python编程代码游戏
时间: 2023-10-09 08:07:10 浏览: 49
以下是一个简单的Python编程代码游戏:
```python
import random
print("欢迎来到猜数字游戏!")
print("我想了一个1到100之间的整数,请你猜一猜是多少。")
num = random.randint(1, 100)
guess = 0
tries = 0
while guess != num:
guess = int(input("你猜是多少?"))
tries += 1
if guess < num:
print("太小了,请再猜一次。")
elif guess > num:
print("太大了,请再猜一次。")
print("恭喜你,你猜对了!")
print("你用了", tries, "次猜中了答案。")
```
玩家需要猜测一个1到100之间的整数,程序会根据玩家的猜测给出提示。玩家需要尽可能少的次数猜中答案。
相关问题
python猜拳游戏编程代码
以下是一个简单的 Python 猜拳游戏代码示例:
```python
import random
# 定义猜拳手势
gestures = ['rock', 'paper', 'scissors']
# 询问用户出拳
user_choice = input("Please enter your choice (rock/paper/scissors): ").lower()
# 随机生成电脑出拳
computer_choice = random.choice(gestures)
# 输出电脑出拳结果
print("Computer chose", computer_choice)
# 判断胜负
if user_choice == computer_choice:
print("It's a tie!")
elif user_choice == 'rock' and computer_choice == 'scissors':
print("You win!")
elif user_choice == 'paper' and computer_choice == 'rock':
print("You win!")
elif user_choice == 'scissors' and computer_choice == 'paper':
print("You win!")
else:
print("Computer wins!")
```
这个代码会首先询问用户输入他/她的出拳(rock/paper/scissors),然后随机生成电脑的出拳,最后根据规则判断胜负并输出结果。
2048python编程代码
2048是一个流行的数字游戏,下面是一个使用Python编写的简单的2048游戏代码:
```python
# 导入所需库
import curses
from random import randrange, choice
from collections import defaultdict
# 定义游戏主函数
def main(stdscr):
# 设置键位操作
keys = {
'W': [-1, 0], 'w': [-1, 0],
'S': [1, 0], 's': [1, 0],
'A': [0, -1], 'a': [0, -1],
'D': [0, 1], 'd': [0, 1],
}
# 定义游戏盘面大小和终止条件
n = 4
win_value = 2048
# 初始化游戏盘面
def init():
# 创建一个2D矩阵,并将每个元素初始化为0
return [[0 for _ in range(n)] for _ in range(n)]
# 随机生成一个新数字
def generate():
# 80%的概率生成2,20%的概率生成4
return 2 if randrange(100) > 80 else 4
# 绘制游戏界面
def draw():
stdscr.clear()
for row in game_board:
stdscr.addstr(' '.join(map(str, row)) + '\n')
# 判断是否能够移动
def can_move():
for i, row in enumerate(game_board):
for j, num in enumerate(row):
if num == 0 or (j > 0 and num == row[j-1]) or (j < n-1 and num == row[j+1]) or (i > 0 and num == game_board[i-1][j]) or (i < n-1 and num == game_board[i+1][j]):
return True
return False
# 处理键盘输入,更新游戏盘面
def move(direction):
# 定义移动辅助函数
def move_row(row):
# 移动非零元素到一边,合并相同元素
def tighten(row):
new_row = [i for i in row if i != 0]
new_row += [0] * (n - len(new_row))
return new_row
# 合并相同元素
def merge(row):
pair = False
new_row = []
for i in range(n):
if pair:
new_row.append(2 * row[i])
pair = False
else:
if i + 1 < n and row[i] == row[i + 1]:
pair = True
new_row.append(0)
else:
new_row.append(row[i])
return new_row
return tighten(merge(tighten(row)))
# 定义移动操作的方向
moves = {
'up': lambda board: [move_row(row) for row in board],
'down': lambda board: [move_row(row[::-1])[::-1] for row in board],
'left': lambda board: [list(row) for row in moves['up'](zip(*board))],
'right': lambda board: [list(row) for row in moves['down'](zip(*board))],
}
# 执行移动操作
if direction in moves:
if can_move():
game_board[:] = moves[direction](game_board)
generate()
draw()
if is_win():
stdscr.addstr('You win!\n')
if is_game_over():
stdscr.addstr('Game over!\n')
# 判断是否游戏胜利
def is_win():
return any(any(num >= win_value for num in row) for row in game_board)
# 判断是否游戏结束
def is_game_over():
return not can_move()
# 初始化游戏盘面
game_board = init()
generate()
generate()
draw()
# 处理键盘输入
while True:
key = stdscr.getch()
if key == curses.KEY_UP or key == ord('w') or key == ord('W'):
move('up')
elif key == curses.KEY_DOWN or key == ord('s') or key == ord('S'):
move('down')
elif key == curses.KEY_LEFT or key == ord('a') or key == ord('A'):
move('left')
elif key == curses.KEY_RIGHT or key == ord('d') or key == ord('D'):
move('right')
elif key == ord('q') or key == ord('Q'):
break
# 运行游戏
curses.wrapper(main)
```