Python斗地主小游戏
时间: 2023-11-05 14:01:52 浏览: 54
好的,我可以为您提供一个简单的 Python 斗地主小游戏的代码示例。以下是一个基于命令行的版本,可以让您玩一些简单的游戏。
```python
import random
# 创建一副扑克牌
card_faces = []
for i in range(2, 11):
card_faces.append(str(i))
card_faces.extend(['J', 'Q', 'K', 'A'])
suits = ['♥', '♠', '♣', '♦']
cards = [s + ' ' + f for s in suits for f in card_faces]
# 洗牌
random.shuffle(cards)
# 发牌
player1 = cards[0:17]
player2 = cards[17:34]
player3 = cards[34:51]
bottom_cards = cards[51:]
print('玩家1的手牌:')
print(player1)
print('\n玩家2的手牌:')
print(player2)
print('\n玩家3的手牌:')
print(player3)
print('\n底牌:')
print(bottom_cards)
```
以上代码将生成一副扑克牌,洗牌并将牌分发给三个玩家以及三张底牌。您可以根据需要添加更多的游戏逻辑和用户界面。
相关问题
python斗地主小游戏代码
要实现斗地主小游戏,你需要了解游戏的规则和基本流程。然后,你可以使用 Python 的类来模拟游戏的各个部分,包括玩家、牌堆、牌组、游戏流程等。下面是一个简单的斗地主小游戏代码示例:
```
import random
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return f"{self.suit}{self.rank}"
class Deck:
def __init__(self):
self.cards = []
for suit in ["♠", "♥", "♣", "♦"]:
for rank in range(2, 11):
self.cards.append(Card(suit, str(rank)))
for rank in ["J", "Q", "K", "A"]:
self.cards.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.cards)
def deal(self):
return self.cards.pop()
class Player:
def __init__(self, name):
self.name = name
self.hand = []
def draw(self, deck, num=1):
for i in range(num):
self.hand.append(deck.deal())
def show_hand(self):
for card in self.hand:
print(card)
class Game:
def __init__(self):
self.deck = Deck()
self.players = []
def add_player(self, player):
self.players.append(player)
def start(self):
self.deck.shuffle()
for i in range(3):
for player in self.players:
player.draw(self.deck)
for player in self.players:
print(f"{player.name}的手牌:")
player.show_hand()
game = Game()
game.add_player(Player('张三'))
game.add_player(Player('李四'))
game.add_player(Player('王五'))
game.start()
```
这个代码示例实现了一个简单的斗地主小游戏,包括了牌堆、玩家和游戏流程等类。在游戏开始时,先创建一个游戏实例,然后添加玩家,最后开始游戏。在游戏过程中,每个玩家会抽取三张牌,并展示自己的手牌。
python写斗地主小游戏
好的,下面是一个简单的斗地主小游戏的代码示例,仅供参考:
```
import random
# 初始化牌堆
cards = list(range(1, 11)) * 4
cards.extend([11] * 4)
cards.extend([12] * 4)
cards.extend([13] * 4)
cards.append(14)
random.shuffle(cards)
# 初始化玩家手牌
player1 = cards[0:17]
player2 = cards[17:34]
player3 = cards[34:51]
landlord_cards = cards[51:54]
# 定义出牌规则
def is_valid_play(cards):
if len(cards) == 0:
return False
if len(set(cards)) != len(cards):
return False
if max(cards) <= 10 and len(cards) != 1:
return False
if max(cards) > 10 and len(cards) < 2:
return False
if len(cards) == 2 and cards[0] != cards[1]:
return False
if len(cards) == 3 and cards[0] != cards[1] and cards[1] != cards[2]:
return False
if len(cards) == 4 and cards[0] != cards[1] and cards[1] != cards[2] and cards[2] != cards[3]:
return False
if len(cards) == 5 and (cards[0] != cards[1] or cards[1] != cards[2] or cards[2] != cards[3] or cards[3] != cards[4]):
return False
return True
# 定义出牌逻辑
def play(player_cards, played_cards):
print("当前出牌:", played_cards)
input_str = input("请出牌(用逗号分隔,不出请输入pass):")
if input_str == "pass":
return [], False
cards = list(map(int, input_str.split(",")))
if not is_valid_play(cards):
print("不合法的出牌")
return play(player_cards, played_cards)
for card in cards:
if card not in player_cards:
print("手牌中没有该牌")
return play(player_cards, played_cards)
player_cards.remove(card)
played_cards.extend(cards)
return cards, True
# 游戏开始
print("斗地主小游戏开始!")
print("玩家1的手牌:", player1)
print("玩家2的手牌:", player2)
print("玩家3的手牌:", player3)
print("地主的牌:", landlord_cards)
players = [player1, player2, player3]
landlord_index = random.randint(0, 2)
landlord = players[landlord_index]
landlord.extend(landlord_cards)
print("玩家%d成为地主,手牌为:" % (landlord_index+1), landlord)
current_player_index = landlord_index
played_cards = []
while True:
current_player = players[current_player_index]
print("玩家%d的手牌:" % (current_player_index+1), current_player)
if len(current_player) == 0:
print("恭喜玩家%d获胜!" % (current_player_index+1))
break
if len(played_cards) == 0:
print("当前出牌:无")
else:
print("当前出牌:", played_cards)
cards, valid = play(current_player, played_cards)
if valid:
current_player_index = (current_player_index + 1) % 3
else:
played_cards = []
current_player_index = (current_player_index + 2) % 3
```
这个代码示例只是一个简单的斗地主小游戏,可能还有很多需要完善的地方,例如牌型判断的规则、出牌逻辑的优化等。同时,由于每次出牌都需要手动输入,所以不太适合作为一个真正的游戏,只适合用来练习编程技巧。