C++win32GDI+如何将PNG图片转化为d2d资源
时间: 2024-11-25 20:21:31 浏览: 6
在C++ Win32环境中,使用GDI+将PNG图片转换为Direct2D (D2D) 可识别的资源通常涉及以下步骤:
1. **引入必要的库**[^1]:
```cpp
#include <windows.h>
#include <wicapi.h> // 引入Windows Imaging Component (WIC) 库
```
2. **加载PNG图片**:
```cpp
IWICImagingFactory* factory;
HRESULT hr = CoCreateInstance(__uuidof(WICImagingFactory), NULL, CLSCTX_ALL, __uuidof(IWICImagingFactory), (void**)&factory);
if (!SUCCEEDED(hr))
return hr;
IStream* stream = nullptr;
hr = ::CreateFileInputStreamFromFile(L"example.png", &stream); // 替换为你的PNG文件路径
if (!SUCCEEDED(hr))
return hr;
IWICStreamSource* source;
hr = factory->CreateStreamFromStreamSource(stream, &source);
```
3. **创建WIC Bitmap**:
```cpp
IWICBitmapDecoder* decoder;
hr = factory->CreateDecoderFromStream(source, NULL, WICDecodeMetadataCacheOnLoad, &decoder);
if (!SUCCEEDED(hr))
return hr;
IWICBitmapFrameDecode* frame;
hr = decoder->GetFrame(0, &frame);
if (!SUCCEEDED(hr))
return hr;
IWICBitmapScaler* scaler;
hr = factory->CreateBitmapScaler(frame, &scaler);
```
4. **转换为D2D Bitmap**:
```cpp
ID2D1DeviceContext* deviceContext;
D2DCREATE Options = { D2D1_FACTORY_TYPE_SINGLE_THREADED };
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &Options, IID_PPV_ARGS(&deviceContext));
if (!SUCCEEDED(hr))
return hr;
ID2D1Bitmap* d2dBmp;
hr = scaler->CopyToBitmap(deviceContext, &d2dBmp);
```
5. **清理资源**:
```cpp
delete d2dBmp;
scaler->Release();
frame->Release();
decoder->Release();
source->Release();
stream->Release();
factory->Release();
```
以上代码展示了基本流程,实际项目中可能还需要处理异常和错误情况。记得替换示例中的文件路径,并根据需求调整缩放比例。
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