写一个俄罗斯方块游戏的代码
时间: 2023-09-19 11:05:44 浏览: 84
### 回答1:
代码示例:
# 引入必要的模块
import pygame
import random
# 定义常量
BLOCKSIZE = 20
BOARDWIDTH = 10
BOARDHEIGHT = 20
FPS = 10
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 初始化pygame
pygame.init()
# 设置游戏窗口
windowSurface = pygame.display.set_mode((BOARDWIDTH * BLOCKSIZE, BOARDHEIGHT * BLOCKSIZE))
pygame.display.set_caption('俄罗斯方块')
# 加载游戏图片
blockImg = pygame.image.load('block.png')
# 定义游戏变量
blockX = BOARDWIDTH // 2
blockY = 0
blockDir = 0
# 定义游戏主循环
while True:
# 检查游戏事件
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 控制方块的移动
if event.key == K_LEFT and blockX > 0:
blockX -= 1
elif event.key == K_RIGHT and blockX < BOARDWIDTH - 1:
blockX += 1
elif event.key == K_UP and blockY > 0:
blockY -= 1
elif event.key == K_DOWN and blockY < BOARDHEIGHT - 1:
blockY += 1
elif event.key == K_SPACE:
# 旋转方块
blockDir = (blockDir + 1) % 4
# 绘制游戏背景
windowSurface.fill(BLACK)
# 绘制方块
drawBlock(blockX, blockY, blockDir)
# 刷新游戏窗口
pygame.display.update()
# 设置帧率
fpsClock.tick(FPS)
### 回答2:
以下是一个简单的俄罗斯方块游戏的代码示例:
```python
import pygame
import random
# 初始化游戏参数
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("俄罗斯方块")
# 定义游戏区域大小和方块大小
game_area_width = 10
game_area_height = 20
block_size = 30
# 定义各种颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义方块的形状
shapes = [
[[1, 1, 1, 1]],
[[1, 1], [1, 1]],
[[1, 0, 0], [1, 1, 1]],
[[0, 0, 1], [1, 1, 1]],
[[0, 1, 1], [1, 1, 0]],
[[1, 1, 0], [0, 1, 1]],
[[1, 1, 1], [0, 1, 0]],
]
# 随机选择一个方块
current_shape = random.choice(shapes)
current_x = game_area_width // 2 - len(current_shape[0]) // 2
current_y = 0
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(BLACK)
# 绘制游戏区域
for y in range(game_area_height):
for x in range(game_area_width):
pygame.draw.rect(screen, WHITE, (x * block_size, y * block_size, block_size, block_size), 1)
# 绘制当前方块
for y in range(len(current_shape)):
for x in range(len(current_shape[0])):
if current_shape[y][x] == 1:
pygame.draw.rect(screen, BLUE, ((current_x + x) * block_size, (current_y + y) * block_size, block_size, block_size))
# 移动方块
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
current_x -= 1
if keys[pygame.K_RIGHT]:
current_x += 1
if keys[pygame.K_DOWN]:
current_y += 1
# 更新屏幕显示
pygame.display.flip()
# 游戏结束,退出程序
pygame.quit()
```
这是一个使用Pygame库编写的俄罗斯方块游戏的简单示例代码。游戏窗口大小为800x600像素,方块大小为30像素。游戏区域大小为10x20个方块。游戏中使用了基本的键盘操作来控制方块的移动。游戏会不断地重绘屏幕,以显示当前的游戏状态。
### 回答3:
俄罗斯方块游戏是一款经典的益智游戏,玩家通过操作不同形状的方块,使其在下落过程中填满一行或多行,在游戏界面中消除这些行并得分。下面是一个简单的俄罗斯方块游戏的代码示例。
```
import pygame
import random
pygame.init()
# 设置游戏界面大小
screen_width = 400
screen_height = 800
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块游戏")
# 定义方块的大小和颜色
block_size = 40
block_color = (0, 255, 0)
# 定义游戏区域的大小
game_area_width = 10
game_area_height = 20
# 定义方块的类型和形状
shapes = [['1111',
'0000',
'0000',
'0000'],
['11',
'11'],
['110',
'011',
'000'],
['011',
'110',
'000'],
['010',
'111',
'000'],
['100',
'111',
'000'],
['001',
'111',
'000']]
def draw_block(x, y):
pygame.draw.rect(screen, block_color, (x, y, block_size, block_size))
def draw_game_area():
for row in range(game_area_height):
for col in range(game_area_width):
if game_area[row][col] == 1:
draw_block(col*block_size, row*block_size)
def generate_new_block():
shape_index = random.randint(0, len(shapes)-1)
new_block = []
for row in shapes[shape_index]:
new_block.append([int(col) for col in row])
return new_block
def check_collision(x, y, block):
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 1:
if x + col < 0 or x + col >= game_area_width or \
y + row >= game_area_height or \
game_area[y+row][x+col] == 1:
return True
return False
def main():
clock = pygame.time.Clock()
x = 4 # 初始方块的x坐标
y = 0 # 初始方块的y坐标
game_area = [[0] * game_area_width for _ in range(game_area_height)]
block = generate_new_block()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and not check_collision(x - 1, y, block):
x -= 1
elif event.key == pygame.K_RIGHT and not check_collision(x + 1, y, block):
x += 1
elif event.key == pygame.K_DOWN and not check_collision(x, y + 1, block):
y += 1
if not check_collision(x, y + 1, block):
y += 1
else:
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 1:
game_area[y+row][x+col] = 1
x = 4
y = 0
block = generate_new_block()
screen.fill((0, 0, 0))
draw_game_area()
draw_block(x*block_size, y*block_size)
pygame.display.flip()
clock.tick(5) # 控制方块下落速度
pygame.quit()
if __name__ == '__main__':
main()
```
这段代码使用Pygame库来创建游戏界面,并通过键盘事件来控制方块的移动。游戏区域以二维数组的形式表示,每个位置的值代表方块是否存在。在主循环中,使用碰撞检测来判断方块是否可以继续移动,如果无法移动,则将方块固定在游戏区域中并生成新的方块。游戏界面每帧刷新后将游戏区域和方块绘制到屏幕上。
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