写一段unity中的人物控制代码,要求可以实现移动,跳跃,奔跑,贴墙跑和边缘攀爬
时间: 2023-03-13 09:16:53 浏览: 164
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class CharacterControl : MonoBehaviour {
public float moveSpeed = 5f;
public float jumpForce = 10f;
public float runSpeed = 10f;
public float wallrunSpeed = 10f;
public float edgeClimbSpeed = 10f;
private Rigidbody2D rb;
private bool isGrounded;
private bool isWallRunning;
private bool isEdgeClimbing;
void Start() {
rb = GetComponent<Rigidbody2D>();
}
void Update() {
if (Input.GetKey(KeyCode.A)) {
transform.position += Vector3.left * moveSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D)) {
transform.position += Vector3.right * moveSpeed * Time.deltaTime;
}
if (Input.GetKeyDown(KeyCode.Space)) {
if (isGrounded) {
rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
}
if (isWallRunning) {
rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
}
}
if (Input.GetKey(KeyCode.LeftShift)) {
transform.position += Vector3.right * runSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.W) && isWallRunning) {
transform.position += Vector3.up * wallrunSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.W) && isEdgeClimbing) {
transform.position += Vector3.up * edgeClimbSpeed * Time.deltaTime;
}
}
private void OnCollisionEnter2D(Collision2D other) {
if (other.gameObject.tag == "Ground") {
isGrounded = true;
}
if (other.gameObject.tag == "Wall") {
isWallRunning = true;
}
if (other.gameObject.tag == "Edge") {
isEdgeClimbing = true;
}
}
private void OnCollisionExit2D(Collision2D other) {
if (other.gameObject.tag == "Ground") {
isGrounded = false;
}
if (other.gameObject.tag == "Wall") {
isWallRunning = false;
}
if (other.gameObject.tag == "Edge") {
isEdgeClimbing = false;
}
}
}答案:使用Unity制作的人物控制代码可以实现移动、跳跃、奔跑、贴墙跑和边缘攀爬,需要在Start方法中获取刚体组件的引用,在Update方法中通过按键控制物体的位置移动,同时判断物体是否处于地面、墙面或边缘,以控制跳跃、贴墙跑和边缘攀爬,OnCollisionEnter2D和OnCollisionExit2D中设置相应的标志位,以此来根据控制物体的行为。
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