会动的圣诞树代码编程python
时间: 2023-12-19 12:32:17 浏览: 140
以下是一个使用Python编写的会动的圣诞树代码示例:
```python
import time
def print_tree(height):
for i in range(height):
print(' ' * (height - i - 1) + '*' * (2 * i + 1))
print(' ' * (height - 1) + '|')
def animate_tree(height, duration):
for i in range(duration):
print('\033c') # 清屏
print_tree(height)
time.sleep(0.5)
print('\033c') # 清屏
time.sleep(0.5)
# 设置圣诞树的高度和动画持续时间
tree_height = 5
animation_duration = 5
# 执行动画
animate_tree(tree_height, animation_duration)
```
这段代码会打印出一个指定高度的圣诞树,并且会以一定的时间间隔进行动画效果的展示。你可以根据需要调整圣诞树的高度和动画持续时间。
相关问题
动态圣诞树代码编程python
以下是一个简单的动态圣诞树代码示例,使用Python的turtle模块绘制:
```python
import turtle
# 设置画布和画笔
canvas = turtle.Screen()
canvas.bgcolor("black")
pen = turtle.Turtle()
pen.speed(0)
# 绘制圣诞树
def draw_tree(size, levels):
if levels == 0:
return
else:
pen.color("green")
pen.forward(size)
pen.left(45)
draw_tree(0.6 * size, levels - 1)
pen.right(90)
draw_tree(0.6 * size, levels - 1)
pen.left(45)
pen.backward(size)
# 绘制圣诞树的装饰
def draw_decorations(size, levels):
if levels == 0:
return
else:
pen.color("red")
pen.forward(size)
pen.left(45)
draw_decorations(0.6 * size, levels - 1)
pen.right(90)
draw_decorations(0.6 * size, levels - 1)
pen.left(45)
pen.backward(size)
# 绘制圣诞树的星星
def draw_star():
pen.color("yellow")
pen.penup()
pen.goto(0, 200)
pen.pendown()
pen.begin_fill()
for _ in range(5):
pen.forward(50)
pen.right(144)
pen.end_fill()
# 绘制整个圣诞树
def draw_christmas_tree():
pen.penup()
pen.goto(0, -200)
pen.pendown()
pen.left(90)
draw_tree(100, 7)
draw_decorations(100, 7)
draw_star()
# 调用绘制函数
draw_christmas_tree()
# 隐藏画笔
pen.hideturtle()
# 结束绘制
turtle.done()
```
3d动态圣诞树代码编程python
在Python中编写一个简单的3D动态圣诞树代码可以利用matplotlib库的3D绘图功能。这里是一个基本的例子,使用了Pygame模块来创建动画效果,因为matplotlib本身并不支持3D动画:
```python
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
# 定义颜色
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
class Tree(pygame.sprite.Sprite):
def __init__(self, size=100):
super().__init__()
self.size = size
self.vertices = [
# 树干部分
(-size, -size, 0), (size, -size, 0), (0, size, 0),
(-size, -size, 0), (0, size, 0), (size, -size, 0),
# 分支部分
(-size, -size*1.5, size), (size, -size*1.5, size), (0, size*1.5, size),
(-size, -size*1.5, size), (0, size*1.5, size), (size, -size*1.5, size),
]
self.indices = [(i, i+1, i+2) for i in range(0, len(self.vertices), 3)]
def draw(self, screen):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glEnable(GL_DEPTH_TEST)
glBegin(GL_TRIANGLES)
glColor3ub(*WHITE)
for v1, v2, v3 in self.indices:
glVertex3f(*self.vertices[v1])
glVertex3f(*self.vertices[v2])
glVertex3f(*self.vertices[v3])
glEnd()
pygame.display.flip()
pygame.init()
tree = Tree()
screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF | pygame.OPENGL)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
tree.draw(screen)
clock.tick(30) # 设置帧率
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