利用stm32f103c8t6实现蓝牙音乐播放的代码
时间: 2023-08-24 13:08:03 浏览: 148
首先,需要连接一个蓝牙模块到STM32F103C8T6。这个可以通过UART接口来完成。然后,需要使用某个音频芯片来输出音频信号。最简单的方法是使用PWM输出音频信号,但是音质可能不够好。如果要获得更好的音质,可以考虑使用带DAC的音频芯片。
接下来是蓝牙音乐播放的代码:
```c
#include "stm32f10x.h"
#include "stm32f10x_gpio.h"
#include "stm32f10x_usart.h"
#include "stm32f10x_dma.h"
#define USART_RX_BUFFER_SIZE 1024
char usart_rx_buffer[USART_RX_BUFFER_SIZE];
volatile uint16_t usart_rx_head = 0;
volatile uint16_t usart_rx_tail = 0;
void USART1_IRQHandler(void)
{
if (USART_GetITStatus(USART1, USART_IT_RXNE) != RESET)
{
usart_rx_buffer[usart_rx_head] = USART_ReceiveData(USART1);
usart_rx_head = (usart_rx_head + 1) % USART_RX_BUFFER_SIZE;
}
}
void bluetooth_init(void)
{
USART_InitTypeDef usart_init;
DMA_InitTypeDef dma_init;
NVIC_InitTypeDef nvic_init;
RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1, ENABLE);
RCC_AHBPeriphClockCmd(RCC_AHBPeriph_DMA1, ENABLE);
USART_DeInit(USART1);
usart_init.USART_BaudRate = 9600;
usart_init.USART_WordLength = USART_WordLength_8b;
usart_init.USART_StopBits = USART_StopBits_1;
usart_init.USART_Parity = USART_Parity_No;
usart_init.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
usart_init.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
USART_Init(USART1, &usart_init);
nvic_init.NVIC_IRQChannel = USART1_IRQn;
nvic_init.NVIC_IRQChannelPreemptionPriority = 0;
nvic_init.NVIC_IRQChannelSubPriority = 0;
nvic_init.NVIC_IRQChannelCmd = ENABLE;
NVIC_Init(&nvic_init);
USART_ITConfig(USART1, USART_IT_RXNE, ENABLE);
USART_Cmd(USART1, ENABLE);
DMA_DeInit(DMA1_Channel4);
dma_init.DMA_PeripheralBaseAddr = (uint32_t)&USART1->DR;
dma_init.DMA_MemoryBaseAddr = (uint32_t)usart_rx_buffer;
dma_init.DMA_DIR = DMA_DIR_PeripheralSRC;
dma_init.DMA_BufferSize = USART_RX_BUFFER_SIZE;
dma_init.DMA_PeripheralInc = DMA_PeripheralInc_Disable;
dma_init.DMA_MemoryInc = DMA_MemoryInc_Enable;
dma_init.DMA_PeripheralDataSize = DMA_PeripheralDataSize_Byte;
dma_init.DMA_MemoryDataSize = DMA_MemoryDataSize_Byte;
dma_init.DMA_Mode = DMA_Mode_Circular;
dma_init.DMA_Priority = DMA_Priority_VeryHigh;
dma_init.DMA_M2M = DMA_M2M_Disable;
DMA_Init(DMA1_Channel4, &dma_init);
DMA_Cmd(DMA1_Channel4, ENABLE);
}
void dac_init(void)
{
GPIO_InitTypeDef gpio_init;
DAC_InitTypeDef dac_init;
RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
RCC_APB1PeriphClockCmd(RCC_APB1Periph_DAC, ENABLE);
GPIO_StructInit(&gpio_init);
gpio_init.GPIO_Pin = GPIO_Pin_4;
gpio_init.GPIO_Mode = GPIO_Mode_AIN;
GPIO_Init(GPIOA, &gpio_init);
DAC_StructInit(&dac_init);
dac_init.DAC_Trigger = DAC_Trigger_None;
dac_init.DAC_OutputBuffer = DAC_OutputBuffer_Enable;
DAC_Init(DAC_Channel_1, &dac_init);
DAC_Cmd(DAC_Channel_1, ENABLE);
}
void play_music(uint8_t *data, uint16_t size)
{
uint16_t i;
for (i = 0; i < size; i++)
{
DAC_SetChannel1Data(DAC_Align_8b_R, data[i]);
while (DAC_GetFlagStatus(DAC_FLAG_DMAUDR) == RESET);
}
}
int main(void)
{
uint8_t buffer[1024];
uint16_t buffer_size;
SystemInit();
bluetooth_init();
dac_init();
while (1)
{
if (usart_rx_head != usart_rx_tail)
{
buffer_size = (usart_rx_head - usart_rx_tail + USART_RX_BUFFER_SIZE) % USART_RX_BUFFER_SIZE;
if (buffer_size > sizeof(buffer)) buffer_size = sizeof(buffer);
memcpy(buffer, &usart_rx_buffer[usart_rx_tail], buffer_size);
usart_rx_tail = (usart_rx_tail + buffer_size) % USART_RX_BUFFER_SIZE;
play_music(buffer, buffer_size);
}
}
}
```
这个代码实现了一个简单的蓝牙音乐播放器。它从蓝牙模块接收数据,然后使用DAC输出音频信号。当数据量较大时,可能会有一些延迟,但是对于简单的应用场景来说,这个代码已经足够了。
阅读全文