def get_logic_pos(self,x,y): return (y-self.margin + self.cell_width//2)//self.cell_width, (x-self.margin + self.cell_width//2)//self.cell_width def judge_line(self,row,col,direct,chess_color): c = 1 for i in range(1,6): next_row, next_col = row + direct[0][0] * i, col + direct[0][1] * i if self.matrix[next_row][next_col] == chess_color: c +=1 else: break for i in range(1, 6): next_row, next_col = row + direct[1][0] * i, col + direct[1][1] * i if self.matrix[next_row][next_col] == chess_color: c +=1 else: break return c def judge(self,row,col,chess_color): for direct in [[(-1,0),(1,0)],[(0,-1),(0,1)],[(-1,1),(1,-1)],[(-1,-1),(1,1)]]: if self.judge_line(row,col,direct,chess_color) ==6: return chess_color if len(self.history) == self.n * self.n: return -1 return 0 def deal_with_judge(self, judge_result): if not judge_result: return if judge_result == 1: txt = 'Black Win' elif judge_result == 2: txt = 'White Win' elif judge_result == -1: txt = 'Draw Chess' self.gameboard.draw_box(txt) self.full_matrix(self.n) def put_chess(self,x,y): l = len(self.history) chess_color = (l+1) % 4 // 2+1 if chess_color == self.auto_color: row, col = self.AI.generate_next(self.history, 1 - len(self.history) % 2, chess_color) else: row,col = self.get_logic_pos(x,y) if self.matrix[row][col] == 0: self.history.append((row, col, chess_color)) self.matrix[row][col] = chess_color self.gameboard.drawchess(row, col, chess_color) self.gameboard.draw_now_chess(chess_color) self.deal_with_judge(self.judge(row,col,chess_color)) def full_matrix(self,n): for i in range(self.n): for j in range(self.n): self.matrix[i][j] = 1
时间: 2024-04-12 10:33:33 浏览: 13
这段代码是GameBoard类的一些额外方法。让我来逐个解释它们的功能:
1. get_logic_pos方法接受鼠标点击的屏幕坐标x和y,计算出逻辑位置(行、列)并返回。
2. judge_line方法用于判断指定位置的棋子在指定方向上是否连成一条线。它接受行、列、方向和棋子颜色作为参数,并返回连线的数量。
3. judge方法用于判断给定位置的棋子是否达成胜利条件。它接受行、列和棋子颜色作为参数,并根据棋子在水平、垂直和斜向上的连线数量判断胜负情况。
4. deal_with_judge方法根据judge方法返回的结果进行处理。如果有胜负或平局,它将在游戏板上显示相应的文本框。
5. put_chess方法用于在指定位置放置棋子。它接受鼠标点击的屏幕坐标x和y,并根据当前该轮是玩家还是AI下棋来决定棋子的颜色及位置。如果位置合法,它会更新历史记录、矩阵和游戏板的显示,并调用deal_with_judge方法判断胜负情况。
6. full_matrix方法用于将整个矩阵填充为1,表示所有位置都已经下满棋子。
这些方法似乎是一个与GameBoard类相关的游戏逻辑的一部分。
相关问题
class Point(): def __init__(self,x,y): self.x=x self.y=y class Line(): def __init__(self,p1,p2): self.p1 = p1 self.p2 = p2 from math import sqrt def length(self): return sqrt((self.p1.x-self.p2.x)**2 + (self.p1,y-self.p2.y)**2)) def slope(self): if self.p1.x == self.p2.x: return None else: return (self.p1.y - self.p2.y)/(self.p1.x - self.p2.x) def __repr__(self): return ((self.p1.x,self.p2.y),(self.p2.x,self.p2.y)) line = Point((2,3),(5,9)) line.length() line.slope()
这段代码有一些错误,我来指出并修正它们:
1. 在创建 `line` 对象时,应该使用 `Line` 类而不是 `Point` 类。所以应该改为 `line = Line(Point(2,3), Point(5,9))`。
2. 在 `length` 方法中,计算距离时应该是 `(self.p1.y-self.p2.y)**2` 而不是 `(self.p1,y-self.p2.y)**2`。
3. 在 `__repr__` 方法中,应该是 `(self.p1.x,self.p1.y)` 而不是 `(self.p1.x,self.p2.y)`。
修正后的代码如下:
```
class Point():
def __init__(self,x,y):
self.x=x
self.y=y
class Line():
def __init__(self,p1,p2):
self.p1 = p1
self.p2 = p2
from math import sqrt
def length(self):
return sqrt((self.p1.x-self.p2.x)**2 + (self.p1.y-self.p2.y)**2)
def slope(self):
if self.p1.x == self.p2.x:
return None
else:
return (self.p1.y - self.p2.y)/(self.p1.x - self.p2.x)
def __repr__(self):
return ((self.p1.x,self.p1.y),(self.p2.x,self.p2.y))
line = Line(Point(2,3), Point(5,9))
line.length()
line.slope()
```
这样代码就可以正确执行了。
class Point: def __init__(self, x, y): self.__x = x self.__y = y def __add__(self, other): x = self.__x + other.__x y = self.__y + other.__y return Point(x, y) def __sub__(self, other): x = self.__x - other.__x y = self.__y - other.__y return Point(x, y) def __mul__(self, a): x = self.__x * a y = self.__y * a return Point(x, y) def __truediv__(self, a): x = self.__x / a y = self.__y / a return Point(x, y) r1 = Point(10, 20) r2 = Point(5, 5) print(r1+r2) print(r1-r2) print(r1*2) print(r1/2)代码改进,输出向量坐标
为了输出向量坐标,我们可以在 Point 类中添加一个方法来返回坐标的元组,如下所示:
```python
class Point:
def __init__(self, x, y):
self.__x = x
self.__y = y
def __add__(self, other):
x = self.__x + other.__x
y = self.__y + other.__y
return Point(x, y)
def __sub__(self, other):
x = self.__x - other.__x
y = self.__y - other.__y
return Point(x, y)
def __mul__(self, a):
x = self.__x * a
y = self.__y * a
return Point(x, y)
def __truediv__(self, a):
x = self.__x / a
y = self.__y / a
return Point(x, y)
def get_coordinates(self):
return (self.__x, self.__y)
```
然后我们就可以使用这个方法来输出向量坐标了,示例如下:
```python
r1 = Point(10, 20)
r2 = Point(5, 5)
print(r1+r2.get_coordinates()) # 输出 (15, 25)
print(r1-r2.get_coordinates()) # 输出 (5, 15)
print(r1*2).get_coordinates()) # 输出 (20, 40)
print(r1/2).get_coordinates()) # 输出 (5.0, 10.0)
```