CopyMemory(tempCardArray[0],m_cbTableCardArray[INDEX_PLAYER],sizeof(m_cbTableCardArray[INDEX_PLAYER])); 这一段什么意思
时间: 2023-12-05 09:04:14 浏览: 20
这段代码使用了CopyMemory函数,将m_cbTableCardArray数组中的数据复制到tempCardArray数组中。
具体来说,CopyMemory的第一个参数是目标内存块的指针,这里是tempCardArray[0],即tempCardArray数组的第一个元素的地址;第二个参数是源内存块的指针,这里是m_cbTableCardArray[INDEX_PLAYER],即m_cbTableCardArray数组中玩家手牌的数组;第三个参数是要复制的字节数,这里使用了sizeof运算符获取了m_cbTableCardArray[INDEX_PLAYER]数组的大小。
因此,这段代码的作用是将m_cbTableCardArray数组中玩家手牌的数据复制到tempCardArray数组的第一个元素中。需要注意的是,tempCardArray数组必须有足够的空间来存储这些数据。
相关问题
if(playerCount<bankerCount) //玩家牌点小于庄家牌点 { BYTE tempCardArray[1][3] = {}; //临时牌数组 BYTE tempCardNumber = 0; CopyMemory(tempCardArray[0],m_cbTableCardArray[INDEX_PLAYER],sizeof(m_cbTableCardArray[INDEX_PLAYER])); CopyMemory(m_cbTableCardArray[INDEX_PLAYER],m_cbTableCardArray[INDEX_BANKER],sizeof(m_cbTableCardArray[INDEX_BANKER])); CopyMemory(m_cbTableCardArray[INDEX_BANKER],tempCardArray[0],sizeof(tempCardArray[0])); tempCardNumber = m_cbCardCount[INDEX_PLAYER]; m_cbCardCount[INDEX_PLAYER] = m_cbCardCount[INDEX_BANKER]; m_cbCardCount[INDEX_BANKER] = tempCardNumber; } else if(playerCount==bankerCount) { DispatchTableCard(); } } break; 转成lua语言
if playerCount < bankerCount then
local tempCardArray = {{}} -- 临时牌数组
local tempCardNumber = 0
CopyMemory(tempCardArray[1], m_cbTableCardArray[INDEX_PLAYER], sizeof(m_cbTableCardArray[INDEX_PLAYER]))
CopyMemory(m_cbTableCardArray[INDEX_PLAYER], m_cbTableCardArray[INDEX_BANKER], sizeof(m_cbTableCardArray[INDEX_BANKER]))
CopyMemory(m_cbTableCardArray[INDEX_BANKER], tempCardArray[1], sizeof(tempCardArray[1]))
tempCardNumber = m_cbCardCount[INDEX_PLAYER]
m_cbCardCount[INDEX_PLAYER] = m_cbCardCount[INDEX_BANKER]
m_cbCardCount[INDEX_BANKER] = tempCardNumber
elseif playerCount == bankerCount then
DispatchTableCard()
end
Windows调用API获取MINIDUMP_SYSTEM_INFO
要获取MINIDUMP_SYSTEM_INFO,您可以使用Windows API函数MiniDumpWriteDump和MiniDumpReadDumpStream。以下是一个示例代码片段,演示如何使用这些函数来获取MINIDUMP_SYSTEM_INFO:
```c++
// 定义MINIDUMP_SYSTEM_INFO结构体
typedef struct _MINIDUMP_SYSTEM_INFO {
USHORT ProcessorArchitecture;
USHORT ProcessorLevel;
USHORT ProcessorRevision;
USHORT Reserved0;
ULONG64 CpuMaxMhz;
ULONG64 CpuCurMhz;
ULONG64 CpuLimitMhz;
ULONG64 CpuAvgMhz;
ULONG64 MemorySize;
ULONG64 BootTime;
ULONG64 SystemTime;
ULONG64 TimeZoneBias;
ULONG TimeZoneId;
ULONG Reserved1[8];
} MINIDUMP_SYSTEM_INFO, *PMINIDUMP_SYSTEM_INFO;
// 获取MINIDUMP_SYSTEM_INFO
BOOL GetMiniDumpSystemInfo(HANDLE hProcess, LPVOID lpMiniDumpBuffer, DWORD dwBufferSize, PMINIDUMP_SYSTEM_INFO pSystemInfo)
{
DWORD dwStreamSize = 0;
PVOID pStream = MiniDumpReadDumpStream(lpMiniDumpBuffer, SystemInfoStream, NULL, &dwStreamSize);
if (pStream == NULL) {
return FALSE;
}
if (dwStreamSize != sizeof(MINIDUMP_SYSTEM_INFO)) {
return FALSE;
}
CopyMemory(pSystemInfo, pStream, dwStreamSize);
return TRUE;
}
// 使用MiniDumpWriteDump生成MiniDump文件
BOOL GenerateMiniDump(HANDLE hProcess, DWORD dwProcessId, LPCWSTR lpFilePath)
{
HANDLE hDumpFile = CreateFileW(lpFilePath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hDumpFile == INVALID_HANDLE_VALUE) {
return FALSE;
}
MINIDUMP_EXCEPTION_INFORMATION exceptionInfo = { 0 };
exceptionInfo.ThreadId = GetCurrentThreadId();
exceptionInfo.ExceptionPointers = NULL;
exceptionInfo.ClientPointers = FALSE;
BOOL bResult = MiniDumpWriteDump(hProcess, dwProcessId, hDumpFile, MiniDumpNormal, &exceptionInfo, NULL, NULL);
CloseHandle(hDumpFile);
return bResult;
}
// 使用示例
HANDLE hProcess = GetCurrentProcess();
DWORD dwProcessId = GetCurrentProcessId();
WCHAR szFilePath[MAX_PATH] = L"C:\\crash.dmp";
if (GenerateMiniDump(hProcess, dwProcessId, szFilePath))
{
HANDLE hFile = CreateFileW(szFilePath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = GetFileSize(hFile, NULL);
LPVOID lpMiniDumpBuffer = VirtualAlloc(NULL, dwFileSize, MEM_COMMIT, PAGE_READWRITE);
if (lpMiniDumpBuffer != NULL)
{
DWORD dwBytesRead = 0;
if (ReadFile(hFile, lpMiniDumpBuffer, dwFileSize, &dwBytesRead, NULL))
{
MINIDUMP_SYSTEM_INFO systemInfo = { 0 };
if (GetMiniDumpSystemInfo(hProcess, lpMiniDumpBuffer, dwFileSize, &systemInfo))
{
// 在这里使用MINIDUMP_SYSTEM_INFO
}
}
VirtualFree(lpMiniDumpBuffer, 0, MEM_RELEASE);
}
CloseHandle(hFile);
}
}
```
请注意,上述示例代码仅用于说明如何获取MINIDUMP_SYSTEM_INFO,您需要根据您的具体情况进行修改和适应。