仿射变换编程实现C语言
时间: 2023-11-23 15:58:43 浏览: 92
这里提供一个简单的仿射变换的C语言代码实现:
```c
#include <stdio.h>
// 定义二维向量结构体
typedef struct {
float x;
float y;
} Vector2;
// 定义矩阵结构体
typedef struct {
float m11, m12, m13;
float m21, m22, m23;
float m31, m32, m33;
} Matrix3x3;
// 创建单位矩阵
Matrix3x3 createIdentityMatrix() {
Matrix3x3 matrix = {
1, 0, 0,
0, 1, 0,
0, 0, 1
};
return matrix;
}
// 创建平移矩阵
Matrix3x3 createTranslationMatrix(float tx, float ty) {
Matrix3x3 matrix = createIdentityMatrix();
matrix.m13 = tx;
matrix.m23 = ty;
return matrix;
}
// 创建缩放矩阵
Matrix3x3 createScaleMatrix(float sx, float sy) {
Matrix3x3 matrix = createIdentityMatrix();
matrix.m11 = sx;
matrix.m22 = sy;
return matrix;
}
// 创建旋转矩阵
Matrix3x3 createRotationMatrix(float angle) {
Matrix3x3 matrix = createIdentityMatrix();
float cosAngle = cos(angle);
float sinAngle = sin(angle);
matrix.m11 = cosAngle;
matrix.m12 = -sinAngle;
matrix.m21 = sinAngle;
matrix.m22 = cosAngle;
return matrix;
}
// 矩阵乘法
Matrix3x3 matrixMultiply(Matrix3x3 a, Matrix3x3 b) {
Matrix3x3 result;
result.m11 = a.m11 * b.m11 + a.m12 * b.m21 + a.m13 * b.m31;
result.m12 = a.m11 * b.m12 + a.m12 * b.m22 + a.m13 * b.m32;
result.m13 = a.m11 * b.m13 + a.m12 * b.m23 + a.m13 * b.m33;
result.m21 = a.m21 * b.m11 + a.m22 * b.m21 + a.m23 * b.m31;
result.m22 = a.m21 * b.m12 + a.m22 * b.m22 + a.m23 * b.m32;
result.m23 = a.m21 * b.m13 + a.m22 * b.m23 + a.m23 * b.m33;
result.m31 = a.m31 * b.m11 + a.m32 * b.m21 + a.m33 * b.m31;
result.m32 = a.m31 * b.m12 + a.m32 * b.m22 + a.m33 * b.m32;
result.m33 = a.m31 * b.m13 + a.m32 * b.m23 + a.m33 * b.m33;
return result;
}
// 仿射变换
Vector2 transform(Vector2 point, Matrix3x3 matrix) {
Vector2 result = {
point.x * matrix.m11 + point.y * matrix.m12 + matrix.m13,
point.x * matrix.m21 + point.y * matrix.m22 + matrix.m23
};
return result;
}
int main() {
// 创建一个坐标点
Vector2 point = {2.0f, 3.0f};
// 创建平移矩阵
Matrix3x3 translationMatrix = createTranslationMatrix(5.0f, 5.0f);
// 创建缩放矩阵
Matrix3x3 scaleMatrix = createScaleMatrix(2.0f, 2.0f);
// 创建旋转矩阵
Matrix3x3 rotationMatrix = createRotationMatrix(M_PI / 4.0f);
// 仿射变换
Matrix3x3 compositeMatrix = matrixMultiply(scaleMatrix, rotationMatrix);
compositeMatrix = matrixMultiply(compositeMatrix, translationMatrix);
Vector2 transformedPoint = transform(point, compositeMatrix);
// 输出变换后的坐标点
printf("Transformed point: (%.2f, %.2f)\n", transformedPoint.x, transformedPoint.y);
return 0;
}
```
这个示例代码中,定义了一个二维向量结构体`Vector2`,一个三阶矩阵结构体`Matrix3x3`,以及一些常用的矩阵操作函数,如创建单位矩阵、平移矩阵、缩放矩阵、旋转矩阵等。然后,通过矩阵乘法和仿射变换函数,实现了对一个坐标点的平移、缩放、旋转操作。最后输出变换后的坐标点。
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