Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.logo); Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(circleBitmap); Paint paint = new Paint(); paint.setAntiAlias(true); canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, Math.min(bitmap.getWidth(), bitmap.getHeight()) / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(circleBitmap, 0, 0, null);如何加载这段代码返回的对象
时间: 2023-06-03 17:06:13 浏览: 165
这段代码返回的是一个圆形的Bitmap对象,可以通过以下方法加载这个Bitmap:
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.logo);
Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(circleBitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, Math.min(bitmap.getWidth(), bitmap.getHeight()) / 2, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.drawBitmap(circleBitmap, 0, 0, null);
将以上代码片段放在Activity或者Fragment的onCreate()方法中即可。需要注意的是,需要将图片资源放在res/drawable文件夹下面。
相关问题
如何将Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.logo); Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(circleBitmap); Paint paint = new Paint(); paint.setAntiAlias(true); canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, Math.min(bitmap.getWidth(), bitmap.getHeight()) / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(circleBitmap, 0, 0, null);返回的bitmap对象放入imageview
中显示?
答:你可以使用以下代码将bitmap对象放入ImageView中显示:
```java
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.logo);
Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(circleBitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, Math.min(bitmap.getWidth(), bitmap.getHeight()) / 2, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.drawBitmap(circleBitmap, 0, 0, null);
ImageView imageView = findViewById(R.id.imageView);
imageView.setImageBitmap(circleBitmap);
```
安卓开发中bitmap的使用方法
在Android开发中,Bitmap主要用于表示位图图像,其使用涉及以下几个关键点:
1. **加载Bitmap**: 如果是从网络或其他资源加载Bitmap,通常会使用`BitmapFactory.decodeResource()`或`decodeStream()`方法[^1]。例如:
```java
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true; // 只获取尺寸信息
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image);
if (options.outWidth > 0 && options.outHeight > 0) {
options.inSampleSize = calculateInSampleSize(options); // 根据实际需求缩放
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image, options);
}
```
2. **去除白色边框**: 如有无用的白色边框,可以通过裁剪Bitmap来去除。例如:
```java
int width = bitmap.getWidth();
int height = bitmap.getHeight();
if (width > 0 && height > 0) {
Bitmap croppedBitmap = Bitmap.createBitmap(bitmap, padding, padding, width - 2 * padding, height - 2 * padding);
bitmap.recycle(); // 释放原Bitmap内存
bitmap = croppedBitmap;
}
```
3. **转换View或Drawable**: 若要将View或Drawable转换为Bitmap,可以使用`Bitmap.createBitmap()`或`Canvas.drawBitmap()`[^2]。例如:
```java
View view = findViewById(R.id.view_to_bitmap);
Bitmap bitmapFromView = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapFromView);
view.draw(canvas);
```
4. **内存管理**: Bitmap可能会消耗大量内存,因此在使用完毕后应及时调用`recycle()`方法以释放资源。
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