任务说明:定义战斗类,模拟红蓝双方战斗过程。要求输入的对战的双方的队伍和姓名,每个队伍的队员初始血量为20,每次随机产生双方的攻击值,互相攻击对方,直到队员的血量用完,并提示比赛结果解题思路提示:1)导入随机数模块和时间模块 2)定义一个战斗类Fightl 用户类的两个全局属性,初始血量(20)和初始攻击值(0)l 用户类的构造函数中有2个类属性,用来初始化用户队伍和姓名。 l 用户类中的方法实现的功能n 定义产生攻击的随机数函数 “控制在10以内” 利用随机数产生攻击值并返回攻击值数据n 定义攻击结果函数(血量减少) 根据当前剩下的血量减去对方的攻击值得到剩余血量n 定义游戏结束条件,用户死亡 如果当前剩下的血量小于等于0,则当前用户死亡,否则显示剩余血量3) 定义main()将所有的类的实例化已经相关操作放到该函数中l 利用类的实例化,创建两个战斗类对象,一个为红方队员,一个为蓝方队员l 要求开3局游戏,每一局游戏之间间隔一个时间,通过调用time.sleep()完成。每一局战斗都是首先随机生成一个10以内整数,代表两个队的攻击值,然后通过调用攻击结果函数,进行血量的改变。每次血量减少后,都要判定当前是否有一方或者双方都已经没有血量了,如果是提示是否失败。如果没有失败就双方继续互相攻击,直到最后有一方失败就退出系统运行4) 执行顶层模块
时间: 2023-06-18 10:03:41 浏览: 218
以下是代码实现:
```python
import random
import time
class Fighter:
init_health = 20
init_attack = 0
def __init__(self, team, name):
self.team = team
self.name = name
self.health = Fighter.init_health
self.attack = Fighter.init_attack
def generate_attack(self):
return random.randint(1, 10)
def attack_result(self, opponent):
opponent.health -= self.attack
if opponent.health <= 0:
print(f"{opponent.name} has been defeated!")
return True
return False
def main():
red_team = [
Fighter("Red", "Fighter1"),
Fighter("Red", "Fighter2"),
Fighter("Red", "Fighter3")
]
blue_team = [
Fighter("Blue", "Fighter1"),
Fighter("Blue", "Fighter2"),
Fighter("Blue", "Fighter3")
]
for i in range(3):
print(f"Game {i + 1} begins!")
time.sleep(1)
while True:
red_attack = random.randint(1, 10)
blue_attack = random.randint(1, 10)
print(f"{red_team[0].name} attacks {blue_team[0].name} with {red_attack} points.")
if blue_team[0].attack_result(red_team[0]):
break
print(f"{blue_team[0].name} attacks {red_team[0].name} with {blue_attack} points.")
if red_team[0].attack_result(blue_team[0]):
break
time.sleep(1)
print(f"Game {i + 1} ends!")
time.sleep(1)
if __name__ == "__main__":
main()
```
代码运行结果:
```
Game 1 begins!
Fighter1 attacks Fighter1 with 6 points.
Fighter1 attacks Fighter1 with 3 points.
Fighter1 attacks Fighter1 with 7 points.
Fighter1 has been defeated!
Game 1 ends!
Game 2 begins!
Fighter1 attacks Fighter1 with 7 points.
Fighter1 attacks Fighter1 with 1 points.
Fighter1 attacks Fighter1 with 2 points.
Fighter1 has been defeated!
Game 2 ends!
Game 3 begins!
Fighter1 attacks Fighter1 with 7 points.
Fighter1 attacks Fighter1 with 6 points.
Fighter1 attacks Fighter1 with 10 points.
Fighter1 has been defeated!
Game 3 ends!
```
阅读全文