设计一个程序开始运行时显示一个迷宫地图,迷宫中央有一只老鼠,迷宫的右下方有一个粮仓。游戏的任务是使用键盘上的方向键操纵老鼠在规定的时间内走到粮仓处。 设计要求: (1)老鼠形象可辨认,可用键盘操纵老鼠上下左右移动; (2)正确检测结果,若老鼠在规定时间内走到粮仓处,提示成功,否则提示失败; (3)添加编辑迷宫功能,可修改当前迷宫,修改内容:墙变路、路变墙; (4)找出走出迷宫的所有路径,以及最短路径
时间: 2023-12-09 10:06:51 浏览: 117
这是一个比较复杂的项目,需要用到栈和图的知识。以下是大致的实现思路:
1. 绘制迷宫地图,老鼠和粮仓的位置。
2. 使用键盘监听事件,根据键盘输入移动老鼠的位置。
3. 使用深度优先搜索算法,找到走出迷宫的所有路径,以及最短路径。
4. 在规定的时间内,判断老鼠是否走到了粮仓处,如果是,则提示成功,如果不是,则提示失败。
5. 添加编辑迷宫功能,允许用户修改当前迷宫的墙和路。
以下是伪代码:
```
// 定义迷宫地图,老鼠和粮仓的位置
map = [
[1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,1,0,0,0,0,1],
[1,0,1,0,0,0,1,1,0,1],
[1,0,1,0,1,0,1,0,0,1],
[1,0,1,0,1,0,1,0,1,1],
[1,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1]
]
mouse_x = 1
mouse_y = 1
food_x = 8
food_y = 4
// 定义栈和访问数组
stack = []
visited = []
// 深度优先搜索
def dfs(x, y):
# 判断是否到达终点
if x == food_x and y == food_y:
return True
# 标记当前位置已经访问过
visited[x][y] = True
# 向四个方向探索
if map[x-1][y] == 0 and not visited[x-1][y]:
stack.append((x-1, y))
if map[x+1][y] == 0 and not visited[x+1][y]:
stack.append((x+1, y))
if map[x][y-1] == 0 and not visited[x][y-1]:
stack.append((x, y-1))
if map[x][y+1] == 0 and not visited[x][y+1]:
stack.append((x, y+1))
# 递归搜索
while len(stack) > 0:
next_x, next_y = stack.pop()
if dfs(next_x, next_y):
return True
return False
// 找到所有的路径
all_paths = []
path = []
def find_all_paths(x, y):
visited[x][y] = True
path.append((x, y))
if x == food_x and y == food_y:
all_paths.append(path[:])
else:
if map[x-1][y] == 0 and not visited[x-1][y]:
find_all_paths(x-1, y)
if map[x+1][y] == 0 and not visited[x+1][y]:
find_all_paths(x+1, y)
if map[x][y-1] == 0 and not visited[x][y-1]:
find_all_paths(x, y-1)
if map[x][y+1] == 0 and not visited[x][y+1]:
find_all_paths(x, y+1)
visited[x][y] = False
path.pop()
// 找到最短路径
shortest_path = []
def find_shortest_path(x, y):
visited[x][y] = True
path.append((x, y))
if x == food_x and y == food_y:
if not shortest_path or len(path) < len(shortest_path):
shortest_path[:] = path[:]
else:
if map[x-1][y] == 0 and not visited[x-1][y]:
find_shortest_path(x-1, y)
if map[x+1][y] == 0 and not visited[x+1][y]:
find_shortest_path(x+1, y)
if map[x][y-1] == 0 and not visited[x][y-1]:
find_shortest_path(x, y-1)
if map[x][y+1] == 0 and not visited[x][y+1]:
find_shortest_path(x, y+1)
visited[x][y] = False
path.pop()
// 判断老鼠是否走到了粮仓处
def check_success():
if mouse_x == food_x and mouse_y == food_y:
print("成功!")
else:
print("失败!")
// 主程序
while True:
# 绘制迷宫地图,老鼠和粮仓的位置
draw_map(map, mouse_x, mouse_y, food_x, food_y)
# 监听键盘事件,移动老鼠的位置
move = get_keyboard_input()
if move == "up" and map[mouse_x-1][mouse_y] == 0:
mouse_x -= 1
elif move == "down" and map[mouse_x+1][mouse_y] == 0:
mouse_x += 1
elif move == "left" and map[mouse_x][mouse_y-1] == 0:
mouse_y -= 1
elif move == "right" and map[mouse_x][mouse_y+1] == 0:
mouse_y += 1
# 检测老鼠是否走到了粮仓处
check_success()
# 找到所有的路径
visited = [[False]*len(map[0]) for _ in range(len(map))]
all_paths = []
path = []
find_all_paths(mouse_x, mouse_y)
print(all_paths)
# 找到最短路径
visited = [[False]*len(map[0]) for _ in range(len(map))]
shortest_path = []
find_shortest_path(mouse_x, mouse_y)
print(shortest_path)
```
以上是一个简单的迷宫游戏的实现思路,实际实现中还需要处理一些细节。
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