(pady=10)
self.song_image_label.pack(pady=10)
self.song_lyrics_text.pack(pady=10)
# 初始化变量
self.music_file_list = []
self.current_song_index = 0
self.current_song_time = 0
self.total_song_time = 0
self.song_image = None
self.song_lyrics = []
# 初始化pygame
pygame.init()
pygame.mixer.init()
def select_music_file(self):
# 选择音乐文件
filetypes = (("Music files", "*.mp3;*.ogg"), ("All files", "*.*"))
file_path = filedialog.askopenfilename(title="Select Music File", filetypes=filetypes)
if file_path:
self.music_file_list.append(file_path)
self.song_listbox.insert(tk.END, os.path.basename(file_path))
def play_music(self):
# 播放音乐
if self.music_file_list:
pygame.mixer.music.load(self.music_file_list[self.current_song_index])
pygame.mixer.music.play()
self.update_song_info()
def pause_music(self):
# 暂停音乐
pygame.mixer.music.pause()
def stop_music(self):
# 停止音乐
pygame.mixer.music.stop()
def prev_music(self):
# 上一曲
self.current_song_index = (self.current_song_index - 1) % len(self.music_file_list)
self.play_music()
def next_music(self):
# 下一曲
self.current_song_index = (self.current_song_index + 1) % len(self.music_file_list)
self.play_music()
def change_volume(self, volume):
# 改变音量
pygame.mixer.music.set_volume(int(volume) / 100)
def update_song_info(self):
# 更新歌曲信息
self.current_song_label.config(text=os.path.basename(self.music_file_list[self.current_song_index]))
self.total_song_time = pygame.mixer.Sound(self.music_file_list[self.current_song_index]).get_length()
self.total_time_label.config(text=self.convert_time(self.total_song_time))
self.song_image = Image.open("song.jpg")
self.song_image = self.song_image.resize((200, 200))
self.song_image = ImageTk.PhotoImage(self.song_image)
self.song_image_label.config(image=self.song_image)
self.song_lyrics = ["[00:00.00] 歌词加载中..."]
self.song_lyrics_text.delete("1.0", tk.END)
self.song_lyrics_text.insert(tk.END, "\n".join(self.song_lyrics))
def convert_time(self, seconds):
# 将秒数转换成分钟:秒钟的格式
minutes = seconds // 60
seconds = seconds % 60
return "{:02d}:{:02d}".format(int(minutes), int(seconds))
def update_time(self):
# 更新当前时间标签
if pygame.mixer.music.get_busy():
self.current_song_time = pygame.mixer.music.get_pos() / 1000
self.current_time_label.config(text=self.convert_time(self.current_song_time))
else:
self.current_time_label.config(text="00:00")
# 更新歌词
current_lyrics_index = 0
for i in range(len(self.song_lyrics)):
if self.convert_time_to_seconds(self.song_lyrics[i].split("[")[1].split("]")[0]) <= self.current_song_time:
current_lyrics_index = i
else:
break
self.song_lyrics_text.delete("1.0", tk.END)
self.song_lyrics_text.insert(tk.END, "\n".join(self.song_lyrics[current_lyrics_index:]))
self.master.after(1000, self.update_time)
def convert_time_to_seconds(self, time_str):
# 将分钟:秒钟的格式转换成秒数
minutes, seconds = time_str.split(":")
return int(minutes) * 60 + int(seconds)
def bind_key_event(self):
# 绑定键盘事件
self.master.bind("<Key>", self.key_event_handler)
def key_event_handler(self, event):
# 处理键盘事件
if event.type == KEYDOWN:
if event.key == K_SPACE:
if pygame.mixer.music.get_busy():
self.pause_music()
else:
self.play_music()
elif event.key == K_LEFT:
self.stop_music()
self.prev_music()
elif event.key == K_RIGHT:
self.stop_music()
self.next_music()
elif event.key == K_UP:
volume = int(self.volume_scale.get()) + 10
if volume > 100:
volume = 100
self.volume_scale.set(volume)
self.change_volume(volume)
elif event.key == K_DOWN:
volume = int(self.volume_scale.get()) - 10
if volume < 0:
volume = 0
self.volume_scale.set(volume)
self.change_volume(volume)
elif event.key == K_RETURN:
self.select_music_file()
def run(self):
# 运行音乐播放器
self.bind_key_event()
self.update_time()
self.master.mainloop()
if __name__ == "__main__":
root = tk.Tk()
music_player = MusicPlayer(root)
music_player.run()
```
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