unity 读写ch341 spi
时间: 2023-06-22 18:28:46 浏览: 163
您可以使用Unity的C#脚本来读写CH341芯片的SPI。首先,您需要在Unity中安装CH341的驱动程序,并使用CH341提供的DLL文件来访问芯片。以下是一个简单的示例代码,可以帮助你读写CH341芯片的SPI:
```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class CH341SPI : MonoBehaviour
{
[DllImport("CH341DLL.dll")]
private static extern int CH341OpenDevice(int iIndex);
[DllImport("CH341DLL.dll")]
private static extern int CH341SetStream(int iIndex, int iMode, int iBaud, int iDelay);
[DllImport("CH341DLL.dll")]
private static extern int CH341ReadData(int iIndex, byte[] pReadData, int iLength);
[DllImport("CH341DLL.dll")]
private static extern int CH341WriteData(int iIndex, byte[] pWriteData, int iLength);
public string deviceName = "CH341";
public int deviceIndex = 0;
public int spiMode = 0;
public int spiBaudRate = 500000;
public int spiDelay = 0;
private int deviceHandle = -1;
void Start()
{
deviceHandle = CH341OpenDevice(deviceIndex);
if (deviceHandle < 0)
{
Debug.LogError(deviceName + " device not found!");
return;
}
int result = CH341SetStream(deviceHandle, spiMode, spiBaudRate, spiDelay);
if (result < 0)
{
Debug.LogError(deviceName + " set stream error: " + result);
}
}
void OnDestroy()
{
if (deviceHandle >= 0)
{
CH341SetStream(deviceHandle, 0, 0, 0);
CH341CloseDevice(deviceHandle);
}
}
public byte[] ReadSPI(int length)
{
byte[] data = new byte[length];
int result = CH341ReadData(deviceHandle, data, length);
if (result < 0)
{
Debug.LogError(deviceName + " read error: " + result);
return null;
}
return data;
}
public bool WriteSPI(byte[] data)
{
int result = CH341WriteData(deviceHandle, data, data.Length);
if (result < 0)
{
Debug.LogError(deviceName + " write error: " + result);
return false;
}
return true;
}
}
```
您可以将此脚本组件添加到Unity场景中的GameObject上,然后通过调用`ReadSPI`和`WriteSPI`函数来读写CH341芯片的SPI。请注意,在使用此代码之前,您需要将`CH341DLL.dll`文件放置在Unity项目的Assets文件夹中。
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